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authorRémi Verschelde <rverschelde@gmail.com>2018-12-03 17:35:23 +0100
committerGitHub <noreply@github.com>2018-12-03 17:35:23 +0100
commitb0c66154a4359674f27e4a6c8f13acb1e6fd04a7 (patch)
treeda83645ca0fd3476ba41171bac942ee390841fb1 /platform
parent0dd89a3d9700c2007d110996b6909ac459b4c80c (diff)
parent56b26c4369dfc9c7e227b20210b291e86a772e68 (diff)
Merge pull request #23989 from bruvzg/fix_macos_icons
Fix macOS icon export (add 1024px PNG icon and 32px/16px RLE icons).
Diffstat (limited to 'platform')
-rw-r--r--platform/osx/export/export.cpp166
1 files changed, 141 insertions, 25 deletions
diff --git a/platform/osx/export/export.cpp b/platform/osx/export/export.cpp
index f27c042637..12a0193521 100644
--- a/platform/osx/export/export.cpp
+++ b/platform/osx/export/export.cpp
@@ -139,10 +139,76 @@ void EditorExportPlatformOSX::get_export_options(List<ExportOption> *r_options)
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "texture_format/etc2"), false));
}
+void _rgba8_to_packbits_encode(int p_ch, int p_size, PoolVector<uint8_t> &p_source, Vector<uint8_t> &p_dest) {
+
+ int src_len = p_size * p_size;
+
+ Vector<uint8_t> result;
+ result.resize(src_len * 1.25); //temp vector for rle encoded data, make it 25% larger for worst case scenario
+ int res_size = 0;
+
+ uint8_t buf[128];
+ int buf_size = 0;
+
+ int i = 0;
+ while (i < src_len) {
+ uint8_t cur = p_source.read()[i * 4 + p_ch];
+
+ if (i < src_len - 2) {
+
+ if ((p_source.read()[(i + 1) * 4 + p_ch] == cur) && (p_source.read()[(i + 2) * 4 + p_ch] == cur)) {
+ if (buf_size > 0) {
+ result.write[res_size++] = (uint8_t)(buf_size - 1);
+ copymem(&result.write[res_size], &buf, buf_size);
+ res_size += buf_size;
+ buf_size = 0;
+ }
+
+ uint8_t lim = i + 130 >= src_len ? src_len - i - 1 : 130;
+ bool hit_lim = true;
+
+ for (int j = 3; j <= lim; j++) {
+ if (p_source.read()[(i + j) * 4 + p_ch] != cur) {
+ hit_lim = false;
+ i = i + j - 1;
+ result.write[res_size++] = (uint8_t)(j - 3 + 0x80);
+ result.write[res_size++] = cur;
+ break;
+ }
+ }
+ if (hit_lim) {
+ result.write[res_size++] = (uint8_t)(lim - 3 + 0x80);
+ result.write[res_size++] = cur;
+ i = i + lim;
+ }
+ } else {
+ buf[buf_size++] = cur;
+ if (buf_size == 128) {
+ result.write[res_size++] = (uint8_t)(buf_size - 1);
+ copymem(&result.write[res_size], &buf, buf_size);
+ res_size += buf_size;
+ buf_size = 0;
+ }
+ }
+ } else {
+ buf[buf_size++] = cur;
+ result.write[res_size++] = (uint8_t)(buf_size - 1);
+ copymem(&result.write[res_size], &buf, buf_size);
+ res_size += buf_size;
+ buf_size = 0;
+ }
+
+ i++;
+ }
+
+ int ofs = p_dest.size();
+ p_dest.resize(p_dest.size() + res_size);
+ copymem(&p_dest.write[ofs], result.ptr(), res_size);
+}
+
void EditorExportPlatformOSX::_make_icon(const Ref<Image> &p_icon, Vector<uint8_t> &p_data) {
Ref<ImageTexture> it = memnew(ImageTexture);
- int size = 512;
Vector<uint8_t> data;
@@ -152,32 +218,82 @@ void EditorExportPlatformOSX::_make_icon(const Ref<Image> &p_icon, Vector<uint8_
data.write[2] = 'n';
data.write[3] = 's';
- const char *name[] = { "ic09", "ic08", "ic07", "icp6", "icp5", "icp4" };
- int index = 0;
-
- while (size >= 16) {
-
+ struct MacOSIconInfo {
+ const char *name;
+ const char *mask_name;
+ bool is_png;
+ int size;
+ };
+
+ static const MacOSIconInfo icon_infos[] = {
+ { "ic10", "", true, 1024 }, //1024x1024 32-bit PNG and 512x512@2x 32-bit "retina" PNG
+ { "ic09", "", true, 512 }, //512×512 32-bit PNG
+ { "ic14", "", true, 512 }, //256x256@2x 32-bit "retina" PNG
+ { "ic08", "", true, 256 }, //256×256 32-bit PNG
+ { "ic13", "", true, 256 }, //128x128@2x 32-bit "retina" PNG
+ { "ic07", "", true, 128 }, //128x128 32-bit PNG
+ { "ic12", "", true, 64 }, //32x32@2x 32-bit "retina" PNG
+ { "ic11", "", true, 32 }, //16x16@2x 32-bit "retina" PNG
+ { "il32", "l8mk", false, 32 }, //32x32 24-bit RLE + 8-bit uncompressed mask
+ { "is32", "s8mk", false, 16 } //16x16 24-bit RLE + 8-bit uncompressed mask
+ };
+
+ for (unsigned int i = 0; i < (sizeof(icon_infos) / sizeof(icon_infos[0])); ++i) {
Ref<Image> copy = p_icon; // does this make sense? doesn't this just increase the reference count instead of making a copy? Do we even need a copy?
copy->convert(Image::FORMAT_RGBA8);
- copy->resize(size, size);
- it->create_from_image(copy);
- String path = EditorSettings::get_singleton()->get_cache_dir().plus_file("icon.png");
- ResourceSaver::save(path, it);
-
- FileAccess *f = FileAccess::open(path, FileAccess::READ);
- ERR_FAIL_COND(!f);
-
- int ofs = data.size();
- uint32_t len = f->get_len();
- data.resize(data.size() + len + 8);
- f->get_buffer(&data.write[ofs + 8], len);
- memdelete(f);
- len += 8;
- len = BSWAP32(len);
- copymem(&data.write[ofs], name[index], 4);
- encode_uint32(len, &data.write[ofs + 4]);
- index++;
- size /= 2;
+ copy->resize(icon_infos[i].size, icon_infos[i].size);
+
+ if (icon_infos[i].is_png) {
+ //encode png icon
+ it->create_from_image(copy);
+ String path = EditorSettings::get_singleton()->get_cache_dir().plus_file("icon.png");
+ ResourceSaver::save(path, it);
+
+ FileAccess *f = FileAccess::open(path, FileAccess::READ);
+ ERR_FAIL_COND(!f);
+
+ int ofs = data.size();
+ uint32_t len = f->get_len();
+ data.resize(data.size() + len + 8);
+ f->get_buffer(&data.write[ofs + 8], len);
+ memdelete(f);
+ len += 8;
+ len = BSWAP32(len);
+ copymem(&data.write[ofs], icon_infos[i].name, 4);
+ encode_uint32(len, &data.write[ofs + 4]);
+ } else {
+ PoolVector<uint8_t> src_data = copy->get_data();
+
+ //encode 24bit RGB RLE icon
+ {
+ int ofs = data.size();
+ data.resize(data.size() + 8);
+
+ _rgba8_to_packbits_encode(0, icon_infos[i].size, src_data, data); // encode R
+ _rgba8_to_packbits_encode(1, icon_infos[i].size, src_data, data); // encode G
+ _rgba8_to_packbits_encode(2, icon_infos[i].size, src_data, data); // encode B
+
+ int len = data.size() - ofs;
+ len = BSWAP32(len);
+ copymem(&data.write[ofs], icon_infos[i].name, 4);
+ encode_uint32(len, &data.write[ofs + 4]);
+ }
+
+ //encode 8bit mask uncompressed icon
+ {
+ int ofs = data.size();
+ int len = copy->get_width() * copy->get_height();
+ data.resize(data.size() + len + 8);
+
+ for (int j = 0; j < len; j++) {
+ data.write[ofs + 8 + j] = src_data.read()[j * 4 + 3];
+ }
+ len += 8;
+ len = BSWAP32(len);
+ copymem(&data.write[ofs], icon_infos[i].mask_name, 4);
+ encode_uint32(len, &data.write[ofs + 4]);
+ }
+ }
}
uint32_t total_len = data.size();