diff options
author | Leon Krause <lk@leonkrause.com> | 2017-11-13 21:46:57 +0100 |
---|---|---|
committer | Leon Krause <lk@leonkrause.com> | 2017-11-14 15:15:13 +0100 |
commit | 9b7b46143d2df7d4f2efcb89ceb5034c7a57e79c (patch) | |
tree | 8ceadc6a5891c5f3205b0e23d5b7dd6ef3d40e1f /platform | |
parent | 3732b2318e8a4942e8202f1797527220a5ae01a0 (diff) |
Move singleton management from ProjectSettings to Engine
Diffstat (limited to 'platform')
-rw-r--r-- | platform/android/godot_android.cpp | 3 | ||||
-rw-r--r-- | platform/android/java_glue.cpp | 5 | ||||
-rw-r--r-- | platform/android/os_android.cpp | 2 | ||||
-rw-r--r-- | platform/iphone/os_iphone.cpp | 10 | ||||
-rw-r--r-- | platform/javascript/os_javascript.cpp | 5 |
5 files changed, 13 insertions, 12 deletions
diff --git a/platform/android/godot_android.cpp b/platform/android/godot_android.cpp index abe5e3b77a..9d056bca7c 100644 --- a/platform/android/godot_android.cpp +++ b/platform/android/godot_android.cpp @@ -35,6 +35,7 @@ #include <EGL/egl.h> #include <GLES2/gl2.h> +#include "engine.h" #include "file_access_android.h" #include "main/main.h" #include "os_android.h" @@ -842,7 +843,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_Godot_registerSingleton(JNIEnv s->set_instance(env->NewGlobalRef(p_object)); jni_singletons[singname] = s; - ProjectSettings::get_singleton()->add_singleton(ProjectSettings::Singleton(singname, s)); + Engine::get_singleton()->add_singleton(Engine::Singleton(singname, s)); } static Variant::Type get_jni_type(const String &p_type) { diff --git a/platform/android/java_glue.cpp b/platform/android/java_glue.cpp index 87f20bee91..90144d9b4d 100644 --- a/platform/android/java_glue.cpp +++ b/platform/android/java_glue.cpp @@ -34,6 +34,7 @@ #include "audio_driver_jandroid.h" #include "core/os/keyboard.h" #include "dir_access_jandroid.h" +#include "engine.h" #include "file_access_android.h" #include "file_access_jandroid.h" #include "java_class_wrapper.h" @@ -953,7 +954,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_setup(JNIEnv *env, jo __android_log_print(ANDROID_LOG_INFO, "godot", "*****SETUP OK"); java_class_wrapper = memnew(JavaClassWrapper(_godot_instance)); - ProjectSettings::get_singleton()->add_singleton(ProjectSettings::Singleton("JavaClassWrapper", java_class_wrapper)); + Engine::get_singleton()->add_singleton(Engine::Singleton("JavaClassWrapper", java_class_wrapper)); _initialize_java_modules(); } @@ -1426,7 +1427,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_singleton(JNIEnv *env s->set_instance(env->NewGlobalRef(p_object)); jni_singletons[singname] = s; - ProjectSettings::get_singleton()->add_singleton(ProjectSettings::Singleton(singname, s)); + Engine::get_singleton()->add_singleton(Engine::Singleton(singname, s)); ProjectSettings::get_singleton()->set(singname, s); } diff --git a/platform/android/os_android.cpp b/platform/android/os_android.cpp index a36df0675c..2578bd6d96 100644 --- a/platform/android/os_android.cpp +++ b/platform/android/os_android.cpp @@ -641,7 +641,7 @@ String OS_Android::get_data_dir() const { } return "."; - //return ProjectSettings::get_singleton()->get_singleton_object("GodotOS")->call("get_data_dir"); + //return Engine::get_singleton()->get_singleton_object("GodotOS")->call("get_data_dir"); } void OS_Android::set_screen_orientation(ScreenOrientation p_orientation) { diff --git a/platform/iphone/os_iphone.cpp b/platform/iphone/os_iphone.cpp index 0685e961c3..d0865a35b9 100644 --- a/platform/iphone/os_iphone.cpp +++ b/platform/iphone/os_iphone.cpp @@ -138,28 +138,28 @@ void OSIPhone::initialize(const VideoMode &p_desired, int p_video_driver, int p_ /* #ifdef IOS_SCORELOOP_ENABLED scoreloop = memnew(ScoreloopIOS); - ProjectSettings::get_singleton()->add_singleton(ProjectSettings::Singleton("Scoreloop", scoreloop)); + Engine::get_singleton()->add_singleton(Engine::Singleton("Scoreloop", scoreloop)); scoreloop->connect(); #endif */ #ifdef GAME_CENTER_ENABLED game_center = memnew(GameCenter); - ProjectSettings::get_singleton()->add_singleton(ProjectSettings::Singleton("GameCenter", game_center)); + Engine::get_singleton()->add_singleton(Engine::Singleton("GameCenter", game_center)); game_center->connect(); #endif #ifdef STOREKIT_ENABLED store_kit = memnew(InAppStore); - ProjectSettings::get_singleton()->add_singleton(ProjectSettings::Singleton("InAppStore", store_kit)); + Engine::get_singleton()->add_singleton(Engine::Singleton("InAppStore", store_kit)); #endif #ifdef ICLOUD_ENABLED icloud = memnew(ICloud); - ProjectSettings::get_singleton()->add_singleton(ProjectSettings::Singleton("ICloud", icloud)); + Engine::get_singleton()->add_singleton(Engine::Singleton("ICloud", icloud)); //icloud->connect(); #endif - ProjectSettings::get_singleton()->add_singleton(ProjectSettings::Singleton("iOS", memnew(iOS))); + Engine::get_singleton()->add_singleton(Engine::Singleton("iOS", memnew(iOS))); }; MainLoop *OSIPhone::get_main_loop() const { diff --git a/platform/javascript/os_javascript.cpp b/platform/javascript/os_javascript.cpp index 389d5d206e..77d81aec5d 100644 --- a/platform/javascript/os_javascript.cpp +++ b/platform/javascript/os_javascript.cpp @@ -29,8 +29,8 @@ /*************************************************************************/ #include "os_javascript.h" +#include "core/engine.h" #include "core/io/file_access_buffered_fa.h" -#include "core/project_settings.h" #include "dom_keys.h" #include "drivers/gles3/rasterizer_gles3.h" #include "drivers/unix/dir_access_unix.h" @@ -514,7 +514,7 @@ void OS_JavaScript::initialize(const VideoMode &p_desired, int p_video_driver, i #ifdef JAVASCRIPT_EVAL_ENABLED javascript_eval = memnew(JavaScript); - ProjectSettings::get_singleton()->add_singleton(ProjectSettings::Singleton("JavaScript", javascript_eval)); + Engine::get_singleton()->add_singleton(Engine::Singleton("JavaScript", javascript_eval)); #endif visual_server->init(); @@ -896,7 +896,6 @@ String OS_JavaScript::get_data_dir() const { return get_data_dir_func(); */ return "/userfs"; - //return ProjectSettings::get_singleton()->get_singleton_object("GodotOS")->call("get_data_dir"); }; String OS_JavaScript::get_executable_path() const { |