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authorRĂ©mi Verschelde <remi@verschelde.fr>2022-05-19 15:41:41 +0200
committerGitHub <noreply@github.com>2022-05-19 15:41:41 +0200
commit3aa83a023591bb510ce898b68882466f59ae1ceb (patch)
treeed3e02d790a5a467a9883d9aba97b6c1dcaaac08 /platform
parentce069fbe9909d72b01b2b0571706773cdad31758 (diff)
parentffd536218700dac5c1e03dbbda24b46dcb27df17 (diff)
Merge pull request #61020 from timothyqiu/wait-busy
Diffstat (limited to 'platform')
-rw-r--r--platform/javascript/display_server_javascript.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/platform/javascript/display_server_javascript.cpp b/platform/javascript/display_server_javascript.cpp
index 4013f80d6b..a96c539a1f 100644
--- a/platform/javascript/display_server_javascript.cpp
+++ b/platform/javascript/display_server_javascript.cpp
@@ -244,9 +244,9 @@ const char *DisplayServerJavaScript::godot2dom_cursor(DisplayServer::CursorShape
case DisplayServer::CURSOR_CROSS:
return "crosshair";
case DisplayServer::CURSOR_WAIT:
- return "progress";
- case DisplayServer::CURSOR_BUSY:
return "wait";
+ case DisplayServer::CURSOR_BUSY:
+ return "progress";
case DisplayServer::CURSOR_DRAG:
return "grab";
case DisplayServer::CURSOR_CAN_DROP: