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authorromulox_x <romulox_x@yahoo.com>2015-05-23 03:17:52 -0700
committerromulox_x <romulox_x@yahoo.com>2015-05-23 03:17:52 -0700
commit93e797f1649cfbdd5748956feb245ee27c75c996 (patch)
tree37eb6ae5036132e6d68f9003b111aff13ebe0967 /platform
parentf8f3362cab16ddfbc1d954ecadbccd4838200769 (diff)
Fixed null pointer bug in ios store. added functions to game center to reset the user's achievements, request all the achievements they've made progress on, request descriptions of all possible achievements, and show the built in game center overlay. Upgraded all (I think) deprecated functions to ios 6 versions. as per discussion with reduz on IRC, ios 6 is now the official lowest supported iOS version. compatibility could be added, but it's so obsolete, it's tough to argue for continuing to support it. some naming of functions and dictionary parameters might need to change. I just named them whatever made sense to me :)
Diffstat (limited to 'platform')
-rw-r--r--platform/iphone/game_center.h4
-rw-r--r--platform/iphone/game_center.mm214
-rw-r--r--platform/iphone/in_app_store.mm2
-rw-r--r--platform/iphone/view_controller.h3
-rw-r--r--platform/iphone/view_controller.mm6
5 files changed, 209 insertions, 20 deletions
diff --git a/platform/iphone/game_center.h b/platform/iphone/game_center.h
index 1f4820a3c2..4fe13db8fc 100644
--- a/platform/iphone/game_center.h
+++ b/platform/iphone/game_center.h
@@ -51,6 +51,10 @@ public:
Error post_score(Variant p_score);
Error award_achievement(Variant p_params);
+ void reset_achievements();
+ void request_achievements();
+ void request_achievement_descriptions();
+ Error show_game_center(Variant p_params);
int get_pending_event_count();
Variant pop_pending_event();
diff --git a/platform/iphone/game_center.mm b/platform/iphone/game_center.mm
index fd1e5f3be7..a058536685 100644
--- a/platform/iphone/game_center.mm
+++ b/platform/iphone/game_center.mm
@@ -32,6 +32,7 @@
extern "C" {
#import <GameKit/GameKit.h>
+#import "app_delegate.h"
};
GameCenter* GameCenter::instance = NULL;
@@ -42,6 +43,10 @@ void GameCenter::_bind_methods() {
ObjectTypeDB::bind_method(_MD("post_score"),&GameCenter::post_score);
ObjectTypeDB::bind_method(_MD("award_achievement"),&GameCenter::award_achievement);
+ ObjectTypeDB::bind_method(_MD("reset_achievements"),&GameCenter::reset_achievements);
+ ObjectTypeDB::bind_method(_MD("request_achievements"),&GameCenter::request_achievements);
+ ObjectTypeDB::bind_method(_MD("request_achievement_descriptions"),&GameCenter::request_achievement_descriptions);
+ ObjectTypeDB::bind_method(_MD("show_game_center"),&GameCenter::show_game_center);
ObjectTypeDB::bind_method(_MD("get_pending_event_count"),&GameCenter::get_pending_event_count);
ObjectTypeDB::bind_method(_MD("pop_pending_event"),&GameCenter::pop_pending_event);
@@ -50,23 +55,41 @@ void GameCenter::_bind_methods() {
Error GameCenter::connect() {
- GKLocalPlayer* player = [GKLocalPlayer localPlayer];
- [player authenticateWithCompletionHandler:^(NSError* error) {
+ //if this class isn't available, game center isn't implemented
+ if ((NSClassFromString(@"GKLocalPlayer")) == nil) {
+ GameCenter::get_singleton()->connected = false;
+ return ERR_UNAVAILABLE;
+ }
- Dictionary ret;
- ret["type"] = "authentication";
- if (player.isAuthenticated) {
- ret["result"] = "ok";
- GameCenter::get_singleton()->connected = true;
- } else {
- ret["result"] = "error";
- ret["error_code"] = error.code;
- ret["error_description"] = [error.localizedDescription UTF8String];
- GameCenter::get_singleton()->connected = false;
- };
+ GKLocalPlayer* player = [GKLocalPlayer localPlayer];
+ ERR_FAIL_COND_V(![player respondsToSelector:@selector(authenticateHandler)], ERR_UNAVAILABLE);
+
+ ViewController *root_controller=(ViewController *)((AppDelegate *)[[UIApplication sharedApplication] delegate]).window.rootViewController;
+ ERR_FAIL_COND_V(!root_controller, FAILED);
+
+ //this handler is called serveral times. first when the view needs to be shown, then again after the view is cancelled or the user logs in. or if the user's already logged in, it's called just once to confirm they're authenticated. This is why no result needs to be specified in the presentViewController phase. in this case, more calls to this function will follow.
+ player.authenticateHandler = (^(UIViewController *controller, NSError *error) {
+ if (controller) {
+ [root_controller presentViewController:controller animated:YES completion:nil];
+ }
+ else {
+ Dictionary ret;
+ ret["type"] = "authentication";
+ if (player.isAuthenticated) {
+ ret["result"] = "ok";
+ GameCenter::get_singleton()->connected = true;
+ } else {
+ ret["result"] = "error";
+ ret["error_code"] = error.code;
+ ret["error_description"] = [error.localizedDescription UTF8String];
+ GameCenter::get_singleton()->connected = false;
+ };
+
+ pending_events.push_back(ret);
+ };
+
+ });
- pending_events.push_back(ret);
- }];
return OK;
};
@@ -85,7 +108,9 @@ Error GameCenter::post_score(Variant p_score) {
GKScore* reporter = [[[GKScore alloc] initWithCategory:cat_str] autorelease];
reporter.value = score;
- [reporter reportScoreWithCompletionHandler:^(NSError* error) {
+ ERR_FAIL_COND_V([GKScore respondsToSelector:@selector(reportScores)], ERR_UNAVAILABLE);
+
+ [GKScore reportScores:@[reporter] withCompletionHandler:^(NSError* error) {
Dictionary ret;
ret["type"] = "post_score";
@@ -114,8 +139,15 @@ Error GameCenter::award_achievement(Variant p_params) {
GKAchievement* achievement = [[[GKAchievement alloc] initWithIdentifier: name_str] autorelease];
ERR_FAIL_COND_V(!achievement, FAILED);
+ ERR_FAIL_COND_V([GKAchievement respondsToSelector:@selector(reportAchievements)], ERR_UNAVAILABLE);
+
achievement.percentComplete = progress;
- [achievement reportAchievementWithCompletionHandler:^(NSError* error) {
+ achievement.showsCompletionBanner = NO;
+ if (params.has("show_completion_banner")) {
+ achievement.showsCompletionBanner = params["show_completion_banner"] ? YES : NO;
+ }
+
+ [GKAchievement reportAchievements:@[achievement] withCompletionHandler:^(NSError *error) {
Dictionary ret;
ret["type"] = "award_achievement";
@@ -132,6 +164,154 @@ Error GameCenter::award_achievement(Variant p_params) {
return OK;
};
+void GameCenter::request_achievement_descriptions() {
+
+ [GKAchievementDescription loadAchievementDescriptionsWithCompletionHandler:^(NSArray *descriptions, NSError *error) {
+
+ Dictionary ret;
+ ret["type"] = "achievement_descriptions";
+ if (error == nil) {
+ ret["result"] = "ok";
+ StringArray names;
+ StringArray titles;
+ StringArray unachieved_descriptions;
+ StringArray achieved_descriptions;
+ IntArray maximum_points;
+ IntArray hidden;
+ IntArray replayable;
+
+ for (int i=0; i<[descriptions count]; i++) {
+
+ GKAchievementDescription* description = [descriptions objectAtIndex:i];
+
+ const char* str = [description.identifier UTF8String];
+ names.push_back(String::utf8(str != NULL ? str : ""));
+
+ str = [description.title UTF8String];
+ titles.push_back(String::utf8(str != NULL ? str : ""));
+
+ str = [description.unachievedDescription UTF8String];
+ unachieved_descriptions.push_back(String::utf8(str != NULL ? str : ""));
+
+ str = [description.achievedDescription UTF8String];
+ achieved_descriptions.push_back(String::utf8(str != NULL ? str : ""));
+
+ maximum_points.push_back(description.maximumPoints);
+
+ hidden.push_back(description.hidden == YES ? 1 : 0);
+
+ replayable.push_back(description.replayable == YES ? 1 : 0);
+ }
+
+ ret["names"] = names;
+
+ } else {
+ ret["result"] = "error";
+ ret["error_code"] = error.code;
+ };
+
+ pending_events.push_back(ret);
+ }];
+};
+
+
+void GameCenter::request_achievements() {
+
+ [GKAchievement loadAchievementsWithCompletionHandler:^(NSArray *achievements, NSError *error) {
+
+ Dictionary ret;
+ ret["type"] = "achievements";
+ if (error == nil) {
+ ret["result"] = "ok";
+ StringArray names;
+ RealArray percentages;
+
+ for (int i=0; i<[achievements count]; i++) {
+
+ GKAchievement* achievement = [achievements objectAtIndex:i];
+ const char* str = [achievement.identifier UTF8String];
+ names.push_back(String::utf8(str != NULL ? str : ""));
+
+ percentages.push_back(achievement.percentComplete);
+ }
+
+ ret["names"] = names;
+ ret["progresses"] = percentages;
+
+ } else {
+ ret["result"] = "error";
+ ret["error_code"] = error.code;
+ };
+
+ pending_events.push_back(ret);
+ }];
+};
+
+void GameCenter::reset_achievements() {
+
+ [GKAchievement resetAchievementsWithCompletionHandler:^(NSError *error)
+ {
+ Dictionary ret;
+ ret["type"] = "reset_achievements";
+ if (error == nil) {
+ ret["result"] = "ok";
+ } else {
+ ret["result"] = "error";
+ ret["error_code"] = error.code;
+ };
+
+ pending_events.push_back(ret);
+ }];
+};
+
+Error GameCenter::show_game_center(Variant p_params) {
+
+ ERR_FAIL_COND_V(!NSProtocolFromString(@"GKGameCenterControllerDelegate"), FAILED);
+
+ Dictionary params = p_params;
+
+ GKGameCenterViewControllerState view_state = GKGameCenterViewControllerStateDefault;
+ if (params.has("view")) {
+ String view_name = params["view"];
+ if (view_name == "default") {
+ view_state = GKGameCenterViewControllerStateDefault;
+ }
+ else if (view_name == "leaderboards") {
+ view_state = GKGameCenterViewControllerStateLeaderboards;
+ }
+ else if (view_name == "achievements") {
+ view_state = GKGameCenterViewControllerStateAchievements;
+ }
+ else if (view_name == "challenges") {
+ view_state = GKGameCenterViewControllerStateChallenges;
+ }
+ else {
+ return ERR_INVALID_PARAMETER;
+ }
+ }
+
+ GKGameCenterViewController *controller = [[GKGameCenterViewController alloc] init];
+ ERR_FAIL_COND_V(!controller, FAILED);
+
+ ViewController *root_controller=(ViewController *)((AppDelegate *)[[UIApplication sharedApplication] delegate]).window.rootViewController;
+ ERR_FAIL_COND_V(!root_controller, FAILED);
+
+ controller.gameCenterDelegate = root_controller;
+ controller.viewState = view_state;
+ if (view_state == GKGameCenterViewControllerStateLeaderboards) {
+ controller.leaderboardIdentifier = nil;
+ if (params.has("leaderboard_name")) {
+ String name = params["leaderboard_name"];
+ NSString* name_str = [[[NSString alloc] initWithUTF8String:name.utf8().get_data()] autorelease];
+ controller.leaderboardIdentifier = name_str;
+ }
+ }
+
+ [root_controller presentViewController: controller animated: YES completion:nil];
+
+ return OK;
+};
+
int GameCenter::get_pending_event_count() {
return pending_events.size();
diff --git a/platform/iphone/in_app_store.mm b/platform/iphone/in_app_store.mm
index 1d40b1762e..e3ba6bbd73 100644
--- a/platform/iphone/in_app_store.mm
+++ b/platform/iphone/in_app_store.mm
@@ -210,7 +210,7 @@ Error InAppStore::request_product_info(Variant p_params) {
receipt_to_send = [receipt description];
}
Dictionary receipt_ret;
- receipt_ret["receipt"] = String::utf8([receipt_to_send UTF8String]);
+ receipt_ret["receipt"] = String::utf8(receipt_to_send != nil ? [receipt_to_send UTF8String] : "");
receipt_ret["sdk"] = sdk_version;
ret["receipt"] = receipt_ret;
diff --git a/platform/iphone/view_controller.h b/platform/iphone/view_controller.h
index 9432aebd97..0cee2f6fbf 100644
--- a/platform/iphone/view_controller.h
+++ b/platform/iphone/view_controller.h
@@ -27,8 +27,9 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#import <UIKit/UIKit.h>
+#import <GameKit/GameKit.h>
-@interface ViewController : UIViewController {
+@interface ViewController : UIViewController <GKGameCenterControllerDelegate> {
};
diff --git a/platform/iphone/view_controller.mm b/platform/iphone/view_controller.mm
index a5ca689e61..f04264cfd9 100644
--- a/platform/iphone/view_controller.mm
+++ b/platform/iphone/view_controller.mm
@@ -124,10 +124,14 @@ int add_cmdline(int p_argc, char** p_args) {
}
};
-
- (BOOL)prefersStatusBarHidden
{
return YES;
}
+- (void) gameCenterViewControllerDidFinish:(GKGameCenterViewController*) gameCenterViewController {
+ printf("in finish");
+ [gameCenterViewController dismissViewControllerAnimated:YES completion:nil];
+}
+
@end