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authorBastiaanOlij <mux213@gmail.com>2017-07-06 00:01:21 +1000
committerBastiaanOlij <mux213@gmail.com>2017-07-06 00:01:21 +1000
commitef447c2d84dc1ce51b0cf09661f91b7aa8180c2d (patch)
treed5ed7c2454626f3eaa85cb3a56ca0596cbef80fc /platform
parent6f63a01302355077af2459c96a17e299c32b2960 (diff)
iPhone exporter
Diffstat (limited to 'platform')
-rw-r--r--platform/iphone/export/export.cpp345
-rw-r--r--platform/iphone/export/export.h30
2 files changed, 375 insertions, 0 deletions
diff --git a/platform/iphone/export/export.cpp b/platform/iphone/export/export.cpp
new file mode 100644
index 0000000000..ec8470518a
--- /dev/null
+++ b/platform/iphone/export/export.cpp
@@ -0,0 +1,345 @@
+/*************************************************************************/
+/* export.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "export.h"
+#include "editor/editor_export.h"
+#include "editor/editor_node.h"
+#include "editor/editor_settings.h"
+#include "global_config.h"
+#include "io/marshalls.h"
+#include "io/resource_saver.h"
+#include "io/zip_io.h"
+#include "os/file_access.h"
+#include "os/os.h"
+#include "platform/osx/logo.gen.h"
+#include "string.h"
+#include "version.h"
+
+#include <sys/stat.h>
+
+class EditorExportPlatformIOS : public EditorExportPlatform {
+
+ GDCLASS(EditorExportPlatformIOS, EditorExportPlatform);
+
+ int version_code;
+
+ Ref<ImageTexture> logo;
+
+ void _fix_config_file(const Ref<EditorExportPreset> &p_preset, Vector<uint8_t> &pfile, const String &p_name, const String &p_binary);
+
+protected:
+ virtual void get_preset_features(const Ref<EditorExportPreset> &p_preset, List<String> *r_features);
+ virtual void get_export_options(List<ExportOption> *r_options);
+
+public:
+ virtual String get_name() const { return "iOS"; }
+ virtual Ref<Texture> get_logo() const { return logo; }
+
+ virtual String get_binary_extension() const { return "xcodeproj"; }
+ virtual Error export_project(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags = 0);
+
+ virtual bool can_export(const Ref<EditorExportPreset> &p_preset, String &r_error, bool &r_missing_templates) const;
+
+ EditorExportPlatformIOS();
+ ~EditorExportPlatformIOS();
+};
+
+void EditorExportPlatformIOS::get_preset_features(const Ref<EditorExportPreset> &p_preset, List<String> *r_features) {
+
+ // what does this need to do?
+}
+
+void EditorExportPlatformIOS::get_export_options(List<ExportOption> *r_options) {
+
+ r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "custom_package/debug", PROPERTY_HINT_GLOBAL_FILE, "zip"), ""));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "custom_package/release", PROPERTY_HINT_GLOBAL_FILE, "zip"), ""));
+
+ r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/name"), ""));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/info"), "Made with Godot Engine"));
+ // r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/icon", PROPERTY_HINT_FILE, "png"), ""));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/identifier"), "org.godotengine.iosgame"));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/signature"), "godotiosgame"));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/short_version"), "1.0"));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/version"), "1.0"));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/copyright"), ""));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "application/bits_mode", PROPERTY_HINT_ENUM, "Fat (32 & 64 bits),64 bits,32 bits"), 1));
+
+ /* probably need some more info */
+}
+
+void EditorExportPlatformIOS::_fix_config_file(const Ref<EditorExportPreset> &p_preset, Vector<uint8_t> &pfile, const String &p_name, const String &p_binary) {
+
+ String str;
+ String strnew;
+ str.parse_utf8((const char *)pfile.ptr(), pfile.size());
+ Vector<String> lines = str.split("\n");
+ for (int i = 0; i < lines.size(); i++) {
+ if (lines[i].find("$binary") != -1) {
+ strnew += lines[i].replace("$binary", p_binary) + "\n";
+ } else if (lines[i].find("$name") != -1) {
+ strnew += lines[i].replace("$name", p_name) + "\n";
+ } else if (lines[i].find("$info") != -1) {
+ strnew += lines[i].replace("$info", p_preset->get("application/info")) + "\n";
+ } else if (lines[i].find("$identifier") != -1) {
+ strnew += lines[i].replace("$identifier", p_preset->get("application/identifier")) + "\n";
+ } else if (lines[i].find("$short_version") != -1) {
+ strnew += lines[i].replace("$short_version", p_preset->get("application/short_version")) + "\n";
+ } else if (lines[i].find("$version") != -1) {
+ strnew += lines[i].replace("$version", p_preset->get("application/version")) + "\n";
+ } else if (lines[i].find("$signature") != -1) {
+ strnew += lines[i].replace("$signature", p_preset->get("application/signature")) + "\n";
+ } else if (lines[i].find("$copyright") != -1) {
+ strnew += lines[i].replace("$copyright", p_preset->get("application/copyright")) + "\n";
+ } else {
+ strnew += lines[i] + "\n";
+ }
+ }
+
+ // !BAS! I'm assuming the 9 in the original code was a typo. I've added -1 or else it seems to also be adding our terminating zero...
+ // should apply the same fix in our OSX export.
+ CharString cs = strnew.utf8();
+ pfile.resize(cs.size() - 1);
+ for (int i = 0; i < cs.size() - 1; i++) {
+ pfile[i] = cs[i];
+ }
+}
+
+Error EditorExportPlatformIOS::export_project(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags) {
+ String src_pkg_name;
+ String dest_dir = p_path.get_base_dir() + "/";
+ String binary_name = p_path.get_file().get_basename();
+
+ EditorProgress ep("export", "Exporting for iOS", 3);
+
+ if (p_debug)
+ src_pkg_name = p_preset->get("custom_package/debug");
+ else
+ src_pkg_name = p_preset->get("custom_package/release");
+
+ if (src_pkg_name == "") {
+ String err;
+ src_pkg_name = find_export_template("iphone.zip", &err);
+ if (src_pkg_name == "") {
+ EditorNode::add_io_error(err);
+ return ERR_FILE_NOT_FOUND;
+ }
+ }
+
+ FileAccess *src_f = NULL;
+ zlib_filefunc_def io = zipio_create_io_from_file(&src_f);
+
+ ep.step("Creating app", 0);
+
+ unzFile src_pkg_zip = unzOpen2(src_pkg_name.utf8().get_data(), &io);
+ if (!src_pkg_zip) {
+
+ EditorNode::add_io_error("Could not find template app to export:\n" + src_pkg_name);
+ return ERR_FILE_NOT_FOUND;
+ }
+
+ ERR_FAIL_COND_V(!src_pkg_zip, ERR_CANT_OPEN);
+ int ret = unzGoToFirstFile(src_pkg_zip);
+
+ String binary_to_use = "godot.iphone." + String(p_debug ? "debug" : "release") + ".";
+ int bits_mode = p_preset->get("application/bits_mode");
+ binary_to_use += String(bits_mode == 0 ? "fat" : bits_mode == 1 ? "arm64" : "armv7");
+
+ print_line("binary: " + binary_to_use);
+ String pkg_name;
+ if (p_preset->get("application/name") != "")
+ pkg_name = p_preset->get("application/name"); // app_name
+ else if (String(GlobalConfig::get_singleton()->get("application/name")) != "")
+ pkg_name = String(GlobalConfig::get_singleton()->get("application/name"));
+ else
+ pkg_name = "Unnamed";
+
+ DirAccess *tmp_app_path = DirAccess::create_for_path(dest_dir);
+ ERR_FAIL_COND_V(!tmp_app_path, ERR_CANT_CREATE)
+
+ /* Now process our template */
+ bool found_binary = false;
+ int total_size = 0;
+
+ while (ret == UNZ_OK) {
+ bool is_execute = false;
+
+ //get filename
+ unz_file_info info;
+ char fname[16384];
+ ret = unzGetCurrentFileInfo(src_pkg_zip, &info, fname, 16384, NULL, 0, NULL, 0);
+
+ String file = fname;
+
+ print_line("READ: " + file);
+ Vector<uint8_t> data;
+ data.resize(info.uncompressed_size);
+
+ //read
+ unzOpenCurrentFile(src_pkg_zip);
+ unzReadCurrentFile(src_pkg_zip, data.ptr(), data.size());
+ unzCloseCurrentFile(src_pkg_zip);
+
+ //write
+
+ file = file.replace_first("iphone/", "");
+
+ if (file == "godot_ios.xcodeproj/project.pbxproj") {
+ print_line("parse pbxproj");
+ _fix_config_file(p_preset, data, pkg_name, binary_name);
+ } else if (file == "godot_ios/godot_ios-Info.plist") {
+ print_line("parse plist");
+ _fix_config_file(p_preset, data, pkg_name, binary_name);
+ } else if (file.begins_with("godot.iphone")) {
+ if (file != binary_to_use) {
+ ret = unzGoToNextFile(src_pkg_zip);
+ continue; //ignore!
+ }
+ found_binary = true;
+ is_execute = true;
+ file = "godot_ios.iphone";
+ }
+
+ ///@TODO need to parse logo files
+
+ if (data.size() > 0) {
+ file = file.replace("godot_ios", binary_name);
+
+ print_line("ADDING: " + file + " size: " + itos(data.size()));
+ total_size += data.size();
+
+ /* write it into our folder structure */
+ file = dest_dir + file;
+
+ /* make sure this folder exists */
+ String dir_name = file.get_base_dir();
+ if (!tmp_app_path->dir_exists(dir_name)) {
+ print_line("Creating " + dir_name);
+ Error dir_err = tmp_app_path->make_dir_recursive(dir_name);
+ if (dir_err) {
+ ERR_PRINTS("Can't create '" + dir_name + "'.");
+ unzClose(src_pkg_zip);
+ return ERR_CANT_CREATE;
+ }
+ }
+
+ /* write the file */
+ FileAccess *f = FileAccess::open(file, FileAccess::WRITE);
+ if (!f) {
+ ERR_PRINTS("Can't write '" + file + "'.");
+ unzClose(src_pkg_zip);
+ return ERR_CANT_CREATE;
+ };
+ f->store_buffer(data.ptr(), data.size());
+ f->close();
+ memdelete(f);
+
+ if (is_execute) {
+ // we need execute rights on this file
+ chmod(file.utf8().get_data(), 0755);
+ }
+ }
+
+ ret = unzGoToNextFile(src_pkg_zip);
+ }
+
+ /* we're done with our source zip */
+ unzClose(src_pkg_zip);
+
+ if (!found_binary) {
+ ERR_PRINTS("Requested template binary '" + binary_to_use + "' not found. It might be missing from your template archive.");
+ unzClose(src_pkg_zip);
+ return ERR_FILE_NOT_FOUND;
+ }
+
+ ep.step("Making PKG", 1);
+
+ String pack_path = dest_dir + binary_name + ".pck";
+ Error err = save_pack(p_preset, pack_path);
+
+ if (err) {
+ return err;
+ }
+
+#ifdef OSX_ENABLED
+ /* and open up xcode with our new project.... */
+ List<String> args;
+ args.push_back(p_path);
+ err = OS::get_singleton()->execute("/usr/bin/open", args, false);
+ ERR_FAIL_COND_V(err, err);
+
+#endif
+
+ return OK;
+}
+
+bool EditorExportPlatformIOS::can_export(const Ref<EditorExportPreset> &p_preset, String &r_error, bool &r_missing_templates) const {
+
+ bool valid = true;
+ String err;
+
+ if (!exists_export_template("iphone.zip", &err)) {
+ valid = false;
+ }
+
+ if (p_preset->get("custom_package/debug") != "" && !FileAccess::exists(p_preset->get("custom_package/debug"))) {
+ valid = false;
+ err += "Custom debug package not found.\n";
+ }
+
+ if (p_preset->get("custom_package/release") != "" && !FileAccess::exists(p_preset->get("custom_package/release"))) {
+ valid = false;
+ err += "Custom release package not found.\n";
+ }
+
+ if (!err.empty())
+ r_error = err;
+
+ return valid;
+}
+
+EditorExportPlatformIOS::EditorExportPlatformIOS() {
+
+ ///@TODO need to create the correct logo
+ // Ref<Image> img = memnew(Image(_iphone_logo));
+ Ref<Image> img = memnew(Image(_osx_logo));
+ logo.instance();
+ logo->create_from_image(img);
+}
+
+EditorExportPlatformIOS::~EditorExportPlatformIOS() {
+}
+
+void register_iphone_exporter() {
+
+ Ref<EditorExportPlatformIOS> platform;
+ platform.instance();
+
+ EditorExport::get_singleton()->add_export_platform(platform);
+}
diff --git a/platform/iphone/export/export.h b/platform/iphone/export/export.h
new file mode 100644
index 0000000000..6e9324aed7
--- /dev/null
+++ b/platform/iphone/export/export.h
@@ -0,0 +1,30 @@
+/*************************************************************************/
+/* export.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+void register_iphone_exporter();