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authorclayjohn <claynjohn@gmail.com>2022-09-12 14:57:11 -0700
committerclayjohn <claynjohn@gmail.com>2022-09-12 17:30:50 -0700
commit96b7cb66df340e7f2ab379c7eefd29d74ea9e3a9 (patch)
treedc5bbbc47e31157421aa323de9a78fd19ad29b17 /platform
parent79b21e96ad7a154e6c64a88150c98bd4dea52e91 (diff)
Fix multiwindow support in GLES3 for X11, Windows, and MacOS.
Instead of updating all viewports, then blitting all viewports to the backbuffer, then swapping all buffers, we run through all viewports and render, blit, and swap backbuffer before going to the next viewport.
Diffstat (limited to 'platform')
-rw-r--r--platform/linuxbsd/gl_manager_x11.cpp24
-rw-r--r--platform/macos/gl_manager_macos_legacy.mm5
-rw-r--r--platform/windows/gl_manager_windows.cpp7
3 files changed, 14 insertions, 22 deletions
diff --git a/platform/linuxbsd/gl_manager_x11.cpp b/platform/linuxbsd/gl_manager_x11.cpp
index 04c1df71fb..838be2c042 100644
--- a/platform/linuxbsd/gl_manager_x11.cpp
+++ b/platform/linuxbsd/gl_manager_x11.cpp
@@ -256,7 +256,11 @@ void GLManager_X11::release_current() {
if (!_current_window) {
return;
}
- glXMakeCurrent(_x_windisp.x11_display, None, nullptr);
+
+ if (!glXMakeCurrent(_x_windisp.x11_display, None, nullptr)) {
+ ERR_PRINT("glXMakeCurrent failed");
+ }
+ _current_window = nullptr;
}
void GLManager_X11::window_make_current(DisplayServer::WindowID p_window_id) {
@@ -276,7 +280,9 @@ void GLManager_X11::window_make_current(DisplayServer::WindowID p_window_id) {
const GLDisplay &disp = get_display(win.gldisplay_id);
- glXMakeCurrent(disp.x11_display, win.x11_window, disp.context->glx_context);
+ if (!glXMakeCurrent(disp.x11_display, win.x11_window, disp.context->glx_context)) {
+ ERR_PRINT("glXMakeCurrent failed");
+ }
_internal_set_current_window(&win);
}
@@ -290,13 +296,12 @@ void GLManager_X11::make_current() {
return;
}
const GLDisplay &disp = get_current_display();
- glXMakeCurrent(_x_windisp.x11_display, _x_windisp.x11_window, disp.context->glx_context);
+ if (!glXMakeCurrent(_x_windisp.x11_display, _x_windisp.x11_window, disp.context->glx_context)) {
+ ERR_PRINT("glXMakeCurrent failed");
+ }
}
void GLManager_X11::swap_buffers() {
- // NO NEED TO CALL SWAP BUFFERS for each window...
- // see https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/glXSwapBuffers.xml
-
if (!_current_window) {
return;
}
@@ -315,13 +320,6 @@ void GLManager_X11::swap_buffers() {
}
}
- // print_line("\tswap_buffers");
-
- // only for debugging without drawing anything
- // glClearColor(Math::randf(), 0, 1, 1);
- //glClear(GL_COLOR_BUFFER_BIT);
-
- //const GLDisplay &disp = get_current_display();
glXSwapBuffers(_x_windisp.x11_display, _x_windisp.x11_window);
}
diff --git a/platform/macos/gl_manager_macos_legacy.mm b/platform/macos/gl_manager_macos_legacy.mm
index e6bb7aaa85..dec4821b86 100644
--- a/platform/macos/gl_manager_macos_legacy.mm
+++ b/platform/macos/gl_manager_macos_legacy.mm
@@ -167,9 +167,8 @@ void GLManager_MacOS::make_current() {
}
void GLManager_MacOS::swap_buffers() {
- for (const KeyValue<DisplayServer::WindowID, GLWindow> &E : windows) {
- [E.value.context flushBuffer];
- }
+ GLWindow &win = windows[current_window];
+ [win.context flushBuffer];
}
void GLManager_MacOS::window_update(DisplayServer::WindowID p_window_id) {
diff --git a/platform/windows/gl_manager_windows.cpp b/platform/windows/gl_manager_windows.cpp
index d509ff8c51..7689751f1b 100644
--- a/platform/windows/gl_manager_windows.cpp
+++ b/platform/windows/gl_manager_windows.cpp
@@ -289,12 +289,7 @@ void GLManager_Windows::make_current() {
}
void GLManager_Windows::swap_buffers() {
- // on other platforms, OpenGL swaps buffers for all windows (on all displays, really?)
- // Windows swaps buffers on a per-window basis
- // REVISIT: this could be structurally bad, should we have "dirty" flags then?
- for (KeyValue<DisplayServer::WindowID, GLWindow> &entry : _windows) {
- SwapBuffers(entry.value.hDC);
- }
+ SwapBuffers(_current_window->hDC);
}
Error GLManager_Windows::initialize() {