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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2018-11-08 14:21:12 +0100 |
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committer | GitHub <noreply@github.com> | 2018-11-08 14:21:12 +0100 |
commit | e7cb47e686368b462a5aec62379dcfb1c6d7a821 (patch) | |
tree | 05406c9fd529b89e5a6ec2199d41caf01e0251ca /platform | |
parent | c4234b15211beca909c5850aeb74f87356c895d1 (diff) | |
parent | 0aad11a6a77d8ce3a8cf6096ad01cf25cb94553d (diff) |
Merge pull request #23463 from hpvb/use-dri-prime-default
Set DRI_PRIME=1 by default on X11 if not already set
Diffstat (limited to 'platform')
-rw-r--r-- | platform/x11/os_x11.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/platform/x11/os_x11.cpp b/platform/x11/os_x11.cpp index 8ba5833796..2ab7b835b6 100644 --- a/platform/x11/os_x11.cpp +++ b/platform/x11/os_x11.cpp @@ -267,6 +267,10 @@ Error OS_X11::initialize(const VideoMode &p_desired, int p_video_driver, int p_a // maybe contextgl wants to be in charge of creating the window #if defined(OPENGL_ENABLED) + // Set DRI_PRIME if not set. This means that Godot should default to a higher-power GPU if it exists. + // Note: Due to the final '0' parameter to setenv any existing DRI_PRIME environment variables will not + // be overwritten. + setenv("DRI_PRIME", "1", 0); ContextGL_X11::ContextType opengl_api_type = ContextGL_X11::GLES_3_0_COMPATIBLE; |