diff options
author | bruvzg <7645683+bruvzg@users.noreply.github.com> | 2018-07-18 17:38:55 +0300 |
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committer | bruvzg <7645683+bruvzg@users.noreply.github.com> | 2018-07-18 17:40:20 +0300 |
commit | 31a0b9eaed1ff4ef27655281c56daa0704d67200 (patch) | |
tree | c3d9ed09c3dbd7409bd004ceff3fd8904f2a4001 /platform | |
parent | d603a74c53bbcd7d5f4b542999cea5ff9db33c89 (diff) |
Fix OpenGL buffer depth for per pixel transparency support (Windows, NVIDIA)
Diffstat (limited to 'platform')
-rw-r--r-- | platform/windows/context_gl_win.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/platform/windows/context_gl_win.cpp b/platform/windows/context_gl_win.cpp index d312fbcb12..a158237418 100644 --- a/platform/windows/context_gl_win.cpp +++ b/platform/windows/context_gl_win.cpp @@ -106,9 +106,9 @@ Error ContextGL_Win::initialize() { PFD_SUPPORT_OPENGL | // Format Must Support OpenGL PFD_DOUBLEBUFFER, PFD_TYPE_RGBA, - 24, + OS::get_singleton()->is_layered_allowed() ? 32 : 24, 0, 0, 0, 0, 0, 0, // Color Bits Ignored - 0, // No Alpha Buffer + OS::get_singleton()->is_layered_allowed() ? 8 : 0, // Alpha Buffer 0, // Shift Bit Ignored 0, // No Accumulation Buffer 0, 0, 0, 0, // Accumulation Bits Ignored |