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authorRĂ©mi Verschelde <rverschelde@gmail.com>2020-11-06 15:58:19 +0100
committerGitHub <noreply@github.com>2020-11-06 15:58:19 +0100
commit6797ab67193d0c016952a1138e49a589ae40724a (patch)
tree6b1bc5b7c6c0e32575526c968fb8ce4da7ad4a31 /platform
parenta9bc440311d962197d7d289afd61e3718d95bb8c (diff)
parentb3453e866beb5ab4a7347ff62ddca268567a97f2 (diff)
Merge pull request #43358 from Faless/js/4.x_audio_latency_fix
[HTML5] Fix audio buffer size and latency hint.
Diffstat (limited to 'platform')
-rw-r--r--platform/javascript/audio_driver_javascript.cpp2
-rw-r--r--platform/javascript/native/library_godot_audio.js2
2 files changed, 2 insertions, 2 deletions
diff --git a/platform/javascript/audio_driver_javascript.cpp b/platform/javascript/audio_driver_javascript.cpp
index 6ea948004e..006552a188 100644
--- a/platform/javascript/audio_driver_javascript.cpp
+++ b/platform/javascript/audio_driver_javascript.cpp
@@ -100,7 +100,7 @@ Error AudioDriverJavaScript::init() {
int latency = GLOBAL_GET("audio/output_latency");
channel_count = godot_audio_init(mix_rate, latency);
- buffer_length = closest_power_of_2((latency * mix_rate / 1000) * channel_count);
+ buffer_length = closest_power_of_2(latency * mix_rate / 1000);
buffer_length = godot_audio_create_processor(buffer_length, channel_count);
if (!buffer_length) {
return FAILED;
diff --git a/platform/javascript/native/library_godot_audio.js b/platform/javascript/native/library_godot_audio.js
index d300280ccd..4e7f3e2af5 100644
--- a/platform/javascript/native/library_godot_audio.js
+++ b/platform/javascript/native/library_godot_audio.js
@@ -47,7 +47,7 @@ var GodotAudio = {
godot_audio_init: function(mix_rate, latency) {
GodotAudio.ctx = new (window.AudioContext || window.webkitAudioContext)({
sampleRate: mix_rate,
- latencyHint: latency
+ // latencyHint: latency / 1000 // Do not specify, leave 'interactive' for good performance.
});
return GodotAudio.ctx.destination.channelCount;
},