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authorRĂ©mi Verschelde <rverschelde@gmail.com>2017-01-05 08:37:06 +0100
committerGitHub <noreply@github.com>2017-01-05 08:37:06 +0100
commite39a6242ac1c503a3c35f40c8a44296fa9df28cb (patch)
tree2679fbc9347eb5096a3e04ee1152db8654ecbea1 /platform
parentd8e54b1e2620be99a3f1fdc7df11009f5a107eaa (diff)
parent5e717ed8a38dee1b6c722ad0827a764d45089cdb (diff)
Merge pull request #7429 from BastiaanOlij/glew3-osx
Fixing compilation errors for gles3 for Mac OS X
Diffstat (limited to 'platform')
-rw-r--r--platform/osx/os_osx.h5
-rw-r--r--platform/osx/os_osx.mm35
-rw-r--r--platform/osx/platform_config.h5
-rw-r--r--platform/windows/os_windows.cpp8
4 files changed, 28 insertions, 25 deletions
diff --git a/platform/osx/os_osx.h b/platform/osx/os_osx.h
index 8c4eb28ff0..a547e318c8 100644
--- a/platform/osx/os_osx.h
+++ b/platform/osx/os_osx.h
@@ -35,7 +35,7 @@
#include "drivers/unix/os_unix.h"
#include "main/input_default.h"
#include "servers/visual_server.h"
-#include "servers/visual/visual_server_wrap_mt.h"
+// #include "servers/visual/visual_server_wrap_mt.h"
#include "servers/visual/rasterizer.h"
#include "servers/physics_server.h"
#include "servers/audio/audio_server_sw.h"
@@ -58,7 +58,8 @@
class OS_OSX : public OS_Unix {
public:
bool force_quit;
- Rasterizer *rasterizer;
+// rasterizer seems to no longer be given to visual server, its using GLES3 directly?
+// Rasterizer *rasterizer;
VisualServer *visual_server;
List<String> args;
diff --git a/platform/osx/os_osx.mm b/platform/osx/os_osx.mm
index d5b870bc7d..f27eb98764 100644
--- a/platform/osx/os_osx.mm
+++ b/platform/osx/os_osx.mm
@@ -38,13 +38,14 @@
#include "servers/visual/visual_server_raster.h"
//#include "drivers/opengl/rasterizer_gl.h"
//#include "drivers/gles2/rasterizer_gles2.h"
+#include "drivers/gles3/rasterizer_gles3.h"
#include "os_osx.h"
#include <stdio.h>
#include <stdlib.h>
#include "print_string.h"
#include "servers/physics/physics_server_sw.h"
-#include "drivers/gles2/rasterizer_instance_gles2.h"
-#include "servers/visual/visual_server_wrap_mt.h"
+// #include "drivers/gles2/rasterizer_instance_gles2.h"
+// #include "servers/visual/visual_server_wrap_mt.h"
#include "main/main.h"
#include "os/keyboard.h"
#include "dir_access_osx.h"
@@ -986,13 +987,11 @@ void OS_OSX::initialize(const VideoMode& p_desired,int p_video_driver,int p_audi
window_size.width = p_desired.width;
window_size.height = p_desired.height;
-#if MAC_OS_X_VERSION_MAX_ALLOWED >= 1070
if (floor(NSAppKitVersionNumber) > NSAppKitVersionNumber10_6 && display_scale>1) {
[window_view setWantsBestResolutionOpenGLSurface:YES];
//if (current_videomode.resizable)
[window_object setCollectionBehavior:NSWindowCollectionBehaviorFullScreenPrimary];
}
-#endif /*MAC_OS_X_VERSION_MAX_ALLOWED*/
// [window_object setTitle:[NSString stringWithUTF8String:"GodotEnginies"]];
[window_object setContentView:window_view];
@@ -1000,10 +999,8 @@ void OS_OSX::initialize(const VideoMode& p_desired,int p_video_driver,int p_audi
[window_object setAcceptsMouseMovedEvents:YES];
[window_object center];
-#if MAC_OS_X_VERSION_MAX_ALLOWED >= 1070
if (floor(NSAppKitVersionNumber) > NSAppKitVersionNumber10_6)
[window_object setRestorable:NO];
-#endif /*MAC_OS_X_VERSION_MAX_ALLOWED*/
unsigned int attributeCount = 0;
@@ -1022,10 +1019,8 @@ void OS_OSX::initialize(const VideoMode& p_desired,int p_video_driver,int p_audi
ADD_ATTR(NSOpenGLPFADoubleBuffer);
ADD_ATTR(NSOpenGLPFAClosestPolicy);
-#if MAC_OS_X_VERSION_MAX_ALLOWED >= 1070
- if (false/* use gl3*/)
- ADD_ATTR2(NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion3_2Core);
-#endif /*MAC_OS_X_VERSION_MAX_ALLOWED*/
+// we now need OpenGL 3 or better, maybe even change this to 3_3Core ?
+ ADD_ATTR2(NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion3_2Core);
ADD_ATTR2(NSOpenGLPFAColorSize, colorBits);
@@ -1084,15 +1079,19 @@ void OS_OSX::initialize(const VideoMode& p_desired,int p_video_driver,int p_audi
AudioDriverManagerSW::add_driver(&audio_driver_osx);
+ // only opengl support here...
+ RasterizerGLES3::register_config();
+ RasterizerGLES3::make_current();
- rasterizer = instance_RasterizerGLES2();
-
- visual_server = memnew( VisualServerRaster(rasterizer) );
-
- if (get_render_thread_mode()!=RENDER_THREAD_UNSAFE) {
+// rasterizer = instance_RasterizerGLES2();
+// visual_server = memnew( VisualServerRaster(rasterizer) );
- visual_server =memnew(VisualServerWrapMT(visual_server,get_render_thread_mode()==RENDER_SEPARATE_THREAD));
- }
+ visual_server = memnew( VisualServerRaster );
+ // FIXME: Reimplement threaded rendering? Or remove?
+// if (get_render_thread_mode()!=RENDER_THREAD_UNSAFE) {
+//
+// visual_server =memnew(VisualServerWrapMT(visual_server,get_render_thread_mode()==RENDER_SEPARATE_THREAD));
+// }
visual_server->init();
visual_server->cursor_set_visible(false, 0);
@@ -1176,7 +1175,7 @@ void OS_OSX::finalize() {
visual_server->finish();
memdelete(visual_server);
- memdelete(rasterizer);
+// memdelete(rasterizer);
physics_server->finish();
memdelete(physics_server);
diff --git a/platform/osx/platform_config.h b/platform/osx/platform_config.h
index e3c1ee031c..e661b3da73 100644
--- a/platform/osx/platform_config.h
+++ b/platform/osx/platform_config.h
@@ -28,6 +28,7 @@
/*************************************************************************/
#include <alloca.h>
-#define GLES2_INCLUDE_H "GL/glew.h"
-#define GLES3_INCLUDE_H "GL/glew.h"
+//#define GLES2_INCLUDE_H "GL/glew.h"
+//#define GLES3_INCLUDE_H "GL/glew.h"
+#define GLES3_INCLUDE_H "gl_context/glad/glad.h"
#define PTHREAD_RENAME_SELF
diff --git a/platform/windows/os_windows.cpp b/platform/windows/os_windows.cpp
index 445f4fc328..cfa73b5e0e 100644
--- a/platform/windows/os_windows.cpp
+++ b/platform/windows/os_windows.cpp
@@ -1087,13 +1087,15 @@ void OS_Windows::initialize(const VideoMode& p_desired,int p_video_driver,int p_
RasterizerGLES3::make_current();
#else
- #ifdef DX9_ENABLED
+ // FIXME: Does DX support still work now that rasterizer is no longer used?
+#ifdef DX9_ENABLED
rasterizer = memnew( RasterizerDX9(hWnd) );
- #endif
+#endif
#endif
visual_server = memnew( VisualServerRaster );
- //if (get_render_thread_mode()!=RENDER_THREAD_UNSAFE) {
+ // FIXME: Reimplement threaded rendering? Or remove?
+// if (get_render_thread_mode()!=RENDER_THREAD_UNSAFE) {
//
// visual_server =memnew(VisualServerWrapMT(visual_server,get_render_thread_mode()==RENDER_SEPARATE_THREAD));
// }