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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2020-09-18 14:01:51 +0200 |
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committer | GitHub <noreply@github.com> | 2020-09-18 14:01:51 +0200 |
commit | cb244f0b503f321cdb63e78ff2ea82da4192d868 (patch) | |
tree | 1f238a7b8399e43834a73fec91145a7434de7e8d /platform | |
parent | b1b56fd04551e20fc05b28e92bfa2b5d2641c8ac (diff) | |
parent | 3e78963bb95dec6c42415749e7e88699208dfba7 (diff) |
Merge pull request #42165 from akien-mga/codespell
Fix typos with codespell
Diffstat (limited to 'platform')
-rw-r--r-- | platform/iphone/godot_view_gesture_recognizer.h | 2 | ||||
-rw-r--r-- | platform/javascript/SCsub | 2 | ||||
-rw-r--r-- | platform/windows/detect.py | 2 |
3 files changed, 3 insertions, 3 deletions
diff --git a/platform/iphone/godot_view_gesture_recognizer.h b/platform/iphone/godot_view_gesture_recognizer.h index ca3bd808d1..8d84914712 100644 --- a/platform/iphone/godot_view_gesture_recognizer.h +++ b/platform/iphone/godot_view_gesture_recognizer.h @@ -32,7 +32,7 @@ // emulating UIScrollView's UIScrollViewDelayedTouchesBeganGestureRecognizer. // It catches all gestures incoming to UIView and delays them for 150ms // (the same value used by UIScrollViewDelayedTouchesBeganGestureRecognizer) -// If touch cancelation or end message is fired it fires delayed +// If touch cancellation or end message is fired it fires delayed // begin touch immediately as well as last touch signal #import <UIKit/UIKit.h> diff --git a/platform/javascript/SCsub b/platform/javascript/SCsub index dcf9a46bf9..21456efde5 100644 --- a/platform/javascript/SCsub +++ b/platform/javascript/SCsub @@ -66,5 +66,5 @@ env.Zip( zip_files, ZIPROOT=zip_dir, ZIPSUFFIX="${PROGSUFFIX}${ZIPSUFFIX}", - ZIPCOMSTR="Archving $SOURCES as $TARGET", + ZIPCOMSTR="Archiving $SOURCES as $TARGET", ) diff --git a/platform/windows/detect.py b/platform/windows/detect.py index c380142c72..6b503c1561 100644 --- a/platform/windows/detect.py +++ b/platform/windows/detect.py @@ -439,7 +439,7 @@ def configure_mingw(env): else: env.Append(LIBS=["cfgmgr32"]) - ## TODO !!! Reenable when OpenGLES Rendering Device is implemented !!! + ## TODO !!! Re-enable when OpenGLES Rendering Device is implemented !!! # env.Append(CPPDEFINES=['OPENGL_ENABLED']) env.Append(LIBS=["opengl32"]) |