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authorHugo Locurcio <hugo.locurcio@hugo.pro>2022-04-09 18:23:20 +0200
committerHugo Locurcio <hugo.locurcio@hugo.pro>2022-04-09 18:29:41 +0200
commitbc2ca2ebcf7b0a37b0ce877881722e1de96d84a6 (patch)
treec805b51e0145582fca4f7ad60ff1fc891d2f2d4a /platform
parent83d26737727f281afcb33f66fea5d09ed6c48d5a (diff)
Add dithering to ProceduralSkyMaterial to combat banding
Dithering was already present in PhysicalSkyMaterial. This brings it to ProceduralSkyMaterial as well, with the same algorithm and default intensity.
Diffstat (limited to 'platform')
0 files changed, 0 insertions, 0 deletions