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author | clayjohn <claynjohn@gmail.com> | 2023-05-03 01:06:34 -0700 |
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committer | RĂ©mi Verschelde <rverschelde@gmail.com> | 2023-05-12 12:07:01 +0200 |
commit | 2435c9426d3b5aba64f2aafffe1d5fc8fa06d5a7 (patch) | |
tree | 6fa1687a3e17948ee3f6dd63ca62d2a32326d0a3 /platform | |
parent | e68e2fad25eaba112bee37234be89d1bb5829869 (diff) |
Use proper UV in cubemap downsampler raster
This removes bias in cubemap downsampling shader that resulted in the bottom of cubemaps being over represented
(cherry picked from commit fb77021559c42d5512f12baa07dcf94c47b7ab15)
Diffstat (limited to 'platform')
0 files changed, 0 insertions, 0 deletions