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authorRémi Verschelde <rverschelde@gmail.com>2019-08-21 09:07:27 +0200
committerGitHub <noreply@github.com>2019-08-21 09:07:27 +0200
commita1e6eeef3ec3b980c938b77a942491ee2e890c55 (patch)
tree8fecd746eb6f827c6c442341159078b90bac0bf4 /platform
parent7b37321ae3996b8660f18ae8b2b630e9c1940621 (diff)
parentf35b1f3b9159a6c1197c24d8195000468d1c1c61 (diff)
Merge pull request #31521 from m4gr3d/force_quit_on_destroy
Shut down Godot processes on app exit.
Diffstat (limited to 'platform')
-rw-r--r--platform/android/java/src/org/godotengine/godot/Godot.java4
1 files changed, 4 insertions, 0 deletions
diff --git a/platform/android/java/src/org/godotengine/godot/Godot.java b/platform/android/java/src/org/godotengine/godot/Godot.java
index 6e1841fa8b..bfc65a3b78 100644
--- a/platform/android/java/src/org/godotengine/godot/Godot.java
+++ b/platform/android/java/src/org/godotengine/godot/Godot.java
@@ -625,6 +625,10 @@ public class Godot extends Activity implements SensorEventListener, IDownloaderC
GodotLib.ondestroy(this);
super.onDestroy();
+
+ // TODO: This is a temp solution. The proper fix will involve tracking down and properly shutting down each
+ // native Godot components that is started in Godot#onVideoInit.
+ forceQuit();
}
@Override