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authorBastiaan Olij <mux213@gmail.com>2019-01-27 22:39:32 +1100
committerBastiaan Olij <mux213@gmail.com>2019-01-29 17:00:35 +1100
commitb53f2d1d598193ab1d1c02345fc321be254364ca (patch)
treec6c932db5b05a84be566c9ba28510f271fe7e11f /platform
parentf32c8269241ea5f293b3eda2f9dbe01ffb6f7397 (diff)
Using DisplayLink to emulate vsync on OSX
Diffstat (limited to 'platform')
-rw-r--r--platform/osx/detect.py2
-rw-r--r--platform/osx/os_osx.h9
-rw-r--r--platform/osx/os_osx.mm64
3 files changed, 60 insertions, 15 deletions
diff --git a/platform/osx/detect.py b/platform/osx/detect.py
index 31fcbc0427..36a753e683 100644
--- a/platform/osx/detect.py
+++ b/platform/osx/detect.py
@@ -126,7 +126,7 @@ def configure(env):
env.Append(CPPPATH=['#platform/osx'])
env.Append(CPPFLAGS=['-DOSX_ENABLED', '-DUNIX_ENABLED', '-DGLES_ENABLED', '-DAPPLE_STYLE_KEYS', '-DCOREAUDIO_ENABLED', '-DCOREMIDI_ENABLED'])
- env.Append(LINKFLAGS=['-framework', 'Cocoa', '-framework', 'Carbon', '-framework', 'OpenGL', '-framework', 'AGL', '-framework', 'AudioUnit', '-framework', 'CoreAudio', '-framework', 'CoreMIDI', '-lz', '-framework', 'IOKit', '-framework', 'ForceFeedback'])
+ env.Append(LINKFLAGS=['-framework', 'Cocoa', '-framework', 'Carbon', '-framework', 'OpenGL', '-framework', 'AGL', '-framework', 'AudioUnit', '-framework', 'CoreAudio', '-framework', 'CoreMIDI', '-lz', '-framework', 'IOKit', '-framework', 'ForceFeedback', '-framework', 'CoreVideo'])
env.Append(LIBS=['pthread'])
env.Append(CPPFLAGS=['-mmacosx-version-min=10.9'])
diff --git a/platform/osx/os_osx.h b/platform/osx/os_osx.h
index 262079fa89..927c8c9b00 100644
--- a/platform/osx/os_osx.h
+++ b/platform/osx/os_osx.h
@@ -43,8 +43,10 @@
#include "servers/visual/rasterizer.h"
#include "servers/visual/visual_server_wrap_mt.h"
#include "servers/visual_server.h"
+#include <AppKit/AppKit.h>
#include <AppKit/NSCursor.h>
#include <ApplicationServices/ApplicationServices.h>
+#include <CoreVideo/CoreVideo.h>
#undef CursorShape
/**
@@ -102,10 +104,13 @@ public:
id window_view;
id autoreleasePool;
id cursor;
- id pixelFormat;
- id context;
+ NSOpenGLPixelFormat *pixelFormat;
+ NSOpenGLContext *context;
bool layered_window;
+ bool waiting_for_vsync;
+ NSCondition *vsync_condition;
+ CVDisplayLinkRef displayLink;
CursorShape cursor_shape;
NSCursor *cursors[CURSOR_MAX];
diff --git a/platform/osx/os_osx.mm b/platform/osx/os_osx.mm
index 760858b2e5..3f80d19fa1 100644
--- a/platform/osx/os_osx.mm
+++ b/platform/osx/os_osx.mm
@@ -117,6 +117,21 @@ static Vector2 get_mouse_pos(NSPoint locationInWindow, CGFloat backingScaleFacto
return Vector2(mouse_x, mouse_y);
}
+// DisplayLinkCallback is called from our DisplayLink OS thread informing us right before
+// a screen update is required. We can use it to work around the broken vsync.
+static CVReturn DisplayLinkCallback(CVDisplayLinkRef displayLink, const CVTimeStamp *now, const CVTimeStamp *outputTime, CVOptionFlags flagsIn, CVOptionFlags *flagsOut, void *displayLinkContext) {
+ OS_OSX *os = (OS_OSX *)displayLinkContext;
+
+ // Set flag so we know we can output our next frame and signal our conditional lock
+ // if we're not doing vsync this will be ignored
+ [os->vsync_condition lock];
+ os->waiting_for_vsync = false;
+ [os->vsync_condition signal];
+ [os->vsync_condition unlock];
+
+ return kCVReturnSuccess;
+}
+
@interface GodotApplication : NSApplication
@end
@@ -1366,6 +1381,15 @@ Error OS_OSX::initialize(const VideoMode &p_desired, int p_video_driver, int p_a
[context makeCurrentContext];
+ // setup our display link, this will inform us when a refresh is needed
+ CVDisplayLinkCreateWithActiveCGDisplays(&displayLink);
+ CVDisplayLinkSetOutputCallback(displayLink, &DisplayLinkCallback, this);
+ CVDisplayLinkSetCurrentCGDisplayFromOpenGLContext(displayLink, context.CGLContextObj, pixelFormat.CGLPixelFormatObj);
+ CVDisplayLinkStart(displayLink);
+
+ // initialise a conditional lock object
+ vsync_condition = [[NSCondition alloc] init];
+
set_use_vsync(p_desired.use_vsync);
[NSApp activateIgnoringOtherApps:YES];
@@ -1453,6 +1477,11 @@ void OS_OSX::finalize() {
midi_driver.close();
#endif
+ if (displayLink) {
+ CVDisplayLinkRelease(displayLink);
+ }
+ [vsync_condition release];
+
CFNotificationCenterRemoveObserver(CFNotificationCenterGetDistributedCenter(), NULL, kTISNotifySelectedKeyboardInputSourceChanged, NULL);
CGDisplayRemoveReconfigurationCallback(displays_arrangement_changed, NULL);
@@ -1967,6 +1996,17 @@ String OS_OSX::get_locale() const {
}
void OS_OSX::swap_buffers() {
+ if (is_vsync_enabled()) {
+ // Wait until our DisplayLink callback unsets our flag...
+ [vsync_condition lock];
+ while (waiting_for_vsync)
+ [vsync_condition wait];
+
+ // Make sure we wait again next frame around
+ waiting_for_vsync = true;
+
+ [vsync_condition unlock];
+ }
[context flushBuffer];
}
@@ -2633,22 +2673,22 @@ Error OS_OSX::move_to_trash(const String &p_path) {
}
void OS_OSX::_set_use_vsync(bool p_enable) {
- CGLContextObj ctx = CGLGetCurrentContext();
+ // CGLCPSwapInterval broke in OSX 10.14 and it seems Apple is not interested in fixing
+ // it as OpenGL is now deprecated and Metal solves this differently.
+ // Following SDLs example we're working around this using DisplayLink
+ // When vsync is enabled we set a flag "waiting_for_vsync" to true.
+ // This flag is set to false when DisplayLink informs us our display is about to refresh.
+
+ /* CGLContextObj ctx = CGLGetCurrentContext();
if (ctx) {
GLint swapInterval = p_enable ? 1 : 0;
CGLSetParameter(ctx, kCGLCPSwapInterval, &swapInterval);
- }
-}
-/*
-bool OS_OSX::is_vsync_enabled() const {
- GLint swapInterval = 0;
- CGLContextObj ctx = CGLGetCurrentContext();
- if (ctx) {
- CGLGetParameter(ctx, kCGLCPSwapInterval, &swapInterval);
- }
- return swapInterval ? true : false;
+ }*/
+
+ ///TODO Maybe pause/unpause display link?
+ waiting_for_vsync = p_enable;
}
-*/
+
OS_OSX *OS_OSX::singleton = NULL;
OS_OSX::OS_OSX() {