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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-04-09 18:23:20 +0200 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-04-09 18:29:41 +0200 |
commit | bc2ca2ebcf7b0a37b0ce877881722e1de96d84a6 (patch) | |
tree | c805b51e0145582fca4f7ad60ff1fc891d2f2d4a /platform | |
parent | 83d26737727f281afcb33f66fea5d09ed6c48d5a (diff) |
Add dithering to ProceduralSkyMaterial to combat banding
Dithering was already present in PhysicalSkyMaterial. This brings
it to ProceduralSkyMaterial as well, with the same algorithm
and default intensity.
Diffstat (limited to 'platform')
0 files changed, 0 insertions, 0 deletions