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authorJuan Linietsky <reduzio@gmail.com>2014-06-16 10:22:26 -0300
committerJuan Linietsky <reduzio@gmail.com>2014-06-16 10:22:26 -0300
commit703004f830f39adcde9b9565f1aa49d1b10e8d27 (patch)
treeb8fd669af9dee07177ff658f0ebca83aff836598 /platform
parent64e83bfd1404ea593f0c79b478d196a3fcde42a8 (diff)
More 3D Work
-=-=-=-=-=- -ESM Shadow Mapping for softer and less glitchy shadows -HDR Pipeline (convert to Linear on texture import, convert to SRGB at the end) -Fix to xml parse bug
Diffstat (limited to 'platform')
-rw-r--r--platform/flash/rasterizer_flash.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/platform/flash/rasterizer_flash.h b/platform/flash/rasterizer_flash.h
index 5a4190c0fa..af231f7954 100644
--- a/platform/flash/rasterizer_flash.h
+++ b/platform/flash/rasterizer_flash.h
@@ -441,7 +441,7 @@ class RasterizerFlash : public Rasterizer {
fx_param[VS::ENV_FX_PARAM_BCS_BRIGHTNESS]=1.0;
fx_param[VS::ENV_FX_PARAM_BCS_CONTRAST]=1.0;
fx_param[VS::ENV_FX_PARAM_BCS_SATURATION]=1.0;
- fx_param[VS::ENV_FX_PARAM_GAMMA]=1.0;
+ fx_param[VS::ENV_FX_PARAM_SRGB_CONVERT]=1.0;
}