diff options
author | bruvzg <7645683+bruvzg@users.noreply.github.com> | 2017-07-26 16:29:48 +0300 |
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committer | bruvzg <7645683+bruvzg@users.noreply.github.com> | 2017-07-26 16:29:48 +0300 |
commit | 1c1565d0f933762da9078547a266e9c33c63a9cf (patch) | |
tree | 264ccb1a9c9972fbfc41272c120972819629b841 /platform | |
parent | ccb17c2b279ec0dc6160f8d01d381b05e4c81fd3 (diff) |
Improved macOS window resizing behaviour.
Diffstat (limited to 'platform')
-rw-r--r-- | platform/osx/os_osx.mm | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/platform/osx/os_osx.mm b/platform/osx/os_osx.mm index 82c1313326..92289a266d 100644 --- a/platform/osx/os_osx.mm +++ b/platform/osx/os_osx.mm @@ -161,6 +161,12 @@ static bool mouse_down_control = false; OS_OSX::singleton->window_size.width = fbRect.size.width * OS_OSX::singleton->display_scale; OS_OSX::singleton->window_size.height = fbRect.size.height * OS_OSX::singleton->display_scale; + if (OS_OSX::singleton->main_loop) { + Main::force_redraw(); + //Event retrieval blocks until resize is over. Call Main::iteration() directly. + Main::iteration(); + } + /* _GodotInputFramebufferSize(window, fbRect.size.width, fbRect.size.height); _GodotInputWindowSize(window, contentRect.size.width, contentRect.size.height); |