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authorDennis Ranke <dennis.ranke@gmail.com>2022-12-12 23:30:31 +0100
committerDennis Ranke <dennis.ranke@gmail.com>2022-12-12 23:33:46 +0100
commit408000752cb39f93b2639fdeefb783e4dd76910f (patch)
treec3bec147b8dab08a02bdc8f784b62e5b59ce2051 /platform
parent97df6de4a77393069c639a57d22bebb2f6f54680 (diff)
handle ambiguous input events as touch events
there can be events can have both SOURCE_TOUCHSCREEN and SOURCE_STYLUS. handle them as touch events rather than mouse events.
Diffstat (limited to 'platform')
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/input/GodotInputHandler.java2
1 files changed, 1 insertions, 1 deletions
diff --git a/platform/android/java/lib/src/org/godotengine/godot/input/GodotInputHandler.java b/platform/android/java/lib/src/org/godotengine/godot/input/GodotInputHandler.java
index 2f26497cc8..0ba86e4316 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/input/GodotInputHandler.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/input/GodotInputHandler.java
@@ -422,7 +422,7 @@ public class GodotInputHandler implements InputManager.InputDeviceListener {
}
private static boolean isMouseEvent(int eventSource) {
- boolean mouseSource = ((eventSource & InputDevice.SOURCE_MOUSE) == InputDevice.SOURCE_MOUSE) || ((eventSource & InputDevice.SOURCE_STYLUS) == InputDevice.SOURCE_STYLUS);
+ boolean mouseSource = ((eventSource & InputDevice.SOURCE_MOUSE) == InputDevice.SOURCE_MOUSE) || ((eventSource & (InputDevice.SOURCE_TOUCHSCREEN | InputDevice.SOURCE_STYLUS)) == InputDevice.SOURCE_STYLUS);
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.O) {
mouseSource = mouseSource || ((eventSource & InputDevice.SOURCE_MOUSE_RELATIVE) == InputDevice.SOURCE_MOUSE_RELATIVE);
}