diff options
author | Evgeny Zuev <evgeny.zuev@xored.com> | 2017-10-19 11:15:59 +0700 |
---|---|---|
committer | Evgeny Zuev <evgeny.zuev@xored.com> | 2017-10-20 16:24:52 +0700 |
commit | fe02180feb87e492c671c6cf9796cda1e9a7670d (patch) | |
tree | e29a6a4cd81eebf97611e6c08b810286d5f6fa44 /platform | |
parent | 3971bd41bb274c7f999801d74863746cd4546128 (diff) |
Fix iOS GameCenter connection flow
Add method for secure authentication to GameCenter
Diffstat (limited to 'platform')
-rw-r--r-- | platform/iphone/game_center.h | 9 | ||||
-rw-r--r-- | platform/iphone/game_center.mm | 70 |
2 files changed, 62 insertions, 17 deletions
diff --git a/platform/iphone/game_center.h b/platform/iphone/game_center.h index c0a7830fe9..21f40fa362 100644 --- a/platform/iphone/game_center.h +++ b/platform/iphone/game_center.h @@ -43,11 +43,13 @@ class GameCenter : public Object { List<Variant> pending_events; - bool connected; + bool authenticated; + + void return_connect_error(const char *p_error_description); public: - Error connect(); - bool is_connected(); + void connect(); + bool is_authenticated(); Error post_score(Variant p_score); Error award_achievement(Variant p_params); @@ -55,6 +57,7 @@ public: void request_achievements(); void request_achievement_descriptions(); Error show_game_center(Variant p_params); + Error request_identity_verification_signature(); void game_center_closed(); diff --git a/platform/iphone/game_center.mm b/platform/iphone/game_center.mm index 3955b9f0aa..3a7eac0087 100644 --- a/platform/iphone/game_center.mm +++ b/platform/iphone/game_center.mm @@ -49,8 +49,7 @@ extern "C" { GameCenter *GameCenter::instance = NULL; void GameCenter::_bind_methods() { - ClassDB::bind_method(D_METHOD("connect"), &GameCenter::connect); - ClassDB::bind_method(D_METHOD("is_connected"), &GameCenter::is_connected); + ClassDB::bind_method(D_METHOD("is_authenticated"), &GameCenter::is_authenticated); ClassDB::bind_method(D_METHOD("post_score"), &GameCenter::post_score); ClassDB::bind_method(D_METHOD("award_achievement"), &GameCenter::award_achievement); @@ -58,24 +57,41 @@ void GameCenter::_bind_methods() { ClassDB::bind_method(D_METHOD("request_achievements"), &GameCenter::request_achievements); ClassDB::bind_method(D_METHOD("request_achievement_descriptions"), &GameCenter::request_achievement_descriptions); ClassDB::bind_method(D_METHOD("show_game_center"), &GameCenter::show_game_center); + ClassDB::bind_method(D_METHOD("request_identity_verification_signature"), &GameCenter::request_identity_verification_signature); ClassDB::bind_method(D_METHOD("get_pending_event_count"), &GameCenter::get_pending_event_count); ClassDB::bind_method(D_METHOD("pop_pending_event"), &GameCenter::pop_pending_event); }; -Error GameCenter::connect() { +void GameCenter::return_connect_error(const char *p_error_description) { + authenticated = false; + Dictionary ret; + ret["type"] = "authentication"; + ret["result"] = "error"; + ret["error_code"] = 0; + ret["error_description"] = p_error_description; + pending_events.push_back(ret); +} + +void GameCenter::connect() { //if this class isn't available, game center isn't implemented if ((NSClassFromString(@"GKLocalPlayer")) == nil) { - GameCenter::get_singleton()->connected = false; - return ERR_UNAVAILABLE; + return_connect_error("GameCenter not available"); + return; } GKLocalPlayer *player = [GKLocalPlayer localPlayer]; - ERR_FAIL_COND_V(![player respondsToSelector:@selector(authenticateHandler)], ERR_UNAVAILABLE); + if (![player respondsToSelector:@selector(authenticateHandler)]) { + return_connect_error("GameCenter doesn't respond to 'authenticateHandler'"); + return; + } ViewController *root_controller = (ViewController *)((AppDelegate *)[[UIApplication sharedApplication] delegate]).window.rootViewController; - ERR_FAIL_COND_V(!root_controller, FAILED); + if (!root_controller) { + return_connect_error("Window doesn't have root ViewController"); + return; + } // This handler is called several times. First when the view needs to be shown, then again // after the view is cancelled or the user logs in. Or if the user's already logged in, it's @@ -90,23 +106,21 @@ Error GameCenter::connect() { if (player.isAuthenticated) { ret["result"] = "ok"; ret["player_id"] = [player.playerID UTF8String]; - GameCenter::get_singleton()->connected = true; + GameCenter::get_singleton()->authenticated = true; } else { ret["result"] = "error"; ret["error_code"] = error.code; ret["error_description"] = [error.localizedDescription UTF8String]; - GameCenter::get_singleton()->connected = false; + GameCenter::get_singleton()->authenticated = false; }; pending_events.push_back(ret); }; }); - - return OK; }; -bool GameCenter::is_connected() { - return connected; +bool GameCenter::is_authenticated() { + return authenticated; }; Error GameCenter::post_score(Variant p_score) { @@ -326,6 +340,34 @@ Error GameCenter::show_game_center(Variant p_params) { return OK; }; +Error GameCenter::request_identity_verification_signature() { + + ERR_FAIL_COND_V(!is_authenticated(), ERR_UNAUTHORIZED); + + GKLocalPlayer *player = [GKLocalPlayer localPlayer]; + [player generateIdentityVerificationSignatureWithCompletionHandler:^(NSURL *publicKeyUrl, NSData *signature, NSData *salt, uint64_t timestamp, NSError *error) { + + Dictionary ret; + ret["type"] = "identity_verification_signature"; + if (error == nil) { + ret["result"] = "ok"; + ret["public_key_url"] = [publicKeyUrl.absoluteString UTF8String]; + ret["signature"] = [[signature base64EncodedStringWithOptions:0] UTF8String]; + ret["salt"] = [[salt base64EncodedStringWithOptions:0] UTF8String]; + ret["timestamp"] = timestamp; + ret["player_id"] = [player.playerID UTF8String]; + } else { + ret["result"] = "error"; + ret["error_code"] = error.code; + ret["error_description"] = [error.localizedDescription UTF8String]; + }; + + pending_events.push_back(ret); + }]; + + return OK; +}; + void GameCenter::game_center_closed() { Dictionary ret; @@ -354,7 +396,7 @@ GameCenter *GameCenter::get_singleton() { GameCenter::GameCenter() { ERR_FAIL_COND(instance != NULL); instance = this; - connected = false; + authenticated = false; }; GameCenter::~GameCenter(){}; |