summaryrefslogtreecommitdiff
path: root/platform
diff options
context:
space:
mode:
authorJuan Linietsky <reduzio@gmail.com>2014-10-03 00:10:51 -0300
committerJuan Linietsky <reduzio@gmail.com>2014-10-03 00:10:51 -0300
commitb24fe3dd206ce391ec4c5f68d32fc2259f275563 (patch)
tree5d05b14d21ba1c8a484f9b7f3739a63f42ca082d /platform
parent870c075ebf67749b21b6cc0c705088bbe273f1bb (diff)
Huge Amount of BugFix
-=-=-=-=-=-=-=-=-=-=- -Fixes to Collada Exporter (avoid crash situtions) -Fixed to Collada Importer (Fixed Animation Optimizer Bugs) -Fixes to RigidBody/RigidBody2D body_enter/body_exit, was buggy -Fixed ability for RigidBody/RigidBody2D to get contacts reported and bodyin/out in Kinematic mode. -Added proper trigger support for 3D Physics shapes -Changed proper value for Z-Offset in OmniLight -Fixed spot attenuation bug in SpotLight -Fixed some 3D and 2D spatial soudn bugs related to distance attenuation. -Fixed bugs in EventPlayer (channels were muted by default) -Fix in ButtonGroup (get nodes in group are now returned in order) -Fixed Linear->SRGB Conversion, previous algo sucked, new algo works OK -Changed SRGB->Linear conversion to use hardware if supported, improves texture quality a lot -Fixed options for Y-Fov and X-Fov in camera, should be more intuitive. -Fixed bugs related to viewports and transparency Huge Amount of New Stuff: -=-=-=-=-=-=-=-==-=-=-=- -Ability to manually advance an AnimationPlayer that is inactive (with advance() function) -More work in WinRT platform -Added XY normalmap support, imports on this format by default. Reduces normlmap size and enables much nice compression using LATC -Added Anisotropic filter support to textures, can be specified on import -Added support for Non-Square, Isometric and Hexagonal tilemaps in TileMap. -Added Isometric Dungeon demo. -Added simple hexagonal map demo. -Added Truck-Town demo. Shows how most types of joints and vehicles are used. Please somebody make a nicer town, this one is too hardcore. -Added an Object-Picking API to both RigidBody and Area! (and relevant demo)
Diffstat (limited to 'platform')
-rw-r--r--platform/winrt/SCsub5
-rw-r--r--platform/winrt/app.cpp162
-rw-r--r--platform/winrt/app.h51
-rw-r--r--platform/winrt/detect.py6
-rw-r--r--platform/winrt/gl_context_egl.cpp151
-rw-r--r--platform/winrt/gl_context_egl.h44
-rw-r--r--platform/winrt/os_winrt.cpp197
-rw-r--r--platform/winrt/os_winrt.h7
8 files changed, 464 insertions, 159 deletions
diff --git a/platform/winrt/SCsub b/platform/winrt/SCsub
index c83f4fab32..07e2ba81a6 100644
--- a/platform/winrt/SCsub
+++ b/platform/winrt/SCsub
@@ -3,6 +3,9 @@ Import('env')
files = [
'thread_winrt.cpp',
# '#platform/windows/stream_peer_winsock.cpp',
+ 'gl_context_egl.cpp',
+ 'app.cpp',
+ 'os_winrt.cpp',
]
-env.Program('#bin/godot_rt.exe', files)
+env.Program('#bin/godot_rt', files)
diff --git a/platform/winrt/app.cpp b/platform/winrt/app.cpp
new file mode 100644
index 0000000000..e3213d574a
--- /dev/null
+++ b/platform/winrt/app.cpp
@@ -0,0 +1,162 @@
+//
+// This file demonstrates how to initialize EGL in a Windows Store app, using ICoreWindow.
+//
+
+#include "app.h"
+
+#include "main/main.h"
+
+using namespace Windows::ApplicationModel::Core;
+using namespace Windows::ApplicationModel::Activation;
+using namespace Windows::UI::Core;
+using namespace Windows::UI::Input;
+using namespace Windows::Foundation;
+using namespace Windows::Graphics::Display;
+using namespace Microsoft::WRL;
+using namespace Platform;
+
+using namespace $ext_safeprojectname$;
+
+// Helper to convert a length in device-independent pixels (DIPs) to a length in physical pixels.
+inline float ConvertDipsToPixels(float dips, float dpi)
+{
+ static const float dipsPerInch = 96.0f;
+ return floor(dips * dpi / dipsPerInch + 0.5f); // Round to nearest integer.
+}
+
+// Implementation of the IFrameworkViewSource interface, necessary to run our app.
+ref class HelloTriangleApplicationSource sealed : Windows::ApplicationModel::Core::IFrameworkViewSource
+{
+public:
+ virtual Windows::ApplicationModel::Core::IFrameworkView^ CreateView()
+ {
+ return ref new App();
+ }
+};
+
+// The main function creates an IFrameworkViewSource for our app, and runs the app.
+[Platform::MTAThread]
+int main(Platform::Array<Platform::String^>^)
+{
+ auto helloTriangleApplicationSource = ref new HelloTriangleApplicationSource();
+ CoreApplication::Run(helloTriangleApplicationSource);
+ return 0;
+}
+
+App::App() :
+ mWindowClosed(false),
+ mWindowVisible(true),
+ mWindowWidth(0),
+ mWindowHeight(0),
+ mEglDisplay(EGL_NO_DISPLAY),
+ mEglContext(EGL_NO_CONTEXT),
+ mEglSurface(EGL_NO_SURFACE)
+{
+}
+
+// The first method called when the IFrameworkView is being created.
+void App::Initialize(CoreApplicationView^ applicationView)
+{
+ // Register event handlers for app lifecycle. This example includes Activated, so that we
+ // can make the CoreWindow active and start rendering on the window.
+ applicationView->Activated +=
+ ref new TypedEventHandler<CoreApplicationView^, IActivatedEventArgs^>(this, &App::OnActivated);
+
+ // Logic for other event handlers could go here.
+ // Information about the Suspending and Resuming event handlers can be found here:
+ // http://msdn.microsoft.com/en-us/library/windows/apps/xaml/hh994930.aspx
+
+ os = new OSWinrt;
+}
+
+// Called when the CoreWindow object is created (or re-created).
+void App::SetWindow(CoreWindow^ window)
+{
+ window->VisibilityChanged +=
+ ref new TypedEventHandler<CoreWindow^, VisibilityChangedEventArgs^>(this, &App::OnVisibilityChanged);
+
+ window->Closed +=
+ ref new TypedEventHandler<CoreWindow^, CoreWindowEventArgs^>(this, &App::OnWindowClosed);
+
+ window->SizeChanged +=
+ ref new TypedEventHandler<CoreWindow^, WindowSizeChangedEventArgs^>(this, &App::OnWindowSizeChanged);
+
+#if !(WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP)
+ // Disable all pointer visual feedback for better performance when touching.
+ // This is not supported on Windows Phone applications.
+ auto pointerVisualizationSettings = PointerVisualizationSettings::GetForCurrentView();
+ pointerVisualizationSettings->IsContactFeedbackEnabled = false;
+ pointerVisualizationSettings->IsBarrelButtonFeedbackEnabled = false;
+#endif
+
+ // The CoreWindow has been created, so EGL can be initialized.
+ ContextEGL* context = memnew(ContextEGL(window));
+ os->set_gl_context(context);
+ UpdateWindowSize(Size(window->Bounds.Width, window->Bounds.Height));
+}
+
+// Initializes scene resources
+void App::Load(Platform::String^ entryPoint)
+{
+ char** args = {NULL};
+ Main::setup("winrt", 0, args);
+}
+
+// This method is called after the window becomes active.
+void App::Run()
+{
+
+ if (Main::start())
+ os->run();
+}
+
+// Terminate events do not cause Uninitialize to be called. It will be called if your IFrameworkView
+// class is torn down while the app is in the foreground.
+void App::Uninitialize()
+{
+ Main::cleanup();
+ delete os;
+}
+
+// Application lifecycle event handler.
+void App::OnActivated(CoreApplicationView^ applicationView, IActivatedEventArgs^ args)
+{
+ // Run() won't start until the CoreWindow is activated.
+ CoreWindow::GetForCurrentThread()->Activate();
+}
+
+// Window event handlers.
+void App::OnVisibilityChanged(CoreWindow^ sender, VisibilityChangedEventArgs^ args)
+{
+ mWindowVisible = args->Visible;
+}
+
+void App::OnWindowClosed(CoreWindow^ sender, CoreWindowEventArgs^ args)
+{
+ mWindowClosed = true;
+}
+
+void App::OnWindowSizeChanged(CoreWindow^ sender, WindowSizeChangedEventArgs^ args)
+{
+#if (WINAPI_FAMILY == WINAPI_FAMILY_PC_APP)
+ // On Windows 8.1, apps are resized when they are snapped alongside other apps, or when the device is rotated.
+ // The default framebuffer will be automatically resized when either of these occur.
+ // In particular, on a 90 degree rotation, the default framebuffer's width and height will switch.
+ UpdateWindowSize(args->Size);
+#else if (WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP)
+ // On Windows Phone 8.1, the window size changes when the device is rotated.
+ // The default framebuffer will not be automatically resized when this occurs.
+ // It is therefore up to the app to handle rotation-specific logic in its rendering code.
+#endif
+}
+
+void App::UpdateWindowSize(Size size)
+{
+ /*
+ DisplayInformation^ currentDisplayInformation = DisplayInformation::GetForCurrentView();
+ Size pixelSize(ConvertDipsToPixels(size.Width, currentDisplayInformation->LogicalDpi), ConvertDipsToPixels(size.Height, currentDisplayInformation->LogicalDpi));
+
+ mWindowWidth = static_cast<GLsizei>(pixelSize.Width);
+ mWindowHeight = static_cast<GLsizei>(pixelSize.Height);
+ */
+}
diff --git a/platform/winrt/app.h b/platform/winrt/app.h
new file mode 100644
index 0000000000..a67b936cdf
--- /dev/null
+++ b/platform/winrt/app.h
@@ -0,0 +1,51 @@
+#pragma once
+
+#include <string>
+
+#include <wrl.h>
+
+#include "os_winrt.h"
+#include "GLES2/gl2.h"
+
+namespace $ext_safeprojectname$
+{
+ ref class App sealed : public Windows::ApplicationModel::Core::IFrameworkView
+ {
+ public:
+ App();
+
+ // IFrameworkView Methods.
+ virtual void Initialize(Windows::ApplicationModel::Core::CoreApplicationView^ applicationView);
+ virtual void SetWindow(Windows::UI::Core::CoreWindow^ window);
+ virtual void Load(Platform::String^ entryPoint);
+ virtual void Run();
+ virtual void Uninitialize();
+
+ private:
+ void RecreateRenderer();
+
+ // Application lifecycle event handlers.
+ void OnActivated(Windows::ApplicationModel::Core::CoreApplicationView^ applicationView, Windows::ApplicationModel::Activation::IActivatedEventArgs^ args);
+
+ // Window event handlers.
+ void OnWindowSizeChanged(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::WindowSizeChangedEventArgs^ args);
+ void OnVisibilityChanged(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::VisibilityChangedEventArgs^ args);
+ void OnWindowClosed(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::CoreWindowEventArgs^ args);
+
+ void UpdateWindowSize(Windows::Foundation::Size size);
+ void InitializeEGL(Windows::UI::Core::CoreWindow^ window);
+ void CleanupEGL();
+
+ bool mWindowClosed;
+ bool mWindowVisible;
+ GLsizei mWindowWidth;
+ GLsizei mWindowHeight;
+
+ EGLDisplay mEglDisplay;
+ EGLContext mEglContext;
+ EGLSurface mEglSurface;
+
+ OSWinrt* os;
+ };
+
+}
diff --git a/platform/winrt/detect.py b/platform/winrt/detect.py
index d09688b71c..00913b0ade 100644
--- a/platform/winrt/detect.py
+++ b/platform/winrt/detect.py
@@ -57,13 +57,13 @@ def configure(env):
env.Append(CCFLAGS=['-g','-pg'])
env.Append(LINKFLAGS=['-pg'])
- env.Append(CCFLAGS=['/Gd','/GR','/nologo', '/ZW', '/EHsc'])
- env.Append(CXXFLAGS=['/TP'])
+ env.Append(CCFLAGS=['/Gd','/GR','/nologo', '/EHsc'])
+ env.Append(CXXFLAGS=['/TP', '/ZW'])
env.Append(CPPFLAGS=['/DMSVC', '/GR', ])
#env.Append(CCFLAGS=['/I'+os.getenv("WindowsSdkDir")+"/Include"])
env.Append(CCFLAGS=['/DWINRT_ENABLED'])
env.Append(CCFLAGS=['/DWINDOWS_ENABLED'])
- env.Append(CCFLAGS=['/DWINAPI_FAMILY=WINAPI_FAMILY_APP'])
+ env.Append(CCFLAGS=['/DWINAPI_FAMILY=WINAPI_FAMILY_APP', '/D_WIN32_WINNT=0x0603', '/DNTDDI_VERSION=0x06030000'])
env.Append(CCFLAGS=['/DRTAUDIO_ENABLED'])
#env.Append(CCFLAGS=['/DWIN32'])
env.Append(CCFLAGS=['/DTYPED_METHOD_BIND'])
diff --git a/platform/winrt/gl_context_egl.cpp b/platform/winrt/gl_context_egl.cpp
new file mode 100644
index 0000000000..ca592c5d19
--- /dev/null
+++ b/platform/winrt/gl_context_egl.cpp
@@ -0,0 +1,151 @@
+#include "gl_context_egl.h"
+
+using namespace Platform;
+
+void ContextEGL::release_current() {
+
+ eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, mEglContext);
+};
+
+void ContextEGL::make_current() {
+
+ eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, mEglContext);
+};
+
+int ContextEGL::get_window_width() {
+
+ return width;
+};
+
+int ContextEGL::get_window_height() {
+
+ return height;
+};
+
+void ContextEGL::swap_buffers() {
+
+ if (eglSwapBuffers(mEglDisplay, mEglSurface) != EGL_TRUE)
+ {
+ cleanup();
+
+ window = CoreWindow::GetForCurrentThread();
+ initialize();
+
+ // tell rasterizer to reload textures and stuff?
+ }
+};
+
+Error ContextEGL::initialize() {
+
+ EGLint configAttribList[] = {
+ EGL_RED_SIZE, 8,
+ EGL_GREEN_SIZE, 8,
+ EGL_BLUE_SIZE, 8,
+ EGL_ALPHA_SIZE, 8,
+ EGL_DEPTH_SIZE, 8,
+ EGL_STENCIL_SIZE, 8,
+ EGL_SAMPLE_BUFFERS, 0,
+ EGL_NONE
+ };
+
+ EGLint surfaceAttribList[] = {
+ EGL_NONE, EGL_NONE
+ };
+
+ EGLint numConfigs = 0;
+ EGLint majorVersion = 1;
+ EGLint minorVersion = 0;
+ EGLDisplay display = EGL_NO_DISPLAY;
+ EGLContext context = EGL_NO_CONTEXT;
+ EGLSurface surface = EGL_NO_SURFACE;
+ EGLConfig config = nullptr;
+ EGLint contextAttribs[] = { EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE, EGL_NONE };
+
+ try {
+
+ display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
+ if (display == EGL_NO_DISPLAY)
+ {
+ throw Exception::CreateException(E_FAIL, L"Failed to get default EGL display");
+ }
+
+ if (eglInitialize(display, &majorVersion, &minorVersion) == EGL_FALSE)
+ {
+ throw Exception::CreateException(E_FAIL, L"Failed to initialize EGL");
+ }
+
+ if (eglGetConfigs(display, NULL, 0, &numConfigs) == EGL_FALSE)
+ {
+ throw Exception::CreateException(E_FAIL, L"Failed to get EGLConfig count");
+ }
+
+ if (eglChooseConfig(display, configAttribList, &config, 1, &numConfigs) == EGL_FALSE)
+ {
+ throw Exception::CreateException(E_FAIL, L"Failed to choose first EGLConfig count");
+ }
+
+ surface = eglCreateWindowSurface(display, config, reinterpret_cast<IInspectable*>(window), surfaceAttribList);
+ if (surface == EGL_NO_SURFACE)
+ {
+ throw Exception::CreateException(E_FAIL, L"Failed to create EGL fullscreen surface");
+ }
+
+ context = eglCreateContext(display, config, EGL_NO_CONTEXT, contextAttribs);
+ if (context == EGL_NO_CONTEXT)
+ {
+ throw Exception::CreateException(E_FAIL, L"Failed to create EGL context");
+ }
+
+ if (eglMakeCurrent(display, surface, surface, context) == EGL_FALSE)
+ {
+ throw Exception::CreateException(E_FAIL, L"Failed to make fullscreen EGLSurface current");
+ }
+ } catch (...) {
+ return FAILED;
+ };
+
+ mEglDisplay = display;
+ mEglSurface = surface;
+ mEglContext = context;
+
+ eglQuerySurface(display,surface,EGL_WIDTH,&width);
+ eglQuerySurface(display,surface,EGL_HEIGHT,&height);
+
+ return OK;
+};
+
+void ContextEGL::cleanup() {
+
+ if (mEglDisplay != EGL_NO_DISPLAY && mEglSurface != EGL_NO_SURFACE)
+ {
+ eglDestroySurface(mEglDisplay, mEglSurface);
+ mEglSurface = EGL_NO_SURFACE;
+ }
+
+ if (mEglDisplay != EGL_NO_DISPLAY && mEglContext != EGL_NO_CONTEXT)
+ {
+ eglDestroyContext(mEglDisplay, mEglContext);
+ mEglContext = EGL_NO_CONTEXT;
+ }
+
+ if (mEglDisplay != EGL_NO_DISPLAY)
+ {
+ eglTerminate(mEglDisplay);
+ mEglDisplay = EGL_NO_DISPLAY;
+ }
+};
+
+ContextEGL::ContextEGL(CoreWindow^ p_window) :
+ mEglDisplay(EGL_NO_DISPLAY),
+ mEglContext(EGL_NO_CONTEXT),
+ mEglSurface(EGL_NO_SURFACE)
+ {
+
+ window = p_window;
+};
+
+ContextEGL::~ContextEGL() {
+
+ cleanup();
+};
+
diff --git a/platform/winrt/gl_context_egl.h b/platform/winrt/gl_context_egl.h
new file mode 100644
index 0000000000..56bf654ee5
--- /dev/null
+++ b/platform/winrt/gl_context_egl.h
@@ -0,0 +1,44 @@
+#ifndef CONTEXT_EGL_H
+#define CONTEXT_EGL_H
+
+#include <wrl.h>
+
+#include "os/os.h"
+#include "EGL/egl.h"
+#include "error_list.h"
+#include "drivers/gl_context/context_gl.h"
+
+using namespace Windows::UI::Core;
+
+class ContextEGL : public ContextGL {
+
+ CoreWindow^ window;
+
+ EGLDisplay mEglDisplay;
+ EGLContext mEglContext;
+ EGLSurface mEglSurface;
+
+ EGLint width;
+ EGLint height;
+
+public:
+
+ virtual void release_current();
+
+ virtual void make_current();
+
+ virtual int get_window_width();
+ virtual int get_window_height();
+ virtual void swap_buffers();
+
+ virtual Error initialize();
+
+ void cleanup();
+
+ ContextEGL(CoreWindow^ p_window);
+ ~ContextEGL();
+
+};
+
+#endif
+
diff --git a/platform/winrt/os_winrt.cpp b/platform/winrt/os_winrt.cpp
index 16a74c877c..99c4ad968e 100644
--- a/platform/winrt/os_winrt.cpp
+++ b/platform/winrt/os_winrt.cpp
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* os_windows.cpp */
+/* os_winrt.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,12 +28,12 @@
/*************************************************************************/
#include "drivers/gles2/rasterizer_gles2.h"
#include "drivers/gles1/rasterizer_gles1.h"
-#include "os_windows.h"
+#include "os_winrt.h"
#include "drivers/nedmalloc/memory_pool_static_nedmalloc.h"
#include "drivers/unix/memory_pool_static_malloc.h"
#include "os/memory_pool_dynamic_static.h"
-#include "drivers/windows/thread_windows.h"
-#include "drivers/windows/semaphore_windows.h"
+#include "thread_winrt.h"
+//#include "drivers/windows/semaphore_windows.h"
#include "drivers/windows/mutex_windows.h"
#include "main/main.h"
#include "drivers/windows/file_access_windows.h"
@@ -44,14 +44,22 @@
#include "servers/audio/audio_server_sw.h"
#include "servers/visual/visual_server_wrap_mt.h"
-#include "tcp_server_winsock.h"
-#include "stream_peer_winsock.h"
#include "os/pc_joystick_map.h"
-#include "lang_table.h"
#include "os/memory_pool_dynamic_prealloc.h"
#include "globals.h"
#include "io/marshalls.h"
+#include <wrl.h>
+
+using namespace Windows::ApplicationModel::Core;
+using namespace Windows::ApplicationModel::Activation;
+using namespace Windows::UI::Core;
+using namespace Windows::UI::Input;
+using namespace Windows::Foundation;
+using namespace Windows::Graphics::Display;
+using namespace Microsoft::WRL;
+
+
int OSWinrt::get_video_driver_count() const {
return 2;
@@ -129,59 +137,18 @@ bool OSWinrt::can_draw() const {
};
-void OSWinrt::_touch_event(int idx, UINT uMsg, WPARAM wParam, LPARAM lParam) {
-
- InputEvent event;
- event.type = InputEvent::SCREEN_TOUCH;
- event.ID=++last_id;
- event.screen_touch.index = idx;
+void OSWinrt::set_gl_context(ContextEGL* p_context) {
- switch (uMsg) {
- case WM_LBUTTONDOWN:
- case WM_MBUTTONDOWN:
- case WM_RBUTTONDOWN: {
-
- event.screen_touch.pressed = true;
- } break;
-
- case WM_LBUTTONUP:
- case WM_MBUTTONUP:
- case WM_RBUTTONUP: {
- event.screen_touch.pressed = false;
- } break;
- };
-
- event.screen_touch.x=GET_X_LPARAM(lParam);
- event.screen_touch.y=GET_Y_LPARAM(lParam);
-
- if (main_loop) {
- input->parse_input_event(event);
- }
+ gl_context = p_context;
};
-void OSWinrt::_drag_event(int idx,UINT uMsg, WPARAM wParam, LPARAM lParam) {
-
- InputEvent event;
- event.type = InputEvent::SCREEN_DRAG;
- event.ID=++last_id;
- event.screen_drag.index = idx;
-
- event.screen_drag.x=GET_X_LPARAM(lParam);
- event.screen_drag.y=GET_Y_LPARAM(lParam);
-
- if (main_loop)
- input->parse_input_event(event);
-};
-
-
void OSWinrt::initialize(const VideoMode& p_desired,int p_video_driver,int p_audio_driver) {
-
-
main_loop=NULL;
outside=true;
-
+ gl_context->initialize();
+
visual_server = memnew( VisualServerRaster(rasterizer) );
if (get_render_thread_mode()!=RENDER_THREAD_UNSAFE) {
@@ -222,6 +189,7 @@ void OSWinrt::initialize(const VideoMode& p_desired,int p_video_driver,int p_aud
void OSWinrt::set_clipboard(const String& p_text) {
+ /*
if (!OpenClipboard(hWnd)) {
ERR_EXPLAIN("Unable to open clipboard.");
ERR_FAIL();
@@ -255,10 +223,12 @@ void OSWinrt::set_clipboard(const String& p_text) {
SetClipboardData(CF_TEXT, mem);
CloseClipboard();
+ */
};
String OSWinrt::get_clipboard() const {
+ /*
String ret;
if (!OpenClipboard(hWnd)) {
ERR_EXPLAIN("Unable to open clipboard.");
@@ -295,6 +265,8 @@ String OSWinrt::get_clipboard() const {
CloseClipboard();
return ret;
+ */
+ return "";
};
@@ -327,10 +299,6 @@ void OSWinrt::finalize() {
if (rasterizer)
memdelete(rasterizer);
- if (user_proc) {
- SetWindowLongPtr(hWnd, GWLP_WNDPROC, (LONG_PTR)user_proc);
- };
-
spatial_sound_server->finish();
memdelete(spatial_sound_server);
spatial_sound_2d_server->finish();
@@ -355,16 +323,11 @@ void OSWinrt::finalize() {
}
void OSWinrt::finalize_core() {
- memdelete(process_map);
-
if (mempool_dynamic)
memdelete( mempool_dynamic );
if (mempool_static)
delete mempool_static;
-
- TCPServerWinsock::cleanup();
- StreamPeerWinsock::cleanup();
}
void OSWinrt::vprint(const char* p_format, va_list p_list, bool p_stderr) {
@@ -399,10 +362,7 @@ void OSWinrt::vprint(const char* p_format, va_list p_list, bool p_stderr) {
void OSWinrt::alert(const String& p_alert,const String& p_title) {
- if (!is_no_window_mode_enabled())
- MessageBoxW(NULL,p_alert.c_str(),p_title.c_str(),MB_OK|MB_ICONEXCLAMATION);
- else
- print_line("ALERT: "+p_alert);
+ print_line("ALERT: "+p_alert);
}
void OSWinrt::set_mouse_mode(MouseMode p_mode) {
@@ -445,71 +405,16 @@ void OSWinrt::get_fullscreen_mode_list(List<VideoMode> *p_list,int p_screen) con
void OSWinrt::print_error(const char* p_function,const char* p_file,int p_line,const char *p_code,const char*p_rationale,ErrorType p_type) {
- HANDLE hCon=GetStdHandle(STD_OUTPUT_HANDLE);
- if (!hCon || hCon==INVALID_HANDLE_VALUE) {
- if (p_rationale && p_rationale[0]) {
-
- print("\E[1;31;40mERROR: %s: \E[1;37;40m%s\n",p_function,p_rationale);
- print("\E[0;31;40m At: %s:%i.\E[0;0;37m\n",p_file,p_line);
+ if (p_rationale && p_rationale[0]) {
- } else {
- print("\E[1;31;40mERROR: %s: \E[1;37;40m%s\n",p_function,p_code);
- print("\E[0;31;40m At: %s:%i.\E[0;0;37m\n",p_file,p_line);
+ print("\E[1;31;40mERROR: %s: \E[1;37;40m%s\n",p_function,p_rationale);
+ print("\E[0;31;40m At: %s:%i.\E[0;0;37m\n",p_file,p_line);
- }
} else {
+ print("\E[1;31;40mERROR: %s: \E[1;37;40m%s\n",p_function,p_code);
+ print("\E[0;31;40m At: %s:%i.\E[0;0;37m\n",p_file,p_line);
- CONSOLE_SCREEN_BUFFER_INFO sbi; //original
- GetConsoleScreenBufferInfo(hCon,&sbi);
-
- SetConsoleTextAttribute(hCon,sbi.wAttributes);
-
-
-
- uint32_t basecol=0;
- switch(p_type) {
- case ERR_ERROR: basecol = FOREGROUND_RED; break;
- case ERR_WARNING: basecol = FOREGROUND_RED|FOREGROUND_GREEN; break;
- case ERR_SCRIPT: basecol = FOREGROUND_GREEN; break;
- }
-
- if (p_rationale && p_rationale[0]) {
-
- SetConsoleTextAttribute(hCon,basecol|FOREGROUND_INTENSITY);
-
-
- switch(p_type) {
- case ERR_ERROR: print("ERROR: "); break;
- case ERR_WARNING: print("WARNING: "); break;
- case ERR_SCRIPT: print("SCRIPT ERROR: "); break;
- }
-
- SetConsoleTextAttribute(hCon,FOREGROUND_RED|FOREGROUND_BLUE|FOREGROUND_GREEN|FOREGROUND_INTENSITY);
- print(" %s\n",p_rationale);
- SetConsoleTextAttribute(hCon,basecol);
- print("At: ");
- SetConsoleTextAttribute(hCon,FOREGROUND_RED|FOREGROUND_BLUE|FOREGROUND_GREEN);
- print(" %s:%i\n",p_file,p_line);
-
-
- } else {
- SetConsoleTextAttribute(hCon,basecol|FOREGROUND_INTENSITY);
- switch(p_type) {
- case ERR_ERROR: print("ERROR: %s: ",p_function); break;
- case ERR_WARNING: print("WARNING: %s: ",p_function); break;
- case ERR_SCRIPT: print("SCRIPT ERROR: %s: ",p_function); break;
- }
- SetConsoleTextAttribute(hCon,FOREGROUND_RED|FOREGROUND_BLUE|FOREGROUND_GREEN|FOREGROUND_INTENSITY);
- print(" %s\n",p_code);
- SetConsoleTextAttribute(hCon,basecol);
- print("At: ");
- SetConsoleTextAttribute(hCon,FOREGROUND_RED|FOREGROUND_BLUE|FOREGROUND_GREEN);
- print(" %s:%i\n",p_file,p_line);
- }
-
- SetConsoleTextAttribute(hCon,sbi.wAttributes);
}
-
}
@@ -566,10 +471,10 @@ uint64_t OSWinrt::get_unix_time() const {
void OSWinrt::delay_usec(uint32_t p_usec) const {
- if (p_usec < 1000)
- Sleep(1);
- else
- Sleep(p_usec / 1000);
+ int msec = p_usec < 1000 ? 1 : p_usec / 1000;
+
+ // no Sleep()
+ WaitForSingleObjectEx(GetCurrentThread(), msec, false);
}
uint64_t OSWinrt::get_ticks_usec() const {
@@ -607,19 +512,12 @@ Error OSWinrt::kill(const ProcessID& p_pid) {
Error OSWinrt::set_cwd(const String& p_cwd) {
- if (_wchdir(p_cwd.c_str())!=0)
- return ERR_CANT_OPEN;
-
return OK;
}
String OSWinrt::get_executable_path() const {
- wchar_t bufname[4096];
- GetModuleFileNameW(NULL,bufname,4096);
- String s= bufname;
- print_line("EXEC PATHPó: "+s);
- return s;
+ return "";
}
void OSWinrt::set_icon(const Image& p_icon) {
@@ -629,25 +527,16 @@ void OSWinrt::set_icon(const Image& p_icon) {
bool OSWinrt::has_environment(const String& p_var) const {
- return getenv(p_var.utf8().get_data()) != NULL;
+ return false;
};
String OSWinrt::get_environment(const String& p_var) const {
- char* val = getenv(p_var.utf8().get_data());
- if (val)
- return val;
-
return "";
};
String OSWinrt::get_stdin_string(bool p_block) {
- if (p_block) {
- char buff[1024];
- return fgets(buff,1024,stdin);
- };
-
return String();
}
@@ -665,23 +554,22 @@ Error OSWinrt::shell_open(String p_uri) {
String OSWinrt::get_locale() const {
Platform::String ^language = Windows::Globalization::Language::CurrentInputMethodLanguageTag;
- return language.Data();
+ return language->Data();
}
void OSWinrt::release_rendering_thread() {
- //gl_context->release_current();
-
+ gl_context->release_current();
}
void OSWinrt::make_rendering_thread() {
- //gl_context->make_current();
+ gl_context->make_current();
}
void OSWinrt::swap_buffers() {
- //gl_context->swap_buffers();
+ gl_context->swap_buffers();
}
@@ -699,6 +587,7 @@ void OSWinrt::run() {
while (!force_quit) {
+ CoreWindow::GetForCurrentThread()->Dispatcher->ProcessEvents(CoreProcessEventsOption::ProcessAllIfPresent);
process_events(); // get rid of pending events
if (Main::iteration()==true)
break;
@@ -724,7 +613,7 @@ String OSWinrt::get_data_dir() const {
}
-OSWinrt::OSWinrt(HINSTANCE _hInstance) {
+OSWinrt::OSWinrt() {
key_event_pos=0;
force_quit=false;
@@ -743,6 +632,8 @@ OSWinrt::OSWinrt(HINSTANCE _hInstance) {
stdo=fopen("stdout.txt","wb");
#endif
+ gl_context = NULL;
+
}
diff --git a/platform/winrt/os_winrt.h b/platform/winrt/os_winrt.h
index bc7e188c20..c309239af1 100644
--- a/platform/winrt/os_winrt.h
+++ b/platform/winrt/os_winrt.h
@@ -41,11 +41,10 @@
#include "servers/spatial_sound_2d/spatial_sound_2d_server_sw.h"
#include "servers/physics_2d/physics_2d_server_sw.h"
+#include "gl_context_egl.h"
#include <windows.h>
-#include "key_mapping_win.h"
-#include <windowsx.h>
#include <io.h>
#include <fcntl.h>
@@ -93,6 +92,8 @@ class OSWinrt : public OS {
Physics2DServer *physics_2d_server;
int pressrc;
+ ContextEGL* gl_context;
+
struct Joystick {
int id;
@@ -224,6 +225,8 @@ public:
virtual void move_window_to_foreground();
virtual String get_data_dir() const;
+ void set_gl_context(ContextEGL* p_context);
+
virtual void release_rendering_thread();
virtual void make_rendering_thread();
virtual void swap_buffers();