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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2020-11-06 15:58:19 +0100 |
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committer | GitHub <noreply@github.com> | 2020-11-06 15:58:19 +0100 |
commit | 6797ab67193d0c016952a1138e49a589ae40724a (patch) | |
tree | 6b1bc5b7c6c0e32575526c968fb8ce4da7ad4a31 /platform | |
parent | a9bc440311d962197d7d289afd61e3718d95bb8c (diff) | |
parent | b3453e866beb5ab4a7347ff62ddca268567a97f2 (diff) |
Merge pull request #43358 from Faless/js/4.x_audio_latency_fix
[HTML5] Fix audio buffer size and latency hint.
Diffstat (limited to 'platform')
-rw-r--r-- | platform/javascript/audio_driver_javascript.cpp | 2 | ||||
-rw-r--r-- | platform/javascript/native/library_godot_audio.js | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/platform/javascript/audio_driver_javascript.cpp b/platform/javascript/audio_driver_javascript.cpp index 6ea948004e..006552a188 100644 --- a/platform/javascript/audio_driver_javascript.cpp +++ b/platform/javascript/audio_driver_javascript.cpp @@ -100,7 +100,7 @@ Error AudioDriverJavaScript::init() { int latency = GLOBAL_GET("audio/output_latency"); channel_count = godot_audio_init(mix_rate, latency); - buffer_length = closest_power_of_2((latency * mix_rate / 1000) * channel_count); + buffer_length = closest_power_of_2(latency * mix_rate / 1000); buffer_length = godot_audio_create_processor(buffer_length, channel_count); if (!buffer_length) { return FAILED; diff --git a/platform/javascript/native/library_godot_audio.js b/platform/javascript/native/library_godot_audio.js index d300280ccd..4e7f3e2af5 100644 --- a/platform/javascript/native/library_godot_audio.js +++ b/platform/javascript/native/library_godot_audio.js @@ -47,7 +47,7 @@ var GodotAudio = { godot_audio_init: function(mix_rate, latency) { GodotAudio.ctx = new (window.AudioContext || window.webkitAudioContext)({ sampleRate: mix_rate, - latencyHint: latency + // latencyHint: latency / 1000 // Do not specify, leave 'interactive' for good performance. }); return GodotAudio.ctx.destination.channelCount; }, |