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authorRémi Verschelde <rverschelde@gmail.com>2022-10-04 11:19:56 +0200
committerRémi Verschelde <rverschelde@gmail.com>2022-10-04 11:19:56 +0200
commit68765b8831a1fc56cf4d51ab2fdd844bfbcd9e97 (patch)
treea31d49269d5ab7cd249a3a12af244eb6acb0ffb9 /platform
parent1c6e8f7e6236b0606342fb5bb415f53b366c0bc6 (diff)
parent1c6c72caf1b3cc004c3bcbe65b5bef5c850f82f8 (diff)
Merge pull request #66274 from Calinou/engine-rename-max-fps
Rename `Engine.target_fps` and associated project setting to `max_fps`
Diffstat (limited to 'platform')
-rw-r--r--platform/web/web_main.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/platform/web/web_main.cpp b/platform/web/web_main.cpp
index 287fe48c4d..a76b98f4e9 100644
--- a/platform/web/web_main.cpp
+++ b/platform/web/web_main.cpp
@@ -77,14 +77,14 @@ void main_loop_callback() {
return; // Skip frame.
}
- int target_fps = Engine::get_singleton()->get_target_fps();
- if (target_fps > 0) {
+ int max_fps = Engine::get_singleton()->get_max_fps();
+ if (max_fps > 0) {
if (current_ticks - target_ticks > 1000000) {
// When the window loses focus, we stop getting updates and accumulate delay.
// For this reason, if the difference is too big, we reset target ticks to the current ticks.
target_ticks = current_ticks;
}
- target_ticks += (uint64_t)(1000000 / target_fps);
+ target_ticks += (uint64_t)(1000000 / max_fps);
}
if (os->main_loop_iterate()) {
emscripten_cancel_main_loop(); // Cancel current loop and wait for cleanup_after_sync.