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authorRĂ©mi Verschelde <remi@verschelde.fr>2021-07-05 14:18:26 +0200
committerGitHub <noreply@github.com>2021-07-05 14:18:26 +0200
commitf2d8bad2d17fd89e43b6a5fe7816a28645016cb4 (patch)
tree48445c38a38a779fe0962a839a33a0ce4e0a61a5 /platform
parentffab3949e365598271e50705e358864eecfb64d8 (diff)
parent23e152040bb728cff2ef06c3f28724dc7e878dbb (diff)
Merge pull request #50109 from madmiraal/android-static-inner-classes
Use static inner classes in Godot Java code
Diffstat (limited to 'platform')
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/GodotIO.java4
1 files changed, 2 insertions, 2 deletions
diff --git a/platform/android/java/lib/src/org/godotengine/godot/GodotIO.java b/platform/android/java/lib/src/org/godotengine/godot/GodotIO.java
index 071872dff8..66882e8e72 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/GodotIO.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/GodotIO.java
@@ -71,7 +71,7 @@ public class GodotIO {
public int last_file_id = 1;
- class AssetData {
+ static class AssetData {
public boolean eof = false;
public String path;
public InputStream is;
@@ -230,7 +230,7 @@ public class GodotIO {
/// DIRECTORIES
/////////////////////////
- class AssetDir {
+ static class AssetDir {
public String[] files;
public int current;
public String path;