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authorRaul Santos <raulsntos@gmail.com>2023-01-24 02:08:15 +0100
committerRaul Santos <raulsntos@gmail.com>2023-01-24 19:18:38 +0100
commit47ca2f2e092b985e6c56a70781ac1a18972245a1 (patch)
treed02ecf29e2ddfe0ffded68836ef386dd7a44ef77 /platform
parent9de0c73e4529afe3ea060332a03e17cc0581efd8 (diff)
C#: Sync GD with Core
- Add overloads to print methods that take a single `string`. - Use `StringBuilder` to append print parameters. - Remove `PrintStack` method. - Add `ErrorString`. - Remove `Str` method. - Add exception to `Range` when step is 0. - Add `VarToBytesWithObjects` and `BytesToVarWithObjects`. - Remove optional boolean parameter from `VarToBytes` and `BytesToVar`. - Move `InstanceFromId` to `Godot.Object`. - Add `Godot.Object.IsInstanceIdValid`. - Update documentation.
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