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authorJuan Linietsky <reduzio@gmail.com>2018-10-02 09:59:25 -0300
committerJuan Linietsky <reduzio@gmail.com>2018-10-02 10:00:15 -0300
commitbad991ea83fc2b0ae8e1dd58add9ed7802d61045 (patch)
tree52a0db96285afebc15c049a672e3d794787a34be /platform
parent0b73a9e403a99af7c909908866d2b7822ddf3d44 (diff)
Many more fixes for GLES2 mobile export. Also added ability to turn on OpenGL debugging on Android export.
Diffstat (limited to 'platform')
-rw-r--r--platform/android/export/export.cpp5
-rw-r--r--platform/android/java/src/org/godotengine/godot/Godot.java5
-rw-r--r--platform/android/java/src/org/godotengine/godot/GodotView.java20
3 files changed, 25 insertions, 5 deletions
diff --git a/platform/android/export/export.cpp b/platform/android/export/export.cpp
index 021a92ca1e..3b503e2657 100644
--- a/platform/android/export/export.cpp
+++ b/platform/android/export/export.cpp
@@ -1085,6 +1085,7 @@ public:
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "screen/support_normal"), true));
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "screen/support_large"), true));
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "screen/support_xlarge"), true));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "screen/opengl_debug"), false));
for (unsigned int i = 0; i < sizeof(launcher_icons) / sizeof(launcher_icons[0]); ++i) {
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, launcher_icons[i].option_id, PROPERTY_HINT_FILE, "*.png"), ""));
@@ -1438,6 +1439,7 @@ public:
bool use_32_fb = p_preset->get("graphics/32_bits_framebuffer");
bool immersive = p_preset->get("screen/immersive_mode");
+ bool debug_opengl = p_preset->get("screen/opengl_debug");
bool _signed = p_preset->get("package/signed");
@@ -1639,6 +1641,9 @@ public:
if (immersive)
cl.push_back("--use_immersive");
+ if (debug_opengl)
+ cl.push_back("--debug_opengl");
+
if (cl.size()) {
//add comandline
Vector<uint8_t> clf;
diff --git a/platform/android/java/src/org/godotengine/godot/Godot.java b/platform/android/java/src/org/godotengine/godot/Godot.java
index c23037f3e0..ab37f7a02c 100644
--- a/platform/android/java/src/org/godotengine/godot/Godot.java
+++ b/platform/android/java/src/org/godotengine/godot/Godot.java
@@ -116,6 +116,7 @@ public class Godot extends Activity implements SensorEventListener, IDownloaderC
private boolean use_32_bits = false;
private boolean use_immersive = false;
+ private boolean use_debug_opengl = false;
private boolean mStatePaused;
private int mState;
private boolean keep_screen_on = true;
@@ -278,7 +279,7 @@ public class Godot extends Activity implements SensorEventListener, IDownloaderC
// ...add to FrameLayout
layout.addView(edittext);
- mView = new GodotView(getApplication(), io, use_gl3, use_32_bits, this);
+ mView = new GodotView(getApplication(), io, use_gl3, use_32_bits, use_debug_opengl,this);
layout.addView(mView, new LayoutParams(LayoutParams.FILL_PARENT, LayoutParams.FILL_PARENT));
edittext.setView(mView);
io.setEdit(edittext);
@@ -471,6 +472,8 @@ public class Godot extends Activity implements SensorEventListener, IDownloaderC
boolean has_extra = i < command_line.length - 1;
if (command_line[i].equals("--use_depth_32")) {
use_32_bits = true;
+ } else if (command_line[i].equals("--debug_opengl")) {
+ use_debug_opengl = true;
} else if (command_line[i].equals("--use_immersive")) {
use_immersive = true;
if (Build.VERSION.SDK_INT >= 19.0) { // check if the application runs on an android 4.4+
diff --git a/platform/android/java/src/org/godotengine/godot/GodotView.java b/platform/android/java/src/org/godotengine/godot/GodotView.java
index 23723c2696..181ffc3b4b 100644
--- a/platform/android/java/src/org/godotengine/godot/GodotView.java
+++ b/platform/android/java/src/org/godotengine/godot/GodotView.java
@@ -81,16 +81,18 @@ public class GodotView extends GLSurfaceView implements InputDeviceListener {
private static boolean firsttime = true;
private static boolean use_gl3 = false;
private static boolean use_32 = false;
+ private static boolean use_debug_opengl = false;
private Godot activity;
private InputManagerCompat mInputManager;
- public GodotView(Context context, GodotIO p_io, boolean p_use_gl3, boolean p_use_32_bits, Godot p_activity) {
+ public GodotView(Context context, GodotIO p_io, boolean p_use_gl3, boolean p_use_32_bits, boolean p_use_debug_opengl,Godot p_activity) {
super(context);
ctx = context;
io = p_io;
use_gl3 = p_use_gl3;
use_32 = p_use_32_bits;
+ use_debug_opengl = p_use_debug_opengl;
activity = p_activity;
@@ -406,6 +408,9 @@ public class GodotView extends GLSurfaceView implements InputDeviceListener {
setRenderer(new Renderer());
}
+ private static final int _EGL_CONTEXT_FLAGS_KHR = 0x30FC;
+ private static final int _EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR= 0x00000001;
+
private static class ContextFactory implements GLSurfaceView.EGLContextFactory {
private static int EGL_CONTEXT_CLIENT_VERSION = 0x3098;
public EGLContext createContext(EGL10 egl, EGLDisplay display, EGLConfig eglConfig) {
@@ -415,9 +420,16 @@ public class GodotView extends GLSurfaceView implements InputDeviceListener {
Log.w(TAG, "creating OpenGL ES 2.0 context :");
checkEglError("Before eglCreateContext", egl);
- int[] attrib_list2 = { EGL_CONTEXT_CLIENT_VERSION, 2, EGL10.EGL_NONE };
- int[] attrib_list3 = { EGL_CONTEXT_CLIENT_VERSION, 3, EGL10.EGL_NONE };
- EGLContext context = egl.eglCreateContext(display, eglConfig, EGL10.EGL_NO_CONTEXT, use_gl3 ? attrib_list3 : attrib_list2);
+ EGLContext context;
+ if (use_debug_opengl) {
+ int[] attrib_list2 = { EGL_CONTEXT_CLIENT_VERSION, 2,_EGL_CONTEXT_FLAGS_KHR,_EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR, EGL10.EGL_NONE };
+ int[] attrib_list3 = { EGL_CONTEXT_CLIENT_VERSION, 3,_EGL_CONTEXT_FLAGS_KHR,_EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR, EGL10.EGL_NONE };
+ context = egl.eglCreateContext(display, eglConfig, EGL10.EGL_NO_CONTEXT, use_gl3 ? attrib_list3 : attrib_list2);
+ } else {
+ int[] attrib_list2 = { EGL_CONTEXT_CLIENT_VERSION, 2, EGL10.EGL_NONE };
+ int[] attrib_list3 = { EGL_CONTEXT_CLIENT_VERSION, 3, EGL10.EGL_NONE };
+ context = egl.eglCreateContext(display, eglConfig, EGL10.EGL_NO_CONTEXT, use_gl3 ? attrib_list3 : attrib_list2);
+ }
checkEglError("After eglCreateContext", egl);
return context;
}