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authorMarcin Zawiejski <dragmz@gmail.com>2019-01-22 21:34:37 +0100
committerGitHub <noreply@github.com>2019-01-22 21:34:37 +0100
commit9ca649c67bab2f7765073f133c3354798f6c51ce (patch)
tree012ffcbf14f5b9aa8510e1d687c9f4b178d1d5ee /platform
parentab843b16984d8b62a1100d9b77d8b0dcdc4252bb (diff)
Set WINVER and _WIN32_WINNT values in VS project
While looking into a different issue, I've noticed that Visual Studio Intellisense does not work well for Godot project when using Windows Vista+ APIs (e.g. CreateThreadpool), i.e. it does not recognise the APIs because they are defined in Windows header files for Vista+ only. This is because the WINVER and _WIN32_WINNT symbols don't have their values set in the generated Godot project file. This fixes the problem by setting the values when generating the project file.
Diffstat (limited to 'platform')
-rw-r--r--platform/windows/detect.py4
1 files changed, 2 insertions, 2 deletions
diff --git a/platform/windows/detect.py b/platform/windows/detect.py
index 6736087d09..0662bc2edc 100644
--- a/platform/windows/detect.py
+++ b/platform/windows/detect.py
@@ -208,8 +208,8 @@ def configure_msvc(env, manual_msvc_config):
'RTAUDIO_ENABLED', 'WASAPI_ENABLED',
'WINMIDI_ENABLED', 'TYPED_METHOD_BIND',
'WIN32', 'MSVC',
- 'WINVER=$target_win_version',
- '_WIN32_WINNT=$target_win_version'])
+ 'WINVER=%s' % env["target_win_version"],
+ '_WIN32_WINNT=%s' % env["target_win_version"]])
env.AppendUnique(CPPDEFINES=['NOMINMAX']) # disable bogus min/max WinDef.h macros
if env["bits"] == "64":
env.AppendUnique(CPPDEFINES=['_WIN64'])