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authorbruvzg <7645683+bruvzg@users.noreply.github.com>2022-08-09 12:57:53 +0300
committerbruvzg <7645683+bruvzg@users.noreply.github.com>2022-08-09 12:57:53 +0300
commit6510e11ae9e10f3669f5aab05cd08db71dea1df8 (patch)
tree747edf26bd156dac48acbbf425962999619a19dd /platform
parentc2eaaef1497f8ad557aea9a14e2b3e0582fcfe54 (diff)
Fix memory leak when accessing/listing system fonts.
Diffstat (limited to 'platform')
-rw-r--r--platform/linuxbsd/os_linuxbsd.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/platform/linuxbsd/os_linuxbsd.cpp b/platform/linuxbsd/os_linuxbsd.cpp
index e306c1054b..197d31dc81 100644
--- a/platform/linuxbsd/os_linuxbsd.cpp
+++ b/platform/linuxbsd/os_linuxbsd.cpp
@@ -368,6 +368,7 @@ Vector<String> OS_LinuxBSD::get_system_fonts() const {
FcPatternDestroy(pattern);
}
FcObjectSetDestroy(object_set);
+ FcConfigDestroy(config);
for (const String &E : font_names) {
ret.push_back(E);
@@ -417,6 +418,8 @@ String OS_LinuxBSD::get_system_font_path(const String &p_font_name, bool p_bold,
FcPatternDestroy(pattern);
}
FcObjectSetDestroy(object_set);
+ FcConfigDestroy(config);
+
return ret;
#else
ERR_FAIL_V_MSG(String(), "Godot was compiled without fontconfig, system font support is disabled.");