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authorbruvzg <7645683+bruvzg@users.noreply.github.com>2017-07-26 16:29:48 +0300
committerbruvzg <7645683+bruvzg@users.noreply.github.com>2017-07-26 16:29:48 +0300
commit1c1565d0f933762da9078547a266e9c33c63a9cf (patch)
tree264ccb1a9c9972fbfc41272c120972819629b841 /platform
parentccb17c2b279ec0dc6160f8d01d381b05e4c81fd3 (diff)
Improved macOS window resizing behaviour.
Diffstat (limited to 'platform')
-rw-r--r--platform/osx/os_osx.mm6
1 files changed, 6 insertions, 0 deletions
diff --git a/platform/osx/os_osx.mm b/platform/osx/os_osx.mm
index 82c1313326..92289a266d 100644
--- a/platform/osx/os_osx.mm
+++ b/platform/osx/os_osx.mm
@@ -161,6 +161,12 @@ static bool mouse_down_control = false;
OS_OSX::singleton->window_size.width = fbRect.size.width * OS_OSX::singleton->display_scale;
OS_OSX::singleton->window_size.height = fbRect.size.height * OS_OSX::singleton->display_scale;
+ if (OS_OSX::singleton->main_loop) {
+ Main::force_redraw();
+ //Event retrieval blocks until resize is over. Call Main::iteration() directly.
+ Main::iteration();
+ }
+
/*
_GodotInputFramebufferSize(window, fbRect.size.width, fbRect.size.height);
_GodotInputWindowSize(window, contentRect.size.width, contentRect.size.height);