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author | Raul Santos <raulsntos@gmail.com> | 2023-01-24 02:08:15 +0100 |
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committer | Raul Santos <raulsntos@gmail.com> | 2023-01-24 19:18:38 +0100 |
commit | 47ca2f2e092b985e6c56a70781ac1a18972245a1 (patch) | |
tree | d02ecf29e2ddfe0ffded68836ef386dd7a44ef77 /platform | |
parent | 9de0c73e4529afe3ea060332a03e17cc0581efd8 (diff) |
C#: Sync GD with Core
- Add overloads to print methods that take a single `string`.
- Use `StringBuilder` to append print parameters.
- Remove `PrintStack` method.
- Add `ErrorString`.
- Remove `Str` method.
- Add exception to `Range` when step is 0.
- Add `VarToBytesWithObjects` and `BytesToVarWithObjects`.
- Remove optional boolean parameter from `VarToBytes` and `BytesToVar`.
- Move `InstanceFromId` to `Godot.Object`.
- Add `Godot.Object.IsInstanceIdValid`.
- Update documentation.
Diffstat (limited to 'platform')
0 files changed, 0 insertions, 0 deletions