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authorRémi Verschelde <rverschelde@gmail.com>2017-12-09 13:21:36 +0100
committerGitHub <noreply@github.com>2017-12-09 13:21:36 +0100
commita8ee9a6116d00032b5053385c454da013fcf672b (patch)
treeb3691b669153a980a26f037066d6d5dd26a622a4 /platform
parent181ad1b051c2918d6916e4320c4b72db814584c2 (diff)
parentc067cf2c6a81172d28cf522d281ec94ff608a48d (diff)
Merge pull request #14434 from Smjert/fix/13447/vsync
Fixes vsync setting ignored when using a separate thread for rendering
Diffstat (limited to 'platform')
-rw-r--r--platform/haiku/os_haiku.cpp1
-rw-r--r--platform/osx/os_osx.mm2
-rw-r--r--platform/uwp/os_uwp.cpp1
-rw-r--r--platform/windows/os_windows.cpp2
-rw-r--r--platform/x11/os_x11.cpp2
5 files changed, 8 insertions, 0 deletions
diff --git a/platform/haiku/os_haiku.cpp b/platform/haiku/os_haiku.cpp
index ef5a065107..f7196755af 100644
--- a/platform/haiku/os_haiku.cpp
+++ b/platform/haiku/os_haiku.cpp
@@ -105,6 +105,7 @@ void OS_Haiku::initialize(const VideoMode &p_desired, int p_video_driver, int p_
context_gl = memnew(ContextGL_Haiku(window));
context_gl->initialize();
context_gl->make_current();
+ context_gl->set_use_vsync(current_video_mode.use_vsync);
/* Port to GLES 3 rasterizer */
//rasterizer = memnew(RasterizerGLES2);
diff --git a/platform/osx/os_osx.mm b/platform/osx/os_osx.mm
index 6cc8be250d..75d0bd1648 100644
--- a/platform/osx/os_osx.mm
+++ b/platform/osx/os_osx.mm
@@ -1089,6 +1089,8 @@ void OS_OSX::initialize(const VideoMode &p_desired, int p_video_driver, int p_au
[context makeCurrentContext];
+ set_use_vsync(p_desired.use_vsync);
+
[NSApp activateIgnoringOtherApps:YES];
_update_window();
diff --git a/platform/uwp/os_uwp.cpp b/platform/uwp/os_uwp.cpp
index 1655caf04b..659f162724 100644
--- a/platform/uwp/os_uwp.cpp
+++ b/platform/uwp/os_uwp.cpp
@@ -241,6 +241,7 @@ void OSUWP::initialize(const VideoMode &p_desired, int p_video_driver, int p_aud
RasterizerGLES3::register_config();
RasterizerGLES3::make_current();
+ gl_context->set_use_vsync(vm.use_vsync);
visual_server = memnew(VisualServerRaster);
// FIXME: Reimplement threaded rendering? Or remove?
diff --git a/platform/windows/os_windows.cpp b/platform/windows/os_windows.cpp
index 79a760f055..41730d33af 100644
--- a/platform/windows/os_windows.cpp
+++ b/platform/windows/os_windows.cpp
@@ -1074,6 +1074,8 @@ void OS_Windows::initialize(const VideoMode &p_desired, int p_video_driver, int
RasterizerGLES3::register_config();
RasterizerGLES3::make_current();
+
+ gl_context->set_use_vsync(video_mode.use_vsync);
#endif
visual_server = memnew(VisualServerRaster);
diff --git a/platform/x11/os_x11.cpp b/platform/x11/os_x11.cpp
index c210a03688..263ff012d4 100644
--- a/platform/x11/os_x11.cpp
+++ b/platform/x11/os_x11.cpp
@@ -286,6 +286,8 @@ void OS_X11::initialize(const VideoMode &p_desired, int p_video_driver, int p_au
RasterizerGLES3::make_current();
+ context_gl->set_use_vsync(current_videomode.use_vsync);
+
#endif
visual_server = memnew(VisualServerRaster);