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author | Rémi Verschelde <rverschelde@gmail.com> | 2022-11-17 14:32:05 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2022-11-17 14:32:42 +0100 |
commit | eb7c3e1ad395c2dcfe9e5b91c06089265c9aef2c (patch) | |
tree | d4013c70dc56aaed678aceb85f54d6e088e5ee1f /platform | |
parent | 0b27173919b583fdebee5eeca8ef4144b5a08011 (diff) |
Android: Fix parsing `keep_screen_on` setting
Boolean stringification changed in Godot 4.0.
Fixes #67034.
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
Diffstat (limited to 'platform')
-rw-r--r-- | platform/android/java/lib/src/org/godotengine/godot/Godot.java | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/platform/android/java/lib/src/org/godotengine/godot/Godot.java b/platform/android/java/lib/src/org/godotengine/godot/Godot.java index 92e5e59496..f73f8aaa31 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/Godot.java +++ b/platform/android/java/lib/src/org/godotengine/godot/Godot.java @@ -299,7 +299,7 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC for (GodotPlugin plugin : pluginRegistry.getAllPlugins()) { plugin.onRegisterPluginWithGodotNative(); } - setKeepScreenOn("True".equals(GodotLib.getGlobal("display/window/energy_saving/keep_screen_on"))); + setKeepScreenOn("true".equals(GodotLib.getGlobal("display/window/energy_saving/keep_screen_on"))); }); // Include the returned non-null views in the Godot view hierarchy. |