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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2023-02-21 08:48:42 +0100 |
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committer | GitHub <noreply@github.com> | 2023-02-21 08:48:42 +0100 |
commit | 6cde3fac328e97e66b1c12d386deb25af395e215 (patch) | |
tree | 3c139e72223feca8b057e0e93e72e02c9c6def1f /platform | |
parent | fe08570ac5f4928a0270bdf12377f34942cfb30f (diff) | |
parent | 6f418a3441170ec993709800cb58a60da9676f28 (diff) |
Merge pull request #73666 from bruvzg/mac_warp
[macOS] Fix Input.warp_mouse shifted by one screen pixel.
Diffstat (limited to 'platform')
-rw-r--r-- | platform/macos/display_server_macos.mm | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/platform/macos/display_server_macos.mm b/platform/macos/display_server_macos.mm index 14778b5f03..e8eb5b419b 100644 --- a/platform/macos/display_server_macos.mm +++ b/platform/macos/display_server_macos.mm @@ -2024,7 +2024,7 @@ void DisplayServerMacOS::warp_mouse(const Point2i &p_position) { // Local point in window coords. const NSRect contentRect = [wd.window_view frame]; const float scale = screen_get_max_scale(); - NSRect pointInWindowRect = NSMakeRect(p_position.x / scale, contentRect.size.height - (p_position.y / scale - 1), 0, 0); + NSRect pointInWindowRect = NSMakeRect(p_position.x / scale, contentRect.size.height - (p_position.y / scale), scale, scale); NSPoint pointOnScreen = [[wd.window_view window] convertRectToScreen:pointInWindowRect].origin; // Point in scren coords. |