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authorFabio Alessandrelli <fabio.alessandrelli@gmail.com>2021-09-12 18:13:54 +0200
committerFabio Alessandrelli <fabio.alessandrelli@gmail.com>2021-10-05 14:15:07 +0200
commit204822ed452036f7be8e51d67f624720874abb87 (patch)
treeb163de6177300e49e1207af3551cb4554d8307e8 /platform
parent7d6c1fdb32d277d1986be60e34b92dbca4e30939 (diff)
[HTML5] Implement Pointer Lock API in JS library.
Removes more emscripten HTML5 library dependencies.
Diffstat (limited to 'platform')
-rw-r--r--platform/javascript/display_server_javascript.cpp15
-rw-r--r--platform/javascript/godot_js.h2
-rw-r--r--platform/javascript/js/libs/library_godot_display.js28
3 files changed, 37 insertions, 8 deletions
diff --git a/platform/javascript/display_server_javascript.cpp b/platform/javascript/display_server_javascript.cpp
index 6ec6abc1b8..54dce44fec 100644
--- a/platform/javascript/display_server_javascript.cpp
+++ b/platform/javascript/display_server_javascript.cpp
@@ -373,17 +373,15 @@ void DisplayServerJavaScript::mouse_set_mode(MouseMode p_mode) {
if (p_mode == MOUSE_MODE_VISIBLE) {
godot_js_display_cursor_set_visible(1);
- emscripten_exit_pointerlock();
+ godot_js_display_cursor_lock_set(0);
} else if (p_mode == MOUSE_MODE_HIDDEN) {
godot_js_display_cursor_set_visible(0);
- emscripten_exit_pointerlock();
+ godot_js_display_cursor_lock_set(0);
} else if (p_mode == MOUSE_MODE_CAPTURED) {
godot_js_display_cursor_set_visible(1);
- EMSCRIPTEN_RESULT result = emscripten_request_pointerlock(canvas_id, false);
- ERR_FAIL_COND_MSG(result == EMSCRIPTEN_RESULT_FAILED_NOT_DEFERRED, "MOUSE_MODE_CAPTURED can only be entered from within an appropriate input callback.");
- ERR_FAIL_COND_MSG(result != EMSCRIPTEN_RESULT_SUCCESS, "MOUSE_MODE_CAPTURED can only be entered from within an appropriate input callback.");
+ godot_js_display_cursor_lock_set(1);
}
}
@@ -392,9 +390,10 @@ DisplayServer::MouseMode DisplayServerJavaScript::mouse_get_mode() const {
return MOUSE_MODE_HIDDEN;
}
- EmscriptenPointerlockChangeEvent ev;
- emscripten_get_pointerlock_status(&ev);
- return (ev.isActive && String::utf8(ev.id) == String::utf8(&canvas_id[1])) ? MOUSE_MODE_CAPTURED : MOUSE_MODE_VISIBLE;
+ if (godot_js_display_cursor_is_locked()) {
+ return MOUSE_MODE_CAPTURED;
+ }
+ return MOUSE_MODE_VISIBLE;
}
// Wheel
diff --git a/platform/javascript/godot_js.h b/platform/javascript/godot_js.h
index 19f3566af8..3e0e747b26 100644
--- a/platform/javascript/godot_js.h
+++ b/platform/javascript/godot_js.h
@@ -81,6 +81,8 @@ extern void godot_js_display_cursor_set_shape(const char *p_cursor);
extern int godot_js_display_cursor_is_hidden();
extern void godot_js_display_cursor_set_custom_shape(const char *p_shape, const uint8_t *p_ptr, int p_len, int p_hotspot_x, int p_hotspot_y);
extern void godot_js_display_cursor_set_visible(int p_visible);
+extern void godot_js_display_cursor_lock_set(int p_lock);
+extern int godot_js_display_cursor_is_locked();
// Display gamepad
extern void godot_js_display_gamepad_cb(void (*p_on_change)(int p_index, int p_connected, const char *p_id, const char *p_guid));
diff --git a/platform/javascript/js/libs/library_godot_display.js b/platform/javascript/js/libs/library_godot_display.js
index a254c92d4d..fa129f0e56 100644
--- a/platform/javascript/js/libs/library_godot_display.js
+++ b/platform/javascript/js/libs/library_godot_display.js
@@ -376,6 +376,20 @@ const GodotDisplayCursor = {
delete GodotDisplayCursor.cursors[key];
});
},
+ lockPointer: function () {
+ const canvas = GodotConfig.canvas;
+ if (canvas.requestPointerLock) {
+ canvas.requestPointerLock();
+ }
+ },
+ releasePointer: function () {
+ if (document.exitPointerLock) {
+ document.exitPointerLock();
+ }
+ },
+ isPointerLocked: function () {
+ return document.pointerLockElement === GodotConfig.canvas;
+ },
},
};
mergeInto(LibraryManager.library, GodotDisplayCursor);
@@ -850,6 +864,20 @@ const GodotDisplay = {
}
},
+ godot_js_display_cursor_lock_set__sig: 'vi',
+ godot_js_display_cursor_lock_set: function (p_lock) {
+ if (p_lock) {
+ GodotDisplayCursor.lockPointer();
+ } else {
+ GodotDisplayCursor.releasePointer();
+ }
+ },
+
+ godot_js_display_cursor_is_locked__sig: 'i',
+ godot_js_display_cursor_is_locked: function () {
+ return GodotDisplayCursor.isPointerLocked() ? 1 : 0;
+ },
+
/*
* Listeners
*/