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authorFredia Huya-Kouadio <fhuya@meta.com>2022-12-14 18:23:17 -0800
committerGitHub <noreply@github.com>2022-12-14 18:23:17 -0800
commitec4de82ab322504cf1775fe76fe93e77d5f1f71e (patch)
treeaf71a1768380ed4eb81bfbea92a1b80376e2929c /platform
parent1c5cfc4675826db05d6e7dc42b337e8b1282de08 (diff)
parent408000752cb39f93b2639fdeefb783e4dd76910f (diff)
Merge pull request #69990 from exoticorn/fix-android-touch-input
Fix ambiguous touch input events on Android
Diffstat (limited to 'platform')
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/input/GodotInputHandler.java2
1 files changed, 1 insertions, 1 deletions
diff --git a/platform/android/java/lib/src/org/godotengine/godot/input/GodotInputHandler.java b/platform/android/java/lib/src/org/godotengine/godot/input/GodotInputHandler.java
index 2f26497cc8..0ba86e4316 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/input/GodotInputHandler.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/input/GodotInputHandler.java
@@ -422,7 +422,7 @@ public class GodotInputHandler implements InputManager.InputDeviceListener {
}
private static boolean isMouseEvent(int eventSource) {
- boolean mouseSource = ((eventSource & InputDevice.SOURCE_MOUSE) == InputDevice.SOURCE_MOUSE) || ((eventSource & InputDevice.SOURCE_STYLUS) == InputDevice.SOURCE_STYLUS);
+ boolean mouseSource = ((eventSource & InputDevice.SOURCE_MOUSE) == InputDevice.SOURCE_MOUSE) || ((eventSource & (InputDevice.SOURCE_TOUCHSCREEN | InputDevice.SOURCE_STYLUS)) == InputDevice.SOURCE_STYLUS);
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.O) {
mouseSource = mouseSource || ((eventSource & InputDevice.SOURCE_MOUSE_RELATIVE) == InputDevice.SOURCE_MOUSE_RELATIVE);
}