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authorJuan Linietsky <red@kyoko>2015-06-12 18:27:48 -0300
committerJuan Linietsky <red@kyoko>2015-06-12 18:27:48 -0300
commit4e46143499be0e40ae29eff550cbeec4ebde3d85 (patch)
tree4a75619b249b5350b11ec97922e5b2bace5f98c3 /platform
parent89300b70e7217feaf0be15cfe395763f555bbafa (diff)
some optimizations in godot memory handling
Diffstat (limited to 'platform')
-rw-r--r--platform/x11/detect.py4
1 files changed, 2 insertions, 2 deletions
diff --git a/platform/x11/detect.py b/platform/x11/detect.py
index 85714c46bb..ff85e286db 100644
--- a/platform/x11/detect.py
+++ b/platform/x11/detect.py
@@ -111,9 +111,9 @@ def configure(env):
if (env["target"]=="release"):
if (env["debug_release"]=="yes"):
- env.Append(CCFLAGS=['-g2','-fomit-frame-pointer'])
+ env.Append(CCFLAGS=['-g2'])
else:
- env.Append(CCFLAGS=['-O2','-ffast-math','-fomit-frame-pointer'])
+ env.Append(CCFLAGS=['-O3','-ffast-math'])
elif (env["target"]=="release_debug"):