diff options
author | BastiaanOlij <mux213@gmail.com> | 2017-05-14 17:28:59 +1000 |
---|---|---|
committer | BastiaanOlij <mux213@gmail.com> | 2017-05-17 22:38:49 +1000 |
commit | 1f4f784e7dffa1ac508b50e5ceef6365a5b241a9 (patch) | |
tree | d2aaa40385d8e0edd7c35d1bb00c365d32e91a5c /platform | |
parent | 98a329670227c726a5d7a196e5cba8dbdd54301b (diff) |
MFI gamepad support for iPhone
Diffstat (limited to 'platform')
-rw-r--r-- | platform/iphone/app_delegate.mm | 512 | ||||
-rw-r--r-- | platform/iphone/os_iphone.cpp | 16 | ||||
-rw-r--r-- | platform/iphone/os_iphone.h | 5 |
3 files changed, 452 insertions, 81 deletions
diff --git a/platform/iphone/app_delegate.mm b/platform/iphone/app_delegate.mm index e075941d36..5dc0fb08b1 100644 --- a/platform/iphone/app_delegate.mm +++ b/platform/iphone/app_delegate.mm @@ -49,6 +49,8 @@ #import <Parse/Parse.h> #endif +#import "GameController/GameController.h" + #define kFilteringFactor 0.1 #define kRenderingFrequency 60 #define kAccelerometerFrequency 100.0 // Hz @@ -89,6 +91,282 @@ static ViewController *mainViewController = nil; return mainViewController; } +NSMutableDictionary *ios_joysticks = nil; + +- (GCControllerPlayerIndex)getFreePlayerIndex { + bool have_player_1 = false; + bool have_player_2 = false; + bool have_player_3 = false; + bool have_player_4 = false; + + if (ios_joysticks == nil) { + NSArray *keys = [ios_joysticks allKeys]; + for (NSNumber *key in keys) { + GCController *controller = [ios_joysticks objectForKey:key]; + if (controller.playerIndex == GCControllerPlayerIndex1) { + have_player_1 = true; + } else if (controller.playerIndex == GCControllerPlayerIndex2) { + have_player_2 = true; + } else if (controller.playerIndex == GCControllerPlayerIndex3) { + have_player_3 = true; + } else if (controller.playerIndex == GCControllerPlayerIndex4) { + have_player_4 = true; + }; + }; + }; + + if (!have_player_1) { + return GCControllerPlayerIndex1; + } else if (!have_player_2) { + return GCControllerPlayerIndex2; + } else if (!have_player_3) { + return GCControllerPlayerIndex3; + } else if (!have_player_4) { + return GCControllerPlayerIndex4; + } else { + return GCControllerPlayerIndexUnset; + }; +}; + +- (void)controllerWasConnected:(NSNotification *)notification { + // create our dictionary if we don't have one yet + if (ios_joysticks == nil) { + ios_joysticks = [[NSMutableDictionary alloc] init]; + }; + + // get our controller + GCController *controller = (GCController *)notification.object; + if (controller == nil) { + printf("Couldn't retrieve new controller\n"); + } else if ([[ios_joysticks allKeysForObject:controller] count] != 0) { + printf("Controller is already registered\n"); + } else { + // get a new id for our controller + int joy_id = OSIPhone::get_singleton()->get_unused_joy_id(); + if (joy_id != -1) { + // assign our player index + if (controller.playerIndex == GCControllerPlayerIndexUnset) { + controller.playerIndex = [self getFreePlayerIndex]; + }; + + // tell Godot about our new controller + OSIPhone::get_singleton()->joy_connection_changed( + joy_id, true, [controller.vendorName UTF8String]); + + // add it to our dictionary, this will retain our controllers + [ios_joysticks setObject:controller + forKey:[NSNumber numberWithInt:joy_id]]; + + // set our input handler + [self setControllerInputHandler:controller]; + } else { + printf("Couldn't retrieve new joy id\n"); + }; + }; +}; + +- (void)controllerWasDisconnected:(NSNotification *)notification { + if (ios_joysticks != nil) { + // find our joystick, there should be only one in our dictionary + GCController *controller = (GCController *)notification.object; + NSArray *keys = [ios_joysticks allKeysForObject:controller]; + for (NSNumber *key in keys) { + // tell Godot this joystick is no longer there + int joy_id = [key intValue]; + OSIPhone::get_singleton()->joy_connection_changed(joy_id, false, ""); + + // and remove it from our dictionary + [ios_joysticks removeObjectForKey:key]; + }; + }; +}; + +- (int)getJoyIdForController:(GCController *)controller { + if (ios_joysticks != nil) { + // find our joystick, there should be only one in our dictionary + NSArray *keys = [ios_joysticks allKeysForObject:controller]; + for (NSNumber *key in keys) { + int joy_id = [key intValue]; + return joy_id; + }; + }; + + return -1; +}; + +- (void)setControllerInputHandler:(GCController *)controller { + // Hook in the callback handler for the correct gamepad profile. + // This is a bit of a weird design choice on Apples part. + // You need to select the most capable gamepad profile for the + // gamepad attached. + if (controller.extendedGamepad != nil) { + // The extended gamepad profile has all the input you could possibly find on + // a gamepad but will only be active if your gamepad actually has all of + // these... + controller.extendedGamepad.valueChangedHandler = ^( + GCExtendedGamepad *gamepad, GCControllerElement *element) { + int joy_id = [self getJoyIdForController:controller]; + + if (element == gamepad.buttonA) { + OSIPhone::get_singleton()->joy_button(joy_id, JOY_BUTTON_0, + gamepad.buttonA.isPressed); + } else if (element == gamepad.buttonB) { + OSIPhone::get_singleton()->joy_button(joy_id, JOY_BUTTON_1, + gamepad.buttonB.isPressed); + } else if (element == gamepad.buttonX) { + OSIPhone::get_singleton()->joy_button(joy_id, JOY_BUTTON_2, + gamepad.buttonX.isPressed); + } else if (element == gamepad.buttonY) { + OSIPhone::get_singleton()->joy_button(joy_id, JOY_BUTTON_3, + gamepad.buttonY.isPressed); + } else if (element == gamepad.leftShoulder) { + OSIPhone::get_singleton()->joy_button(joy_id, JOY_L, + gamepad.leftShoulder.isPressed); + } else if (element == gamepad.rightShoulder) { + OSIPhone::get_singleton()->joy_button(joy_id, JOY_R, + gamepad.rightShoulder.isPressed); + } else if (element == gamepad.leftTrigger) { + OSIPhone::get_singleton()->joy_button(joy_id, JOY_L2, + gamepad.leftTrigger.isPressed); + } else if (element == gamepad.rightTrigger) { + OSIPhone::get_singleton()->joy_button(joy_id, JOY_R2, + gamepad.rightTrigger.isPressed); + } else if (element == gamepad.dpad) { + OSIPhone::get_singleton()->joy_button(joy_id, JOY_DPAD_UP, + gamepad.dpad.up.isPressed); + OSIPhone::get_singleton()->joy_button(joy_id, JOY_DPAD_DOWN, + gamepad.dpad.down.isPressed); + OSIPhone::get_singleton()->joy_button(joy_id, JOY_DPAD_LEFT, + gamepad.dpad.left.isPressed); + OSIPhone::get_singleton()->joy_button(joy_id, JOY_DPAD_RIGHT, + gamepad.dpad.right.isPressed); + }; + + InputDefault::JoyAxis jx; + jx.min = -1; + if (element == gamepad.leftThumbstick) { + jx.value = gamepad.leftThumbstick.xAxis.value; + OSIPhone::get_singleton()->joy_axis(joy_id, JOY_ANALOG_LX, jx); + jx.value = -gamepad.leftThumbstick.yAxis.value; + OSIPhone::get_singleton()->joy_axis(joy_id, JOY_ANALOG_LY, jx); + } else if (element == gamepad.rightThumbstick) { + jx.value = gamepad.rightThumbstick.xAxis.value; + OSIPhone::get_singleton()->joy_axis(joy_id, JOY_ANALOG_RX, jx); + jx.value = -gamepad.rightThumbstick.yAxis.value; + OSIPhone::get_singleton()->joy_axis(joy_id, JOY_ANALOG_RY, jx); + } else if (element == gamepad.leftTrigger) { + jx.value = gamepad.leftTrigger.value; + OSIPhone::get_singleton()->joy_axis(joy_id, JOY_ANALOG_L2, jx); + } else if (element == gamepad.rightTrigger) { + jx.value = gamepad.rightTrigger.value; + OSIPhone::get_singleton()->joy_axis(joy_id, JOY_ANALOG_R2, jx); + }; + }; + } else if (controller.gamepad != nil) { + // gamepad is the standard profile with 4 buttons, shoulder buttons and a + // D-pad + controller.gamepad.valueChangedHandler = ^(GCGamepad *gamepad, + GCControllerElement *element) { + int joy_id = [self getJoyIdForController:controller]; + + if (element == gamepad.buttonA) { + OSIPhone::get_singleton()->joy_button(joy_id, JOY_BUTTON_0, + gamepad.buttonA.isPressed); + } else if (element == gamepad.buttonB) { + OSIPhone::get_singleton()->joy_button(joy_id, JOY_BUTTON_1, + gamepad.buttonB.isPressed); + } else if (element == gamepad.buttonX) { + OSIPhone::get_singleton()->joy_button(joy_id, JOY_BUTTON_2, + gamepad.buttonX.isPressed); + } else if (element == gamepad.buttonY) { + OSIPhone::get_singleton()->joy_button(joy_id, JOY_BUTTON_3, + gamepad.buttonY.isPressed); + } else if (element == gamepad.leftShoulder) { + OSIPhone::get_singleton()->joy_button(joy_id, JOY_L, + gamepad.leftShoulder.isPressed); + } else if (element == gamepad.rightShoulder) { + OSIPhone::get_singleton()->joy_button(joy_id, JOY_R, + gamepad.rightShoulder.isPressed); + } else if (element == gamepad.dpad) { + OSIPhone::get_singleton()->joy_button(joy_id, JOY_DPAD_UP, + gamepad.dpad.up.isPressed); + OSIPhone::get_singleton()->joy_button(joy_id, JOY_DPAD_DOWN, + gamepad.dpad.down.isPressed); + OSIPhone::get_singleton()->joy_button(joy_id, JOY_DPAD_LEFT, + gamepad.dpad.left.isPressed); + OSIPhone::get_singleton()->joy_button(joy_id, JOY_DPAD_RIGHT, + gamepad.dpad.right.isPressed); + }; + }; +#ifdef ADD_MICRO_GAMEPAD // disabling this for now, only available on iOS 9+, + // while we are setting that as the minimum, seems our + // build environment doesn't like it + } else if (controller.microGamepad != nil) { + // micro gamepads were added in OS 9 and feature just 2 buttons and a d-pad + controller.microGamepad.valueChangedHandler = + ^(GCMicroGamepad *gamepad, GCControllerElement *element) { + int joy_id = [self getJoyIdForController:controller]; + + if (element == gamepad.buttonA) { + OSIPhone::get_singleton()->joy_button(joy_id, JOY_BUTTON_0, + gamepad.buttonA.isPressed); + } else if (element == gamepad.buttonX) { + OSIPhone::get_singleton()->joy_button(joy_id, JOY_BUTTON_2, + gamepad.buttonX.isPressed); + } else if (element == gamepad.dpad) { + OSIPhone::get_singleton()->joy_button(joy_id, JOY_DPAD_UP, + gamepad.dpad.up.isPressed); + OSIPhone::get_singleton()->joy_button(joy_id, JOY_DPAD_DOWN, + gamepad.dpad.down.isPressed); + OSIPhone::get_singleton()->joy_button(joy_id, JOY_DPAD_LEFT, + gamepad.dpad.left.isPressed); + OSIPhone::get_singleton()->joy_button(joy_id, JOY_DPAD_RIGHT, + gamepad.dpad.right.isPressed); + }; + }; +#endif + }; + + ///@TODO need to add support for controller.motion which gives us access to + /// the orientation of the device (if supported) + + ///@TODO need to add support for controllerPausedHandler which should be a + /// toggle +}; + +- (void)initGameControllers { + // get told when controllers connect, this will be called right away for + // already connected controllers + [[NSNotificationCenter defaultCenter] + addObserver:self + selector:@selector(controllerWasConnected:) + name:GCControllerDidConnectNotification + object:nil]; + + // get told when controllers disconnect + [[NSNotificationCenter defaultCenter] + addObserver:self + selector:@selector(controllerWasDisconnected:) + name:GCControllerDidDisconnectNotification + object:nil]; +}; + +- (void)deinitGameControllers { + [[NSNotificationCenter defaultCenter] + removeObserver:self + name:GCControllerDidConnectNotification + object:nil]; + [[NSNotificationCenter defaultCenter] + removeObserver:self + name:GCControllerDidDisconnectNotification + object:nil]; + + if (ios_joysticks != nil) { + [ios_joysticks dealloc]; + ios_joysticks = nil; + }; +}; + static int frame_count = 0; - (void)drawView:(GLView *)view; { @@ -97,8 +375,10 @@ static int frame_count = 0; case 0: { int backingWidth; int backingHeight; - glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_WIDTH_OES, &backingWidth); - glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_HEIGHT_OES, &backingHeight); + glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, + GL_RENDERBUFFER_WIDTH_OES, &backingWidth); + glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, + GL_RENDERBUFFER_HEIGHT_OES, &backingHeight); OS::VideoMode vm; vm.fullscreen = true; @@ -112,25 +392,35 @@ static int frame_count = 0; }; ++frame_count; - NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); + NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, + NSUserDomainMask, YES); NSString *documentsDirectory = [paths objectAtIndex:0]; - //NSString *documentsDirectory = [[[NSFileManager defaultManager] URLsForDirectory:NSDocumentDirectory inDomains:NSUserDomainMask] lastObject]; - OSIPhone::get_singleton()->set_data_dir(String::utf8([documentsDirectory UTF8String])); + // NSString *documentsDirectory = [[[NSFileManager defaultManager] + // URLsForDirectory:NSDocumentDirectory inDomains:NSUserDomainMask] + // lastObject]; + OSIPhone::get_singleton()->set_data_dir( + String::utf8([documentsDirectory UTF8String])); - NSString *locale_code = [[[NSLocale preferredLanguages] objectAtIndex:0] substringToIndex:2]; - OSIPhone::get_singleton()->set_locale(String::utf8([locale_code UTF8String])); + NSString *locale_code = + [[[NSLocale preferredLanguages] objectAtIndex:0] substringToIndex:2]; + OSIPhone::get_singleton()->set_locale( + String::utf8([locale_code UTF8String])); NSString *uuid; - if ([[UIDevice currentDevice] respondsToSelector:@selector(identifierForVendor)]) { + if ([[UIDevice currentDevice] + respondsToSelector:@selector(identifierForVendor)]) { uuid = [UIDevice currentDevice].identifierForVendor.UUIDString; } else { // before iOS 6, so just generate an identifier and store it - uuid = [[NSUserDefaults standardUserDefaults] objectForKey:@"identiferForVendor"]; + uuid = [[NSUserDefaults standardUserDefaults] + objectForKey:@"identiferForVendor"]; if (!uuid) { CFUUIDRef cfuuid = CFUUIDCreate(NULL); uuid = (__bridge_transfer NSString *)CFUUIDCreateString(NULL, cfuuid); CFRelease(cfuuid); - [[NSUserDefaults standardUserDefaults] setObject:uuid forKey:@"identifierForVendor"]; + [[NSUserDefaults standardUserDefaults] + setObject:uuid + forKey:@"identifierForVendor"]; } } @@ -138,9 +428,9 @@ static int frame_count = 0; }; break; /* - case 1: { - ++frame_count; - }; break; + case 1: { + ++frame_count; + }; break; */ case 1: { @@ -173,9 +463,9 @@ static int frame_count = 0; }; break; /* - case 3: { - ++frame_count; - }; break; + case 3: { + ++frame_count; + }; break; */ case 2: { @@ -186,53 +476,85 @@ static int frame_count = 0; default: { if (OSIPhone::get_singleton()) { - //OSIPhone::get_singleton()->update_accelerometer(accel[0], accel[1], accel[2]); + // OSIPhone::get_singleton()->update_accelerometer(accel[0], accel[1], + // accel[2]); if (motionInitialised) { - // Just using polling approach for now, we can set this up so it sends data to us in intervals, might be better. - // See Apple reference pages for more details: + // Just using polling approach for now, we can set this up so it sends + // data to us in intervals, might be better. See Apple reference pages + // for more details: // https://developer.apple.com/reference/coremotion/cmmotionmanager?language=objc - // Apple splits our accelerometer date into a gravity and user movement component. We add them back together + // Apple splits our accelerometer date into a gravity and user movement + // component. We add them back together CMAcceleration gravity = motionManager.deviceMotion.gravity; - CMAcceleration acceleration = motionManager.deviceMotion.userAcceleration; + CMAcceleration acceleration = + motionManager.deviceMotion.userAcceleration; - ///@TODO We don't seem to be getting data here, is my device broken or is this code incorrect? - CMMagneticField magnetic = motionManager.deviceMotion.magneticField.field; + ///@TODO We don't seem to be getting data here, is my device broken or + /// is this code incorrect? + CMMagneticField magnetic = + motionManager.deviceMotion.magneticField.field; - ///@TODO we can access rotationRate as a CMRotationRate variable (processed date) or CMGyroData (raw data), have to see what works best + ///@TODO we can access rotationRate as a CMRotationRate variable + ///(processed date) or CMGyroData (raw data), have to see what works + /// best CMRotationRate rotation = motionManager.deviceMotion.rotationRate; // Adjust for screen orientation. - // [[UIDevice currentDevice] orientation] changes even if we've fixed our orientation which is not - // a good thing when you're trying to get your user to move the screen in all directions and want consistent output - - ///@TODO Using [[UIApplication sharedApplication] statusBarOrientation] is a bit of a hack. Godot obviously knows the orientation so maybe we + // [[UIDevice currentDevice] orientation] changes even if we've fixed + // our orientation which is not a good thing when you're trying to get + // your user to move the screen in all directions and want consistent + // output + + ///@TODO Using [[UIApplication sharedApplication] statusBarOrientation] + /// is a bit of a hack. Godot obviously knows the orientation so maybe + /// we // can use that instead? (note that left and right seem swapped) switch ([[UIApplication sharedApplication] statusBarOrientation]) { case UIDeviceOrientationLandscapeLeft: { - OSIPhone::get_singleton()->update_gravity(-gravity.y, gravity.x, gravity.z); - OSIPhone::get_singleton()->update_accelerometer(-(acceleration.y + gravity.y), (acceleration.x + gravity.x), acceleration.z + gravity.z); - OSIPhone::get_singleton()->update_magnetometer(-magnetic.y, magnetic.x, magnetic.z); - OSIPhone::get_singleton()->update_gyroscope(-rotation.y, rotation.x, rotation.z); + OSIPhone::get_singleton()->update_gravity(-gravity.y, gravity.x, + gravity.z); + OSIPhone::get_singleton()->update_accelerometer( + -(acceleration.y + gravity.y), (acceleration.x + gravity.x), + acceleration.z + gravity.z); + OSIPhone::get_singleton()->update_magnetometer( + -magnetic.y, magnetic.x, magnetic.z); + OSIPhone::get_singleton()->update_gyroscope(-rotation.y, rotation.x, + rotation.z); }; break; case UIDeviceOrientationLandscapeRight: { - OSIPhone::get_singleton()->update_gravity(gravity.y, -gravity.x, gravity.z); - OSIPhone::get_singleton()->update_accelerometer((acceleration.y + gravity.y), -(acceleration.x + gravity.x), acceleration.z + gravity.z); - OSIPhone::get_singleton()->update_magnetometer(magnetic.y, -magnetic.x, magnetic.z); - OSIPhone::get_singleton()->update_gyroscope(rotation.y, -rotation.x, rotation.z); + OSIPhone::get_singleton()->update_gravity(gravity.y, -gravity.x, + gravity.z); + OSIPhone::get_singleton()->update_accelerometer( + (acceleration.y + gravity.y), -(acceleration.x + gravity.x), + acceleration.z + gravity.z); + OSIPhone::get_singleton()->update_magnetometer( + magnetic.y, -magnetic.x, magnetic.z); + OSIPhone::get_singleton()->update_gyroscope(rotation.y, -rotation.x, + rotation.z); }; break; case UIDeviceOrientationPortraitUpsideDown: { - OSIPhone::get_singleton()->update_gravity(-gravity.x, gravity.y, gravity.z); - OSIPhone::get_singleton()->update_accelerometer(-(acceleration.x + gravity.x), (acceleration.y + gravity.y), acceleration.z + gravity.z); - OSIPhone::get_singleton()->update_magnetometer(-magnetic.x, magnetic.y, magnetic.z); - OSIPhone::get_singleton()->update_gyroscope(-rotation.x, rotation.y, rotation.z); + OSIPhone::get_singleton()->update_gravity(-gravity.x, gravity.y, + gravity.z); + OSIPhone::get_singleton()->update_accelerometer( + -(acceleration.x + gravity.x), (acceleration.y + gravity.y), + acceleration.z + gravity.z); + OSIPhone::get_singleton()->update_magnetometer( + -magnetic.x, magnetic.y, magnetic.z); + OSIPhone::get_singleton()->update_gyroscope(-rotation.x, rotation.y, + rotation.z); }; break; default: { // assume portrait - OSIPhone::get_singleton()->update_gravity(gravity.x, gravity.y, gravity.z); - OSIPhone::get_singleton()->update_accelerometer(acceleration.x + gravity.x, acceleration.y + gravity.y, acceleration.z + gravity.z); - OSIPhone::get_singleton()->update_magnetometer(magnetic.x, magnetic.y, magnetic.z); - OSIPhone::get_singleton()->update_gyroscope(rotation.x, rotation.y, rotation.z); + OSIPhone::get_singleton()->update_gravity(gravity.x, gravity.y, + gravity.z); + OSIPhone::get_singleton()->update_accelerometer( + acceleration.x + gravity.x, acceleration.y + gravity.y, + acceleration.z + gravity.z); + OSIPhone::get_singleton()->update_magnetometer(magnetic.x, magnetic.y, + magnetic.z); + OSIPhone::get_singleton()->update_gyroscope(rotation.x, rotation.y, + rotation.z); }; break; }; } @@ -247,7 +569,8 @@ static int frame_count = 0; - (void)applicationDidReceiveMemoryWarning:(UIApplication *)application { printf("****************** did receive memory warning!\n"); - OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_OS_MEMORY_WARNING); + OS::get_singleton()->get_main_loop()->notification( + MainLoop::NOTIFICATION_OS_MEMORY_WARNING); }; - (void)applicationDidFinishLaunching:(UIApplication *)application { @@ -257,25 +580,29 @@ static int frame_count = 0; [application setStatusBarHidden:YES withAnimation:UIStatusBarAnimationNone]; // disable idle timer - //application.idleTimerDisabled = YES; + // application.idleTimerDisabled = YES; - //Create a full-screen window + // Create a full-screen window window = [[UIWindow alloc] initWithFrame:rect]; - //window.autoresizesSubviews = YES; - //[window setAutoresizingMask:UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleWidth]; + // window.autoresizesSubviews = YES; + //[window setAutoresizingMask:UIViewAutoresizingFlexibleWidth | + // UIViewAutoresizingFlexibleWidth]; - //Create the OpenGL ES view and add it to the window + // Create the OpenGL ES view and add it to the window GLView *glView = [[GLView alloc] initWithFrame:rect]; printf("glview is %p\n", glView); //[window addSubview:glView]; glView.delegate = self; - //glView.autoresizesSubviews = YES; - //[glView setAutoresizingMask:UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleWidth]; + // glView.autoresizesSubviews = YES; + //[glView setAutoresizingMask:UIViewAutoresizingFlexibleWidth | + // UIViewAutoresizingFlexibleWidth]; int backingWidth; int backingHeight; - glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_WIDTH_OES, &backingWidth); - glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_HEIGHT_OES, &backingHeight); + glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, + GL_RENDERBUFFER_WIDTH_OES, &backingWidth); + glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, + GL_RENDERBUFFER_HEIGHT_OES, &backingHeight); iphone_main(backingWidth, backingHeight, gargc, gargv); @@ -284,26 +611,30 @@ static int frame_count = 0; window.rootViewController = view_controller; _set_keep_screen_on(bool(GLOBAL_DEF("display/keep_screen_on", true)) ? YES : NO); - glView.useCADisplayLink = bool(GLOBAL_DEF("display.iOS/use_cadisplaylink", true)) ? YES : NO; + glView.useCADisplayLink = + bool(GLOBAL_DEF("display.iOS/use_cadisplaylink", true)) ? YES : NO; printf("cadisaplylink: %d", glView.useCADisplayLink); glView.animationInterval = 1.0 / kRenderingFrequency; [glView startAnimation]; - //Show the window + // Show the window [window makeKeyAndVisible]; - //Configure and start accelerometer + // Configure and start accelerometer if (!motionInitialised) { motionManager = [[CMMotionManager alloc] init]; if (motionManager.deviceMotionAvailable) { motionManager.deviceMotionUpdateInterval = 1.0 / 70.0; - [motionManager startDeviceMotionUpdatesUsingReferenceFrame:CMAttitudeReferenceFrameXMagneticNorthZVertical]; + [motionManager startDeviceMotionUpdatesUsingReferenceFrame: + CMAttitudeReferenceFrameXMagneticNorthZVertical]; motionInitialised = YES; }; }; - //OSIPhone::screen_width = rect.size.width - rect.origin.x; - //OSIPhone::screen_height = rect.size.height - rect.origin.y; + [self initGameControllers]; + + // OSIPhone::screen_width = rect.size.width - rect.origin.x; + // OSIPhone::screen_height = rect.size.height - rect.origin.y; mainViewController = view_controller; @@ -319,16 +650,22 @@ static int frame_count = 0; String adid = GLOBAL_DEF("mobileapptracker/advertiser_id", ""); String convkey = GLOBAL_DEF("mobileapptracker/conversion_key", ""); - NSString *advertiser_id = [NSString stringWithUTF8String:adid.utf8().get_data()]; - NSString *conversion_key = [NSString stringWithUTF8String:convkey.utf8().get_data()]; + NSString *advertiser_id = + [NSString stringWithUTF8String:adid.utf8().get_data()]; + NSString *conversion_key = + [NSString stringWithUTF8String:convkey.utf8().get_data()]; // Account Configuration info - must be set - [MobileAppTracker initializeWithMATAdvertiserId:advertiser_id MATConversionKey:conversion_key]; + [MobileAppTracker initializeWithMATAdvertiserId:advertiser_id + MATConversionKey:conversion_key]; // Used to pass us the IFA, enables highly accurate 1-to-1 attribution. // Required for many advertising networks. - [MobileAppTracker setAppleAdvertisingIdentifier:[[ASIdentifierManager sharedManager] advertisingIdentifier] - advertisingTrackingEnabled:[[ASIdentifierManager sharedManager] isAdvertisingTrackingEnabled]]; + [MobileAppTracker + setAppleAdvertisingIdentifier:[[ASIdentifierManager sharedManager] + advertisingIdentifier] + advertisingTrackingEnabled:[[ASIdentifierManager sharedManager] + isAdvertisingTrackingEnabled]]; #endif }; @@ -337,6 +674,8 @@ static int frame_count = 0; printf("********************* will terminate\n"); + [self deinitGameControllers]; + if (motionInitialised) { ///@TODO is this the right place to clean this up? [motionManager stopDeviceMotionUpdates]; @@ -353,7 +692,8 @@ static int frame_count = 0; ///@TODO maybe add pause motionManager? and where would we unpause it? if (OS::get_singleton()->get_main_loop()) - OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_WM_FOCUS_OUT); + OS::get_singleton()->get_main_loop()->notification( + MainLoop::NOTIFICATION_WM_FOCUS_OUT); [view_controller.view stopAnimation]; if (OS::get_singleton()->native_video_is_playing()) { @@ -363,14 +703,15 @@ static int frame_count = 0; - (void)applicationWillEnterForeground:(UIApplication *)application { printf("********************* did enter foreground\n"); - //OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_WM_FOCUS_IN); + // OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_WM_FOCUS_IN); [view_controller.view startAnimation]; } - (void)applicationWillResignActive:(UIApplication *)application { printf("********************* will resign active\n"); - //OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_WM_FOCUS_OUT); - [view_controller.view stopAnimation]; // FIXME: pause seems to be recommended elsewhere + // OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_WM_FOCUS_OUT); + [view_controller.view + stopAnimation]; // FIXME: pause seems to be recommended elsewhere } - (void)applicationDidBecomeActive:(UIApplication *)application { @@ -380,9 +721,11 @@ static int frame_count = 0; [MobileAppTracker measureSession]; #endif if (OS::get_singleton()->get_main_loop()) - OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_WM_FOCUS_IN); + OS::get_singleton()->get_main_loop()->notification( + MainLoop::NOTIFICATION_WM_FOCUS_IN); - [view_controller.view startAnimation]; // FIXME: resume seems to be recommended elsewhere + [view_controller.view + startAnimation]; // FIXME: resume seems to be recommended elsewhere if (OSIPhone::get_singleton()->native_video_is_playing()) { OSIPhone::get_singleton()->native_video_unpause(); }; @@ -397,14 +740,17 @@ static int frame_count = 0; } // For 4.2+ support -- (BOOL)application:(UIApplication *)application openURL:(NSURL *)url sourceApplication:(NSString *)sourceApplication annotation:(id)annotation { +- (BOOL)application:(UIApplication *)application + openURL:(NSURL *)url + sourceApplication:(NSString *)sourceApplication + annotation:(id)annotation { #ifdef MODULE_PARSE_ENABLED NSLog(@"Handling application openURL"); - return [[FBSDKApplicationDelegate sharedInstance] - application:application - openURL:url - sourceApplication:sourceApplication - annotation:annotation]; + return + [[FBSDKApplicationDelegate sharedInstance] application:application + openURL:url + sourceApplication:sourceApplication + annotation:annotation]; #endif #ifdef MODULE_FACEBOOKSCORER_IOS_ENABLED @@ -414,21 +760,25 @@ static int frame_count = 0; #endif } -- (void)application:(UIApplication *)application didRegisterForRemoteNotificationsWithDeviceToken:(NSData *)deviceToken { +- (void)application:(UIApplication *)application + didRegisterForRemoteNotificationsWithDeviceToken:(NSData *)deviceToken { #ifdef MODULE_PARSE_ENABLED // Store the deviceToken in the current installation and save it to Parse. PFInstallation *currentInstallation = [PFInstallation currentInstallation]; - //NSString* token = [[NSString alloc] initWithData:deviceToken encoding:NSUTF8StringEncoding]; + // NSString* token = [[NSString alloc] initWithData:deviceToken + // encoding:NSUTF8StringEncoding]; NSLog(@"Device Token : %@ ", deviceToken); [currentInstallation setDeviceTokenFromData:deviceToken]; [currentInstallation saveInBackground]; #endif } -- (void)application:(UIApplication *)application didReceiveRemoteNotification:(NSDictionary *)userInfo { +- (void)application:(UIApplication *)application + didReceiveRemoteNotification:(NSDictionary *)userInfo { #ifdef MODULE_PARSE_ENABLED [PFPush handlePush:userInfo]; - NSDictionary *aps = [userInfo objectForKey:UIApplicationLaunchOptionsRemoteNotificationKey]; + NSDictionary *aps = + [userInfo objectForKey:UIApplicationLaunchOptionsRemoteNotificationKey]; NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults]; NSLog(@"Push Notification Payload (app active) %@", aps); diff --git a/platform/iphone/os_iphone.cpp b/platform/iphone/os_iphone.cpp index bc25afabea..0a9d776421 100644 --- a/platform/iphone/os_iphone.cpp +++ b/platform/iphone/os_iphone.cpp @@ -357,6 +357,22 @@ void OSIPhone::update_gyroscope(float p_x, float p_y, float p_z) { input->set_gyroscope(Vector3(p_x, p_y, p_z)); }; +int OSIPhone::get_unused_joy_id() { + return input->get_unused_joy_id(); +}; + +void OSIPhone::joy_connection_changed(int p_idx, bool p_connected, String p_name) { + input->joy_connection_changed(p_idx, p_connected, p_name); +}; + +void OSIPhone::joy_button(int p_device, int p_button, bool p_pressed) { + input->joy_button(p_device, p_button, p_pressed); +}; + +void OSIPhone::joy_axis(int p_device, int p_axis, const InputDefault::JoyAxis &p_value) { + input->joy_axis(p_device, p_axis, p_value); +}; + void OSIPhone::delete_main_loop() { if (main_loop) { diff --git a/platform/iphone/os_iphone.h b/platform/iphone/os_iphone.h index 754dea073f..209bf00788 100644 --- a/platform/iphone/os_iphone.h +++ b/platform/iphone/os_iphone.h @@ -145,6 +145,11 @@ public: void update_magnetometer(float p_x, float p_y, float p_z); void update_gyroscope(float p_x, float p_y, float p_z); + int get_unused_joy_id(); + void joy_connection_changed(int p_idx, bool p_connected, String p_name); + void joy_button(int p_device, int p_button, bool p_pressed); + void joy_axis(int p_device, int p_axis, const InputDefault::JoyAxis &p_value); + static OSIPhone *get_singleton(); virtual void set_mouse_show(bool p_show); |