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authorRĂ©mi Verschelde <rverschelde@gmail.com>2020-09-18 14:01:51 +0200
committerGitHub <noreply@github.com>2020-09-18 14:01:51 +0200
commitcb244f0b503f321cdb63e78ff2ea82da4192d868 (patch)
tree1f238a7b8399e43834a73fec91145a7434de7e8d /platform
parentb1b56fd04551e20fc05b28e92bfa2b5d2641c8ac (diff)
parent3e78963bb95dec6c42415749e7e88699208dfba7 (diff)
Merge pull request #42165 from akien-mga/codespell
Fix typos with codespell
Diffstat (limited to 'platform')
-rw-r--r--platform/iphone/godot_view_gesture_recognizer.h2
-rw-r--r--platform/javascript/SCsub2
-rw-r--r--platform/windows/detect.py2
3 files changed, 3 insertions, 3 deletions
diff --git a/platform/iphone/godot_view_gesture_recognizer.h b/platform/iphone/godot_view_gesture_recognizer.h
index ca3bd808d1..8d84914712 100644
--- a/platform/iphone/godot_view_gesture_recognizer.h
+++ b/platform/iphone/godot_view_gesture_recognizer.h
@@ -32,7 +32,7 @@
// emulating UIScrollView's UIScrollViewDelayedTouchesBeganGestureRecognizer.
// It catches all gestures incoming to UIView and delays them for 150ms
// (the same value used by UIScrollViewDelayedTouchesBeganGestureRecognizer)
-// If touch cancelation or end message is fired it fires delayed
+// If touch cancellation or end message is fired it fires delayed
// begin touch immediately as well as last touch signal
#import <UIKit/UIKit.h>
diff --git a/platform/javascript/SCsub b/platform/javascript/SCsub
index dcf9a46bf9..21456efde5 100644
--- a/platform/javascript/SCsub
+++ b/platform/javascript/SCsub
@@ -66,5 +66,5 @@ env.Zip(
zip_files,
ZIPROOT=zip_dir,
ZIPSUFFIX="${PROGSUFFIX}${ZIPSUFFIX}",
- ZIPCOMSTR="Archving $SOURCES as $TARGET",
+ ZIPCOMSTR="Archiving $SOURCES as $TARGET",
)
diff --git a/platform/windows/detect.py b/platform/windows/detect.py
index c380142c72..6b503c1561 100644
--- a/platform/windows/detect.py
+++ b/platform/windows/detect.py
@@ -439,7 +439,7 @@ def configure_mingw(env):
else:
env.Append(LIBS=["cfgmgr32"])
- ## TODO !!! Reenable when OpenGLES Rendering Device is implemented !!!
+ ## TODO !!! Re-enable when OpenGLES Rendering Device is implemented !!!
# env.Append(CPPDEFINES=['OPENGL_ENABLED'])
env.Append(LIBS=["opengl32"])