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authorRĂ©mi Verschelde <rverschelde@gmail.com>2017-05-20 09:51:12 +0200
committerGitHub <noreply@github.com>2017-05-20 09:51:12 +0200
commit161bc31c53f2ddb9ba1fcc834e39d05e027edee6 (patch)
tree4ada55ea40a22ba3e59130b98acd24e464e88d02 /platform
parentc19902f753c90971f3709a2fab530dc017816669 (diff)
parent63db9a4beed079ceb782da5ef46e943fd683cc45 (diff)
Merge pull request #8841 from BastiaanOlij/osx_cleanup_old_classes
Removing unused files and old GLFW comments on OSX
Diffstat (limited to 'platform')
-rw-r--r--platform/osx/SCsub1
-rw-r--r--platform/osx/context_gl_osx.cpp103
-rw-r--r--platform/osx/context_gl_osx.h64
-rw-r--r--platform/osx/godot_osx.h38
-rw-r--r--platform/osx/godot_osx.mm208
-rw-r--r--platform/osx/os_osx.mm106
6 files changed, 2 insertions, 518 deletions
diff --git a/platform/osx/SCsub b/platform/osx/SCsub
index 1427c2e00d..27117c2e8d 100644
--- a/platform/osx/SCsub
+++ b/platform/osx/SCsub
@@ -7,7 +7,6 @@ files = [
'godot_main_osx.mm',
'audio_driver_osx.cpp',
'sem_osx.cpp',
- # 'context_gl_osx.cpp',
'dir_access_osx.mm',
'joypad_osx.cpp',
'power_osx.cpp',
diff --git a/platform/osx/context_gl_osx.cpp b/platform/osx/context_gl_osx.cpp
deleted file mode 100644
index 1377d829b0..0000000000
--- a/platform/osx/context_gl_osx.cpp
+++ /dev/null
@@ -1,103 +0,0 @@
-/*************************************************************************/
-/* context_gl_osx.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* http://www.godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#include "context_gl_osx.h"
-
-#ifdef OSX_ENABLED
-#if defined(OPENGL_ENABLED) || defined(LEGACYGL_ENABLED)
-#include <stdio.h>
-#include <stdlib.h>
-#include <unistd.h>
-
-#define GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091
-#define GLX_CONTEXT_MINOR_VERSION_ARB 0x2092
-
-void ContextGL_OSX::release_current() {
-
- aglSetCurrentContext(context);
-}
-
-void ContextGL_OSX::make_current() {
-
- aglSetCurrentContext(NULL);
-}
-void ContextGL_OSX::swap_buffers() {
-
- aglSwapBuffers(context);
-}
-
-Error ContextGL_OSX::initialize() {
-
- if ((Ptr)kUnresolvedCFragSymbolAddress == (Ptr)aglChoosePixelFormat)
- return FAILED;
-
- GLint attributes[] = { AGL_RGBA,
- AGL_DOUBLEBUFFER,
- AGL_DEPTH_SIZE, 32,
- AGL_NO_RECOVERY,
- AGL_NONE,
- AGL_NONE };
-
- AGLPixelFormat format = NULL;
-
- format = aglChoosePixelFormat(NULL, 0, attributes);
-
- if (!format)
- return FAILED;
-
- context = aglCreateContext(format, 0);
-
- if (!context)
- return FAILED;
-
- aglDestroyPixelFormat(format);
-
- aglSetWindowRef(context, window);
-
- GLint swapInterval = 1;
- aglSetInteger(context, AGL_SWAP_INTERVAL, &swapInterval);
-
- aglSetCurrentContext(context);
-
- return OK;
-}
-
-ContextGL_OSX::ContextGL_OSX(WindowRef p_window) {
-
- window = p_window;
-}
-
-ContextGL_OSX::~ContextGL_OSX() {
-
- if (context)
- aglDestroyContext(context);
-}
-
-#endif
-#endif
diff --git a/platform/osx/context_gl_osx.h b/platform/osx/context_gl_osx.h
deleted file mode 100644
index d0e2a2c0d3..0000000000
--- a/platform/osx/context_gl_osx.h
+++ /dev/null
@@ -1,64 +0,0 @@
-/*************************************************************************/
-/* context_gl_osx.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* http://www.godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#ifndef CONTEXT_GL_OSX_H
-#define CONTEXT_GL_OSX_H
-
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
-#ifdef OSX_ENABLED
-
-#if defined(OPENGL_ENABLED) || defined(LEGACYGL_ENABLED)
-
-#include "drivers/gl_context/context_gl.h"
-#include "os/os.h"
-#include <AGL/agl.h>
-#include <Carbon/Carbon.h>
-
-class ContextGL_OSX : public ContextGL {
-
- AGLContext context;
- WindowRef window;
-
-public:
- virtual void release_current();
- virtual void make_current();
- virtual void swap_buffers();
-
- virtual Error initialize();
-
- ContextGL_OSX(WindowRef window);
- ~ContextGL_OSX();
-};
-
-#endif
-
-#endif
-#endif
diff --git a/platform/osx/godot_osx.h b/platform/osx/godot_osx.h
deleted file mode 100644
index 48784ab7d5..0000000000
--- a/platform/osx/godot_osx.h
+++ /dev/null
@@ -1,38 +0,0 @@
-/*************************************************************************/
-/* godot_osx.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* http://www.godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#ifndef GODOT_OSX_H
-#define GODOT_OSX_H
-
-#import <Cocoa/Cocoa.h>
-
-@interface GodotMain : NSObject
-@end
-
-#endif
diff --git a/platform/osx/godot_osx.mm b/platform/osx/godot_osx.mm
deleted file mode 100644
index 626406ad1d..0000000000
--- a/platform/osx/godot_osx.mm
+++ /dev/null
@@ -1,208 +0,0 @@
-/*************************************************************************/
-/* godot_osx.mm */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* http://www.godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#include "godot_osx.h"
-
-#include <sys/param.h> /* for MAXPATHLEN */
-#include <unistd.h>
-
-/* For some reaon, Apple removed setAppleMenu from the headers in 10.4,
- but the method still is there and works. To avoid warnings, we declare
- it ourselves here. */
-@interface NSApplication ()
-- (void)setAppleMenu:(NSMenu *)menu;
-@end
-
-static int global_argc;
-static char **global_argv;
-static BOOL gCalledAppMainline = FALSE;
-
-static NSString *getApplicationName(void) {
- const NSDictionary *dict;
- NSString *appName = 0;
-
- /* Determine the application name */
- dict = (const NSDictionary *)CFBundleGetInfoDictionary(CFBundleGetMainBundle());
- if (dict)
- appName = [dict objectForKey:@"CFBundleName"];
-
- if (![appName length])
- appName = [[NSProcessInfo processInfo] processName];
-
- return appName;
-}
-
-/* The main class of the application, the application's delegate */
-@implementation GodotMain
-
-static void setApplicationMenu(void) {
- /* warning: this code is very odd */
- NSMenu *appleMenu;
- NSMenuItem *menuItem;
- NSString *title;
- NSString *appName;
-
- appName = getApplicationName();
- appleMenu = [[NSMenu alloc] initWithTitle:@""];
-
- /* Add menu items */
- title = [@"About " stringByAppendingString:appName];
- [appleMenu addItemWithTitle:title action:@selector(orderFrontStandardAboutPanel:) keyEquivalent:@""];
-
- [appleMenu addItem:[NSMenuItem separatorItem]];
-
- title = [@"Hide " stringByAppendingString:appName];
- [appleMenu addItemWithTitle:title action:@selector(hide:) keyEquivalent:@"h"];
-
- menuItem = (NSMenuItem *)[appleMenu addItemWithTitle:@"Hide Others" action:@selector(hideOtherApplications:) keyEquivalent:@"h"];
- [menuItem setKeyEquivalentModifierMask:(NSAlternateKeyMask | NSCommandKeyMask)];
-
- [appleMenu addItemWithTitle:@"Show All" action:@selector(unhideAllApplications:) keyEquivalent:@""];
-
- [appleMenu addItem:[NSMenuItem separatorItem]];
-
- title = [@"Quit " stringByAppendingString:appName];
- [appleMenu addItemWithTitle:title action:@selector(terminate:) keyEquivalent:@"q"];
-
- /* Put menu into the menubar */
- menuItem = [[NSMenuItem alloc] initWithTitle:@"" action:nil keyEquivalent:@""];
- [menuItem setSubmenu:appleMenu];
- [[NSApp mainMenu] addItem:menuItem];
-
- /* Tell the application object that this is now the application menu */
- [NSApp setAppleMenu:appleMenu];
-
- /* Finally give up our references to the objects */
- [appleMenu release];
- [menuItem release];
-}
-
-/* Create a window menu */
-static void setupWindowMenu(void) {
- NSMenu *windowMenu;
- NSMenuItem *windowMenuItem;
- NSMenuItem *menuItem;
-
- windowMenu = [[NSMenu alloc] initWithTitle:@"Window"];
-
- /* "Minimize" item */
- menuItem = [[NSMenuItem alloc] initWithTitle:@"Minimize" action:@selector(performMiniaturize:) keyEquivalent:@"m"];
- [windowMenu addItem:menuItem];
- [menuItem release];
-
- /* Put menu into the menubar */
- windowMenuItem = [[NSMenuItem alloc] initWithTitle:@"Window" action:nil keyEquivalent:@""];
- [windowMenuItem setSubmenu:windowMenu];
- [[NSApp mainMenu] addItem:windowMenuItem];
-
- /* Tell the application object that this is now the window menu */
- [NSApp setWindowsMenu:windowMenu];
-
- /* Finally give up our references to the objects */
- [windowMenu release];
- [windowMenuItem release];
-}
-
-/* Replacement for NSApplicationMain */
-static void CustomApplicationMain(int argc, char **argv) {
- NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
- GodotMain *main;
-
- /* Ensure the application object is initialised */
- [NSApplication sharedApplication];
-
- /* Set up the menubar */
- [NSApp setMainMenu:[[NSMenu alloc] init]];
- setApplicationMenu();
- setupWindowMenu();
-
- main = [[main alloc] init];
- [NSApp setDelegate:main];
-
- /* Start the main event loop */
- [NSApp run];
-
- [main release];
- [pool release];
-}
-
-extern int godot_main(int argc, char **argv);
-
-/* Called when the internal event loop has just started running */
-- (void)applicationDidFinishLaunching:(NSNotification *)note {
- int status;
-
- /* Hand off to main application code */
- gCalledAppMainline = TRUE;
-
- int ret = godot_main(global_argc, global_argv);
-
- exit(ret);
-}
-@end
-
-#ifdef main
-#undef main
-#endif
-
-int main(int argc, char **argv) {
- /* Copy the arguments into a global variable */
- /* This is passed if we are launched by double-clicking */
- if (argc >= 2 && strncmp(argv[1], "-psn", 4) == 0) {
- global_argv = (char **)malloc(sizeof(char *) * 2);
- global_argv[0] = argv[0];
- global_argv[1] = NULL;
- global_argc = 1;
-
- // chdir to binary's dir when launched from finder
- int len = strlen(global_argv[0]);
-
- while (len--) {
- if (global_argv[0][len] == '/') break;
- }
-
- if (len >= 0) {
- char *path = (char *)malloc(len + 1);
- memcpy(path, global_argv[0], len);
- path[len] = 0;
- printf("Path: %s\n", path);
- chdir(path);
- }
-
- } else {
- int i;
- global_argc = argc;
- global_argv = (char **)malloc(sizeof(char *) * (argc + 1));
- for (i = 0; i <= argc; i++)
- global_argv[i] = argv[i];
- }
-
- CustomApplicationMain(argc, argv);
- return 0;
-}
diff --git a/platform/osx/os_osx.mm b/platform/osx/os_osx.mm
index 065506c612..d6647fc1d2 100644
--- a/platform/osx/os_osx.mm
+++ b/platform/osx/os_osx.mm
@@ -53,35 +53,6 @@
#include <sys/types.h>
#include <unistd.h>
-//uses portions of glfw
-
-//========================================================================
-// GLFW 3.0 - www.glfw.org
-//------------------------------------------------------------------------
-// Copyright (c) 2002-2006 Marcus Geelnard
-// Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
-//
-// This software is provided 'as-is', without any express or implied
-// warranty. In no event will the authors be held liable for any damages
-// arising from the use of this software.
-//
-// Permission is granted to anyone to use this software for any purpose,
-// including commercial applications, and to alter it and redistribute it
-// freely, subject to the following restrictions:
-//
-// 1. The origin of this software must not be misrepresented; you must not
-// claim that you wrote the original software. If you use this software
-// in a product, an acknowledgment in the product documentation would
-// be appreciated but is not required.
-//
-// 2. Altered source versions must be plainly marked as such, and must not
-// be misrepresented as being the original software.
-//
-// 3. This notice may not be removed or altered from any source
-// distribution.
-//
-//========================================================================
-
static NSRect convertRectToBacking(NSRect contentRect) {
#if MAC_OS_X_VERSION_MAX_ALLOWED >= 1070
@@ -249,14 +220,7 @@ static int button_mask = 0;
+ (void)initialize {
if (self == [GodotContentView class]) {
- /*
- if (_glfw.ns.cursor == nil) {
- NSImage* data = [[NSImage alloc] initWithSize:NSMakeSize(1, 1)];
- _glfw.ns.cursor = [[NSCursor alloc] initWithImage:data
- hotSpot:NSZeroPoint];
- [data release];
- }
-*/
+ // nothing left to do here at the moment..
}
}
@@ -336,13 +300,6 @@ static int button_mask = 0;
ev.mouse_button.doubleclick = [event clickCount] == 2;
ev.mouse_button.mod = translateFlags([event modifierFlags]);
OS_OSX::singleton->push_input(ev);
-
- /*
- _glfwInputMouseClick(window,
- GLFW_MOUSE_BUTTON_LEFT,
- GLFW_PRESS,
- translateFlags([event modifierFlags]));
-*/
}
- (void)mouseDragged:(NSEvent *)event {
@@ -363,13 +320,6 @@ static int button_mask = 0;
ev.mouse_button.button_mask = button_mask;
ev.mouse_button.mod = translateFlags([event modifierFlags]);
OS_OSX::singleton->push_input(ev);
-
- /*
- _glfwInputMouseClick(window,
- GLFW_MOUSE_BUTTON_LEFT,
- GLFW_RELEASE,
- translateFlags([event modifierFlags]));
-*/
}
- (void)mouseMoved:(NSEvent *)event {
@@ -393,17 +343,6 @@ static int button_mask = 0;
OS_OSX::singleton->input->set_mouse_position(Point2(mouse_x, mouse_y));
OS_OSX::singleton->push_input(ev);
-
- /*
- if (window->cursorMode == GLFW_CURSOR_DISABLED)
- _glfwInputCursorMotion(window, [event deltaX], [event deltaY]);
- else {
- const NSRect contentRect = [window->ns.view frame];
- const NSPoint p = [event locationInWindow];
-
- _glfwInputCursorMotion(window, p.x, contentRect.size.height - p.y);
- }
-*/
}
- (void)rightMouseDown:(NSEvent *)event {
@@ -420,13 +359,6 @@ static int button_mask = 0;
ev.mouse_button.button_mask = button_mask;
ev.mouse_button.mod = translateFlags([event modifierFlags]);
OS_OSX::singleton->push_input(ev);
-
- /*
- _glfwInputMouseClick(window,
- GLFW_MOUSE_BUTTON_RIGHT,
- GLFW_PRESS,
- translateFlags([event modifierFlags]));
-*/
}
- (void)rightMouseDragged:(NSEvent *)event {
@@ -447,13 +379,6 @@ static int button_mask = 0;
ev.mouse_button.button_mask = button_mask;
ev.mouse_button.mod = translateFlags([event modifierFlags]);
OS_OSX::singleton->push_input(ev);
-
- /*
- _glfwInputMouseClick(window,
- GLFW_MOUSE_BUTTON_RIGHT,
- GLFW_RELEASE,
- translateFlags([event modifierFlags]));
-*/
}
- (void)otherMouseDown:(NSEvent *)event {
@@ -473,13 +398,6 @@ static int button_mask = 0;
ev.mouse_button.button_mask = button_mask;
ev.mouse_button.mod = translateFlags([event modifierFlags]);
OS_OSX::singleton->push_input(ev);
-
- /*
- _glfwInputMouseClick(window,
- (int) [event buttonNumber],
- GLFW_PRESS,
- translateFlags([event modifierFlags]));
-*/
}
- (void)otherMouseDragged:(NSEvent *)event {
@@ -503,13 +421,6 @@ static int button_mask = 0;
ev.mouse_button.button_mask = button_mask;
ev.mouse_button.mod = translateFlags([event modifierFlags]);
OS_OSX::singleton->push_input(ev);
-
- /*
- _glfwInputMouseClick(window,
- (int) [event buttonNumber],
- GLFW_RELEASE,
- translateFlags([event modifierFlags]));
-*/
}
- (void)mouseExited:(NSEvent *)event {
@@ -520,11 +431,9 @@ static int button_mask = 0;
OS_OSX::singleton->main_loop->notification(MainLoop::NOTIFICATION_WM_MOUSE_EXIT);
if (OS_OSX::singleton->input)
OS_OSX::singleton->input->set_mouse_in_window(false);
- //_glfwInputCursorEnter(window, GL_FALSE);
}
- (void)mouseEntered:(NSEvent *)event {
- //_glfwInputCursorEnter(window, GL_TRUE);
if (!OS_OSX::singleton)
return;
if (OS_OSX::singleton->main_loop && OS_OSX::singleton->mouse_mode != OS::MOUSE_MODE_CAPTURED)
@@ -534,12 +443,7 @@ static int button_mask = 0;
}
- (void)viewDidChangeBackingProperties {
- /*
- const NSRect contentRect = [window->ns.view frame];
- const NSRect fbRect = convertRectToBacking(window, contentRect);
-
- _glfwInputFramebufferSize(window, fbRect.size.width, fbRect.size.height);
-*/
+ // nothing left to do here
}
- (void)updateTrackingAreas {
@@ -780,12 +684,6 @@ static int translateKey(unsigned int key) {
ev.key.mod = translateFlags([event modifierFlags]);
ev.key.scancode = latin_keyboard_keycode_convert(translateKey([event keyCode]));
OS_OSX::singleton->push_input(ev);
-
- /*
- const int key = translateKey([event keyCode]);
- const int mods = translateFlags([event modifierFlags]);
- _glfwInputKey(window, key, [event keyCode], GLFW_RELEASE, mods);
-*/
}
inline void sendScrollEvent(int button, double factor) {