diff options
author | Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | 2021-01-10 11:05:38 +0100 |
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committer | Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | 2021-01-10 12:04:09 +0100 |
commit | 33e914b1ebc011579cf0686aacdc0626aa7fd19a (patch) | |
tree | 256c6ab90a77bccd0e0ec31fe74727d6325e86ed /platform | |
parent | eb5304842ab566d5c5a53e01c60d532d016971c8 (diff) |
Fix JavaScript platform after MainLoop methods rename.
Diffstat (limited to 'platform')
-rw-r--r-- | platform/javascript/http_client_javascript.cpp | 4 | ||||
-rw-r--r-- | platform/javascript/javascript_main.cpp | 2 |
2 files changed, 3 insertions, 3 deletions
diff --git a/platform/javascript/http_client_javascript.cpp b/platform/javascript/http_client_javascript.cpp index 44819c495c..c8c48dd582 100644 --- a/platform/javascript/http_client_javascript.cpp +++ b/platform/javascript/http_client_javascript.cpp @@ -220,13 +220,13 @@ Error HTTPClient::poll() { has_polled = true; } else { // forcing synchronous requests is not possible on the web - if (last_polling_frame == Engine::get_singleton()->get_idle_frames()) { + if (last_polling_frame == Engine::get_singleton()->get_process_frames()) { WARN_PRINT("HTTPClient polled multiple times in one frame, " "but request cannot progress more than once per " "frame on the HTML5 platform."); } } - last_polling_frame = Engine::get_singleton()->get_idle_frames(); + last_polling_frame = Engine::get_singleton()->get_process_frames(); #endif polled_response_code = godot_xhr_get_status(xhr_id); diff --git a/platform/javascript/javascript_main.cpp b/platform/javascript/javascript_main.cpp index 5656ecd7dc..0b8af70b13 100644 --- a/platform/javascript/javascript_main.cpp +++ b/platform/javascript/javascript_main.cpp @@ -87,7 +87,7 @@ extern EMSCRIPTEN_KEEPALIVE int godot_js_main(int argc, char *argv[]) { ResourceLoader::set_abort_on_missing_resources(false); Main::start(); - os->get_main_loop()->init(); + os->get_main_loop()->initialize(); emscripten_set_main_loop(main_loop_callback, -1, false); // Immediately run the first iteration. // We are inside an animation frame, we want to immediately draw on the newly setup canvas. |