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authorFabio Alessandrelli <fabio.alessandrelli@gmail.com>2021-02-03 18:59:45 +0100
committerFabio Alessandrelli <fabio.alessandrelli@gmail.com>2021-02-03 18:59:54 +0100
commit95d210256524e08743870ed49f16162348d87a0d (patch)
tree3f9f430d5221cfc1737db353d4da4f7bfc8a3eb2 /platform
parent9db7e07d5a42737d48c4e230f7c4e451ea3dd689 (diff)
[HTML5] Make home path persistent in editor.
We used to only persist specific sub-folder of /home/web_user/ when running the Web Editor. This resulted in bad UX about default project creation path etc. This PR makes the whole folder persistent, move the zip preloading to a different folder (to avoid persisting it), and automatically prompt the user to import it if present.
Diffstat (limited to 'platform')
-rw-r--r--platform/javascript/javascript_main.cpp7
1 files changed, 7 insertions, 0 deletions
diff --git a/platform/javascript/javascript_main.cpp b/platform/javascript/javascript_main.cpp
index 0b8af70b13..0fe95b0a8f 100644
--- a/platform/javascript/javascript_main.cpp
+++ b/platform/javascript/javascript_main.cpp
@@ -88,6 +88,13 @@ extern EMSCRIPTEN_KEEPALIVE int godot_js_main(int argc, char *argv[]) {
Main::start();
os->get_main_loop()->initialize();
+#ifdef TOOLS_ENABLED
+ if (Main::is_project_manager() && FileAccess::exists("/tmp/preload.zip")) {
+ PackedStringArray ps;
+ ps.push_back("/tmp/preload.zip");
+ os->get_main_loop()->emit_signal("files_dropped", ps, -1);
+ }
+#endif
emscripten_set_main_loop(main_loop_callback, -1, false);
// Immediately run the first iteration.
// We are inside an animation frame, we want to immediately draw on the newly setup canvas.