diff options
author | paper-pauper <paper-pauper@users.noreply.github.com> | 2016-06-25 07:15:21 +0200 |
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committer | GitHub <noreply@github.com> | 2016-06-25 07:15:21 +0200 |
commit | dd1ad3175715d7a1eea089a4d9ecec8cb3a516fd (patch) | |
tree | d1e2004b3febfe9b35d8696f7b3ca6999ff88361 /platform | |
parent | 62dfee768d1541d8933452c004e5f9e002e6d912 (diff) |
Changes X11 res_name to "Godot_Engine"
Add additional/alternative WM_CLASS; only affects the game window, avoids redundancy and allows finer control in WMs (#5265)
Diffstat (limited to 'platform')
-rw-r--r-- | platform/x11/os_x11.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/platform/x11/os_x11.cpp b/platform/x11/os_x11.cpp index c9349c1bbe..12957b81b7 100644 --- a/platform/x11/os_x11.cpp +++ b/platform/x11/os_x11.cpp @@ -344,7 +344,7 @@ void OS_X11::initialize(const VideoMode& p_desired,int p_video_driver,int p_audi /* set the name and class hints for the window manager to use */ classHint = XAllocClassHint(); if (classHint) { - classHint->res_name = (char *)"Godot"; + classHint->res_name = (char *)"Godot_Engine"; classHint->res_class = (char *)"Godot"; } XSetClassHint(x11_display, x11_window, classHint); |