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authorChristoph Schroeder <call-schroedi@web.de>2020-02-26 12:03:49 +0100
committerChristoph Schroeder <call-schroedi@web.de>2020-02-26 12:04:18 +0100
commit5134317afc8cbb1f51b29e9862c19d4f54d3a1d9 (patch)
treec36a8d6d78d8d3093a3f7ebbe0de5126aaadee28 /platform
parent1e57b558f215dd4920768e9567b6f55825877c89 (diff)
Fixes touch events for HTML
Without this patch, the following exception is thrown when the touch screen is used: TypeError: e.getBoundingClientRect is not a function. No touch events arrive in the engine. From my testing, this PR fixes the issue and behaves as expected. Tested with godot-demo-projects/misc/multitouch_view/, emscripten 1.39.8 and Firefox mobile emulator as well as FF on Android
Diffstat (limited to 'platform')
-rw-r--r--platform/javascript/os_javascript.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/platform/javascript/os_javascript.cpp b/platform/javascript/os_javascript.cpp
index 5acdc5f602..d57cdd5549 100644
--- a/platform/javascript/os_javascript.cpp
+++ b/platform/javascript/os_javascript.cpp
@@ -981,10 +981,10 @@ Error OS_JavaScript::initialize(const VideoMode &p_desired, int p_video_driver,
SET_EM_CALLBACK(GODOT_CANVAS_SELECTOR, mousedown, mouse_button_callback)
SET_EM_CALLBACK(EMSCRIPTEN_EVENT_TARGET_WINDOW, mouseup, mouse_button_callback)
SET_EM_CALLBACK(EMSCRIPTEN_EVENT_TARGET_WINDOW, wheel, wheel_callback)
- SET_EM_CALLBACK(EMSCRIPTEN_EVENT_TARGET_WINDOW, touchstart, touch_press_callback)
- SET_EM_CALLBACK(EMSCRIPTEN_EVENT_TARGET_WINDOW, touchmove, touchmove_callback)
- SET_EM_CALLBACK(EMSCRIPTEN_EVENT_TARGET_WINDOW, touchend, touch_press_callback)
- SET_EM_CALLBACK(EMSCRIPTEN_EVENT_TARGET_WINDOW, touchcancel, touch_press_callback)
+ SET_EM_CALLBACK(GODOT_CANVAS_SELECTOR, touchstart, touch_press_callback)
+ SET_EM_CALLBACK(GODOT_CANVAS_SELECTOR, touchmove, touchmove_callback)
+ SET_EM_CALLBACK(GODOT_CANVAS_SELECTOR, touchend, touch_press_callback)
+ SET_EM_CALLBACK(GODOT_CANVAS_SELECTOR, touchcancel, touch_press_callback)
SET_EM_CALLBACK(GODOT_CANVAS_SELECTOR, keydown, keydown_callback)
SET_EM_CALLBACK(GODOT_CANVAS_SELECTOR, keypress, keypress_callback)
SET_EM_CALLBACK(GODOT_CANVAS_SELECTOR, keyup, keyup_callback)