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authorSergey Minakov <naithar@icloud.com>2021-02-01 15:26:55 +0300
committerSergey Minakov <naithar@icloud.com>2021-02-01 15:27:10 +0300
commit3db04b3bd43afc762164dd225ce0e3044d429448 (patch)
treea4c29eba71e6972dd0f4ab43d812b564aafcc611 /platform
parentc691444d2e63c95fdfb9501e5080387cbc8737f2 (diff)
[iOS] Initialize plugins earlier
Initialize iOS plugins before 'Main::setup' call to have access to them in script's '_init' function.
Diffstat (limited to 'platform')
-rw-r--r--platform/iphone/os_iphone.mm4
1 files changed, 2 insertions, 2 deletions
diff --git a/platform/iphone/os_iphone.mm b/platform/iphone/os_iphone.mm
index 625cbf178e..51c4da2960 100644
--- a/platform/iphone/os_iphone.mm
+++ b/platform/iphone/os_iphone.mm
@@ -144,8 +144,6 @@ void OSIPhone::deinitialize_modules() {
}
void OSIPhone::set_main_loop(MainLoop *p_main_loop) {
- godot_ios_plugins_initialize();
-
main_loop = p_main_loop;
if (main_loop) {
@@ -179,6 +177,8 @@ bool OSIPhone::iterate() {
}
void OSIPhone::start() {
+ godot_ios_plugins_initialize();
+
Main::start();
if (joypad_iphone) {