diff options
author | Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | 2020-05-01 14:36:41 +0200 |
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committer | Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | 2020-05-10 18:19:23 +0200 |
commit | ee99cd42d5e60f8f3d66889df3056f0b2261ec7d (patch) | |
tree | 0728eec155914dae42a767b90018517062ac92cc /platform | |
parent | 6a0473bcc23c096ef9ee929632a209761c2668f6 (diff) |
[HTML5] Locale, input fix, context, exit.
Add missing semicolumns in engine.js
Add optional extra args to JS Engine.startGame
Remove loader.js, explicit noExitRuntime.
Also add onExit callback (undocumented in emscripten)
Diffstat (limited to 'platform')
-rw-r--r-- | platform/javascript/SCsub | 1 | ||||
-rw-r--r-- | platform/javascript/detect.py | 3 | ||||
-rw-r--r-- | platform/javascript/engine/engine.js | 166 | ||||
-rw-r--r-- | platform/javascript/engine/loader.js | 33 |
4 files changed, 112 insertions, 91 deletions
diff --git a/platform/javascript/SCsub b/platform/javascript/SCsub index 7239648937..48f9ee4b76 100644 --- a/platform/javascript/SCsub +++ b/platform/javascript/SCsub @@ -32,7 +32,6 @@ env.Depends(build, js_modules) engine = [ "engine/preloader.js", - "engine/loader.js", "engine/utils.js", "engine/engine.js", ] diff --git a/platform/javascript/detect.py b/platform/javascript/detect.py index 9486e10717..c1c48a4b93 100644 --- a/platform/javascript/detect.py +++ b/platform/javascript/detect.py @@ -164,3 +164,6 @@ def configure(env): # callMain for manual start, FS for preloading. env.Append(LINKFLAGS=["-s", 'EXTRA_EXPORTED_RUNTIME_METHODS=["callMain", "FS"]']) + + # Add code that allow exiting runtime. + env.Append(LINKFLAGS=['-s', 'EXIT_RUNTIME=1']) diff --git a/platform/javascript/engine/engine.js b/platform/javascript/engine/engine.js index 6d7509377f..69c5eeb387 100644 --- a/platform/javascript/engine/engine.js +++ b/platform/javascript/engine/engine.js @@ -1,16 +1,8 @@ Function('return this')()['Engine'] = (function() { - - var unloadAfterInit = true; - var canvas = null; - var resizeCanvasOnStart = false; - var customLocale = 'en_US'; - var wasmExt = '.wasm'; - var preloader = new Preloader(); - var loader = new Loader(); - var rtenv = null; - var executableName = ''; + var wasmExt = '.wasm'; + var unloadAfterInit = true; var loadPath = ''; var loadPromise = null; var initPromise = null; @@ -33,31 +25,42 @@ Function('return this')()['Engine'] = (function() { }; /** @constructor */ - function Engine() {}; + function Engine() { + this.canvas = null; + this.executableName = ''; + this.rtenv = null; + this.customLocale = null; + this.resizeCanvasOnStart = false; + this.onExit = null; + }; Engine.prototype.init = /** @param {string=} basePath */ function(basePath) { if (initPromise) { return initPromise; } - if (!loadPromise) { + if (loadPromise == null) { if (!basePath) { initPromise = Promise.reject(new Error("A base path must be provided when calling `init` and the engine is not loaded.")); return initPromise; } load(basePath); } - var config = {} + var config = {}; if (typeof stdout === 'function') config.print = stdout; if (typeof stderr === 'function') config.printErr = stderr; - initPromise = loader.init(loadPromise, loadPath, config).then(function() { - return new Promise(function(resolve, reject) { - rtenv = loader.env; + var me = this; + initPromise = new Promise(function(resolve, reject) { + config['locateFile'] = Utils.createLocateRewrite(loadPath); + config['instantiateWasm'] = Utils.createInstantiatePromise(loadPromise); + Godot(config).then(function(module) { + me.rtenv = module; if (unloadAfterInit) { - loadPromise = null; + unload(); } resolve(); + config = null; }); }); return initPromise; @@ -76,33 +79,71 @@ Function('return this')()['Engine'] = (function() { args.push(arguments[i]); } var me = this; - return new Promise(function(resolve, reject) { - return me.init().then(function() { - if (!(canvas instanceof HTMLCanvasElement)) { - canvas = Utils.findCanvas(); - } - rtenv['locale'] = customLocale; - rtenv['canvas'] = canvas; - rtenv['thisProgram'] = executableName; - rtenv['resizeCanvasOnStart'] = resizeCanvasOnStart; - loader.start(preloader.preloadedFiles, args).then(function() { - loader = null; - initPromise = null; - resolve(); + return me.init().then(function() { + if (!me.rtenv) { + reject(new Error('The engine must be initialized before it can be started')); + } + + if (!(me.canvas instanceof HTMLCanvasElement)) { + me.canvas = Utils.findCanvas(); + } + + // Canvas can grab focus on click, or key events won't work. + if (me.canvas.tabIndex < 0) { + me.canvas.tabIndex = 0; + } + + // Disable right-click context menu. + me.canvas.addEventListener('contextmenu', function(ev) { + ev.preventDefault(); + }, false); + + // Until context restoration is implemented warn the user of context loss. + me.canvas.addEventListener('webglcontextlost', function(ev) { + alert("WebGL context lost, please reload the page"); + ev.preventDefault(); + }, false); + + // Browser locale, or custom one if defined. + var locale = me.customLocale; + if (!locale) { + locale = navigator.languages ? navigator.languages[0] : navigator.language; + locale = locale.split('.')[0]; + } + me.rtenv['locale'] = locale; + me.rtenv['canvas'] = me.canvas; + me.rtenv['thisProgram'] = me.executableName; + me.rtenv['resizeCanvasOnStart'] = me.resizeCanvasOnStart; + me.rtenv['noExitRuntime'] = true; + me.rtenv['onExit'] = function(code) { + if (me.onExit) + me.onExit(code); + me.rtenv = null; + } + return new Promise(function(resolve, reject) { + preloader.preloadedFiles.forEach(function(file) { + Utils.copyToFS(me.rtenv['FS'], file.path, file.buffer); }); + preloader.preloadedFiles.length = 0; // Clear memory + me.rtenv['callMain'](args); + initPromise = null; + resolve(); }); }); }; - Engine.prototype.startGame = function(execName, mainPack) { + Engine.prototype.startGame = function(execName, mainPack, extraArgs) { // Start and init with execName as loadPath if not inited. - executableName = execName; + this.executableName = execName; var me = this; return Promise.all([ this.init(execName), this.preloadFile(mainPack, mainPack) ]).then(function() { - return me.start('--main-pack', mainPack); + var args = ['--main-pack', mainPack]; + if (extraArgs) + args = args.concat(extraArgs); + return me.start.apply(me, args); }); }; @@ -118,67 +159,78 @@ Function('return this')()['Engine'] = (function() { }; Engine.prototype.setCanvas = function(canvasElem) { - canvas = canvasElem; + this.canvas = canvasElem; }; Engine.prototype.setCanvasResizedOnStart = function(enabled) { - resizeCanvasOnStart = enabled; + this.resizeCanvasOnStart = enabled; }; Engine.prototype.setLocale = function(locale) { - customLocale = locale; + this.customLocale = locale; }; Engine.prototype.setExecutableName = function(newName) { - executableName = newName; + this.executableName = newName; }; Engine.prototype.setProgressFunc = function(func) { progressFunc = func; - } + }; Engine.prototype.setStdoutFunc = function(func) { - var print = function(text) { if (arguments.length > 1) { text = Array.prototype.slice.call(arguments).join(" "); } func(text); }; - if (rtenv) - rtenv.print = print; + if (this.rtenv) + this.rtenv.print = print; stdout = print; }; Engine.prototype.setStderrFunc = function(func) { - var printErr = function(text) { if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(" "); func(text); }; - if (rtenv) - rtenv.printErr = printErr; + if (this.rtenv) + this.rtenv.printErr = printErr; stderr = printErr; }; + Engine.prototype.setOnExit = function(onExit) { + this.onExit = onExit; + } + + Engine.prototype.copyToFS = function(path, buffer) { + if (this.rtenv == null) { + throw new Error("Engine must be inited before copying files"); + } + Utils.copyToFS(this.rtenv['FS'], path, buffer); + } + // Closure compiler exported engine methods. /** @export */ Engine['isWebGLAvailable'] = Utils.isWebGLAvailable; Engine['load'] = load; Engine['unload'] = unload; - Engine.prototype['init'] = Engine.prototype.init - Engine.prototype['preloadFile'] = Engine.prototype.preloadFile - Engine.prototype['start'] = Engine.prototype.start - Engine.prototype['startGame'] = Engine.prototype.startGame - Engine.prototype['setWebAssemblyFilenameExtension'] = Engine.prototype.setWebAssemblyFilenameExtension - Engine.prototype['setUnloadAfterInit'] = Engine.prototype.setUnloadAfterInit - Engine.prototype['setCanvas'] = Engine.prototype.setCanvas - Engine.prototype['setCanvasResizedOnStart'] = Engine.prototype.setCanvasResizedOnStart - Engine.prototype['setLocale'] = Engine.prototype.setLocale - Engine.prototype['setExecutableName'] = Engine.prototype.setExecutableName - Engine.prototype['setProgressFunc'] = Engine.prototype.setProgressFunc - Engine.prototype['setStdoutFunc'] = Engine.prototype.setStdoutFunc - Engine.prototype['setStderrFunc'] = Engine.prototype.setStderrFunc + Engine.prototype['init'] = Engine.prototype.init; + Engine.prototype['preloadFile'] = Engine.prototype.preloadFile; + Engine.prototype['start'] = Engine.prototype.start; + Engine.prototype['startGame'] = Engine.prototype.startGame; + Engine.prototype['setWebAssemblyFilenameExtension'] = Engine.prototype.setWebAssemblyFilenameExtension; + Engine.prototype['setUnloadAfterInit'] = Engine.prototype.setUnloadAfterInit; + Engine.prototype['setCanvas'] = Engine.prototype.setCanvas; + Engine.prototype['setCanvasResizedOnStart'] = Engine.prototype.setCanvasResizedOnStart; + Engine.prototype['setLocale'] = Engine.prototype.setLocale; + Engine.prototype['setExecutableName'] = Engine.prototype.setExecutableName; + Engine.prototype['setProgressFunc'] = Engine.prototype.setProgressFunc; + Engine.prototype['setStdoutFunc'] = Engine.prototype.setStdoutFunc; + Engine.prototype['setStderrFunc'] = Engine.prototype.setStderrFunc; + Engine.prototype['setOnExit'] = Engine.prototype.setOnExit; + Engine.prototype['copyToFS'] = Engine.prototype.copyToFS; return Engine; })(); diff --git a/platform/javascript/engine/loader.js b/platform/javascript/engine/loader.js deleted file mode 100644 index d27fbf612e..0000000000 --- a/platform/javascript/engine/loader.js +++ /dev/null @@ -1,33 +0,0 @@ -var Loader = /** @constructor */ function() { - - this.env = null; - - this.init = function(loadPromise, basePath, config) { - var me = this; - return new Promise(function(resolve, reject) { - var cfg = config || {}; - cfg['locateFile'] = Utils.createLocateRewrite(basePath); - cfg['instantiateWasm'] = Utils.createInstantiatePromise(loadPromise); - loadPromise = null; - Godot(cfg).then(function(module) { - me.env = module; - resolve(); - }); - }); - } - - this.start = function(preloadedFiles, args) { - var me = this; - return new Promise(function(resolve, reject) { - if (!me.env) { - reject(new Error('The engine must be initialized before it can be started')); - } - preloadedFiles.forEach(function(file) { - Utils.copyToFS(me.env['FS'], file.path, file.buffer); - }); - preloadedFiles.length = 0; // Clear memory - me.env['callMain'](args); - resolve(); - }); - } -}; |