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authorFredia Huya-Kouadio <fhuya@meta.com>2022-10-22 07:30:46 -0700
committerFredia Huya-Kouadio <fhuya@meta.com>2022-10-22 07:30:46 -0700
commit13e4770b97d0e6343556676dddb1b97d09d8bbdf (patch)
treefdc45faed424d118c3655e88726fa7c4f4f83505 /platform
parent276ab5be07752582b4341c33fb8f53a7887af87a (diff)
Add double_tap attribute to InputEventScreenTouch
This provides parity with the `InputEventMouseButton` allowing for proper conversion between the two events.
Diffstat (limited to 'platform')
-rw-r--r--platform/android/android_input_handler.cpp9
-rw-r--r--platform/android/android_input_handler.h4
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/GodotLib.java2
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/input/GodotGestureHandler.kt25
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/input/GodotInputHandler.java26
-rw-r--r--platform/android/java_godot_lib_jni.cpp4
-rw-r--r--platform/android/java_godot_lib_jni.h2
-rw-r--r--platform/ios/display_server_ios.mm1
8 files changed, 31 insertions, 42 deletions
diff --git a/platform/android/android_input_handler.cpp b/platform/android/android_input_handler.cpp
index 454bcd2eda..c0b098cd7f 100644
--- a/platform/android/android_input_handler.cpp
+++ b/platform/android/android_input_handler.cpp
@@ -118,7 +118,7 @@ void AndroidInputHandler::process_key_event(int p_keycode, int p_physical_keycod
Input::get_singleton()->parse_input_event(ev);
}
-void AndroidInputHandler::_parse_all_touch(bool p_pressed) {
+void AndroidInputHandler::_parse_all_touch(bool p_pressed, bool p_double_tap) {
if (touch.size()) {
//end all if exist
for (int i = 0; i < touch.size(); i++) {
@@ -127,17 +127,18 @@ void AndroidInputHandler::_parse_all_touch(bool p_pressed) {
ev->set_index(touch[i].id);
ev->set_pressed(p_pressed);
ev->set_position(touch[i].pos);
+ ev->set_double_tap(p_double_tap);
Input::get_singleton()->parse_input_event(ev);
}
}
}
void AndroidInputHandler::_release_all_touch() {
- _parse_all_touch(false);
+ _parse_all_touch(false, false);
touch.clear();
}
-void AndroidInputHandler::process_touch_event(int p_event, int p_pointer, const Vector<TouchPos> &p_points) {
+void AndroidInputHandler::process_touch_event(int p_event, int p_pointer, const Vector<TouchPos> &p_points, bool p_double_tap) {
switch (p_event) {
case AMOTION_EVENT_ACTION_DOWN: { //gesture begin
// Release any remaining touches or mouse event
@@ -151,7 +152,7 @@ void AndroidInputHandler::process_touch_event(int p_event, int p_pointer, const
}
//send touch
- _parse_all_touch(true);
+ _parse_all_touch(true, p_double_tap);
} break;
case AMOTION_EVENT_ACTION_MOVE: { //motion
diff --git a/platform/android/android_input_handler.h b/platform/android/android_input_handler.h
index 88490f0407..4da8a910c0 100644
--- a/platform/android/android_input_handler.h
+++ b/platform/android/android_input_handler.h
@@ -87,13 +87,13 @@ private:
void _release_mouse_event_info(bool p_source_mouse_relative = false);
- void _parse_all_touch(bool p_pressed);
+ void _parse_all_touch(bool p_pressed, bool p_double_tap);
void _release_all_touch();
public:
void process_mouse_event(int p_event_action, int p_event_android_buttons_mask, Point2 p_event_pos, Vector2 p_delta, bool p_double_click, bool p_source_mouse_relative);
- void process_touch_event(int p_event, int p_pointer, const Vector<TouchPos> &p_points);
+ void process_touch_event(int p_event, int p_pointer, const Vector<TouchPos> &p_points, bool p_double_tap);
void process_magnify(Point2 p_pos, float p_factor);
void process_pan(Point2 p_pos, Vector2 p_delta);
void process_joy_event(JoypadEvent p_event);
diff --git a/platform/android/java/lib/src/org/godotengine/godot/GodotLib.java b/platform/android/java/lib/src/org/godotengine/godot/GodotLib.java
index 26aad867b1..33896ecb95 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/GodotLib.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/GodotLib.java
@@ -110,7 +110,7 @@ public class GodotLib {
/**
* Forward touch events.
*/
- public static native void dispatchTouchEvent(int event, int pointer, int pointerCount, float[] positions);
+ public static native void dispatchTouchEvent(int event, int pointer, int pointerCount, float[] positions, boolean doubleTap);
/**
* Dispatch mouse events
diff --git a/platform/android/java/lib/src/org/godotengine/godot/input/GodotGestureHandler.kt b/platform/android/java/lib/src/org/godotengine/godot/input/GodotGestureHandler.kt
index 9715c31fc1..a7a57621de 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/input/GodotGestureHandler.kt
+++ b/platform/android/java/lib/src/org/godotengine/godot/input/GodotGestureHandler.kt
@@ -55,18 +55,15 @@ internal class GodotGestureHandler : SimpleOnGestureListener(), OnScaleGestureLi
*/
var panningAndScalingEnabled = false
- private var doubleTapInProgress = false
+ private var nextDownIsDoubleTap = false
private var dragInProgress = false
private var scaleInProgress = false
private var contextClickInProgress = false
private var pointerCaptureInProgress = false
override fun onDown(event: MotionEvent): Boolean {
- // Don't send / register a down event while we're in the middle of a double-tap
- if (!doubleTapInProgress) {
- // Send the down event
- GodotInputHandler.handleMotionEvent(event)
- }
+ GodotInputHandler.handleMotionEvent(event.source, MotionEvent.ACTION_DOWN, event.buttonState, event.x, event.y, nextDownIsDoubleTap)
+ nextDownIsDoubleTap = false
return true
}
@@ -209,24 +206,14 @@ internal class GodotGestureHandler : SimpleOnGestureListener(), OnScaleGestureLi
override fun onDoubleTapEvent(event: MotionEvent): Boolean {
if (event.actionMasked == MotionEvent.ACTION_UP) {
- doubleTapInProgress = false
+ nextDownIsDoubleTap = false
+ GodotInputHandler.handleMotionEvent(event)
}
return true
}
override fun onDoubleTap(event: MotionEvent): Boolean {
- doubleTapInProgress = true
- val x = event.x
- val y = event.y
- val buttonMask =
- if (GodotInputHandler.isMouseEvent(event)) {
- event.buttonState
- } else {
- MotionEvent.BUTTON_PRIMARY
- }
- GodotInputHandler.handleMouseEvent(MotionEvent.ACTION_DOWN, buttonMask, x, y, true)
- GodotInputHandler.handleMouseEvent(MotionEvent.ACTION_UP, 0, x, y, false)
-
+ nextDownIsDoubleTap = true
return true
}
diff --git a/platform/android/java/lib/src/org/godotengine/godot/input/GodotInputHandler.java b/platform/android/java/lib/src/org/godotengine/godot/input/GodotInputHandler.java
index 03cb8034fa..d2f3c5aed2 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/input/GodotInputHandler.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/input/GodotInputHandler.java
@@ -438,15 +438,19 @@ public class GodotInputHandler implements InputManager.InputDeviceListener {
}
static boolean handleMotionEvent(int eventSource, int eventAction, int buttonsMask, float x, float y) {
- return handleMotionEvent(eventSource, eventAction, buttonsMask, x, y, 0, 0);
+ return handleMotionEvent(eventSource, eventAction, buttonsMask, x, y, false);
}
- static boolean handleMotionEvent(int eventSource, int eventAction, int buttonsMask, float x, float y, float deltaX, float deltaY) {
+ static boolean handleMotionEvent(int eventSource, int eventAction, int buttonsMask, float x, float y, boolean doubleTap) {
+ return handleMotionEvent(eventSource, eventAction, buttonsMask, x, y, 0, 0, doubleTap);
+ }
+
+ static boolean handleMotionEvent(int eventSource, int eventAction, int buttonsMask, float x, float y, float deltaX, float deltaY, boolean doubleTap) {
if (isMouseEvent(eventSource)) {
- return handleMouseEvent(eventAction, buttonsMask, x, y, deltaX, deltaY, false, false);
+ return handleMouseEvent(eventAction, buttonsMask, x, y, deltaX, deltaY, doubleTap, false);
}
- return handleTouchEvent(eventAction, x, y);
+ return handleTouchEvent(eventAction, x, y, doubleTap);
}
static boolean handleMouseEvent(final MotionEvent event) {
@@ -468,10 +472,6 @@ public class GodotInputHandler implements InputManager.InputDeviceListener {
return handleMouseEvent(eventAction, buttonsMask, x, y, 0, 0, false, false);
}
- static boolean handleMouseEvent(int eventAction, int buttonsMask, float x, float y, boolean doubleClick) {
- return handleMouseEvent(eventAction, buttonsMask, x, y, 0, 0, doubleClick, false);
- }
-
static boolean handleMouseEvent(int eventAction, int buttonsMask, float x, float y, float deltaX, float deltaY, boolean doubleClick, boolean sourceMouseRelative) {
switch (eventAction) {
case MotionEvent.ACTION_CANCEL:
@@ -508,14 +508,14 @@ public class GodotInputHandler implements InputManager.InputDeviceListener {
final int action = event.getActionMasked();
final int actionPointerId = event.getPointerId(event.getActionIndex());
- return handleTouchEvent(action, actionPointerId, pointerCount, positions);
+ return handleTouchEvent(action, actionPointerId, pointerCount, positions, false);
}
- static boolean handleTouchEvent(int eventAction, float x, float y) {
- return handleTouchEvent(eventAction, 0, 1, new float[] { 0, x, y });
+ static boolean handleTouchEvent(int eventAction, float x, float y, boolean doubleTap) {
+ return handleTouchEvent(eventAction, 0, 1, new float[] { 0, x, y }, doubleTap);
}
- static boolean handleTouchEvent(int eventAction, int actionPointerId, int pointerCount, float[] positions) {
+ static boolean handleTouchEvent(int eventAction, int actionPointerId, int pointerCount, float[] positions, boolean doubleTap) {
switch (eventAction) {
case MotionEvent.ACTION_DOWN:
case MotionEvent.ACTION_CANCEL:
@@ -523,7 +523,7 @@ public class GodotInputHandler implements InputManager.InputDeviceListener {
case MotionEvent.ACTION_MOVE:
case MotionEvent.ACTION_POINTER_UP:
case MotionEvent.ACTION_POINTER_DOWN: {
- GodotLib.dispatchTouchEvent(eventAction, actionPointerId, pointerCount, positions);
+ GodotLib.dispatchTouchEvent(eventAction, actionPointerId, pointerCount, positions, doubleTap);
return true;
}
}
diff --git a/platform/android/java_godot_lib_jni.cpp b/platform/android/java_godot_lib_jni.cpp
index 04b69d5b86..5bf550a2b8 100644
--- a/platform/android/java_godot_lib_jni.cpp
+++ b/platform/android/java_godot_lib_jni.cpp
@@ -265,7 +265,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_dispatchMouseEvent(JN
}
// Called on the UI thread
-JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_dispatchTouchEvent(JNIEnv *env, jclass clazz, jint ev, jint pointer, jint pointer_count, jfloatArray position) {
+JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_dispatchTouchEvent(JNIEnv *env, jclass clazz, jint ev, jint pointer, jint pointer_count, jfloatArray position, jboolean p_double_tap) {
if (step.get() <= 0) {
return;
}
@@ -280,7 +280,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_dispatchTouchEvent(JN
points.push_back(tp);
}
- input_handler->process_touch_event(ev, pointer, points);
+ input_handler->process_touch_event(ev, pointer, points, p_double_tap);
}
// Called on the UI thread
diff --git a/platform/android/java_godot_lib_jni.h b/platform/android/java_godot_lib_jni.h
index 09fed15690..f3f2646bfb 100644
--- a/platform/android/java_godot_lib_jni.h
+++ b/platform/android/java_godot_lib_jni.h
@@ -46,7 +46,7 @@ JNIEXPORT jboolean JNICALL Java_org_godotengine_godot_GodotLib_step(JNIEnv *env,
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_ttsCallback(JNIEnv *env, jclass clazz, jint event, jint id, jint pos);
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_back(JNIEnv *env, jclass clazz);
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_dispatchMouseEvent(JNIEnv *env, jclass clazz, jint p_event_type, jint p_button_mask, jfloat p_x, jfloat p_y, jfloat p_delta_x, jfloat p_delta_y, jboolean p_double_click, jboolean p_source_mouse_relative);
-JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_dispatchTouchEvent(JNIEnv *env, jclass clazz, jint ev, jint pointer, jint pointer_count, jfloatArray positions);
+JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_dispatchTouchEvent(JNIEnv *env, jclass clazz, jint ev, jint pointer, jint pointer_count, jfloatArray positions, jboolean p_double_tap);
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_magnify(JNIEnv *env, jclass clazz, jfloat p_x, jfloat p_y, jfloat p_factor);
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_pan(JNIEnv *env, jclass clazz, jfloat p_x, jfloat p_y, jfloat p_delta_x, jfloat p_delta_y);
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_key(JNIEnv *env, jclass clazz, jint p_keycode, jint p_physical_keycode, jint p_unicode, jboolean p_pressed);
diff --git a/platform/ios/display_server_ios.mm b/platform/ios/display_server_ios.mm
index d3a0f38463..cf0fae4997 100644
--- a/platform/ios/display_server_ios.mm
+++ b/platform/ios/display_server_ios.mm
@@ -235,6 +235,7 @@ void DisplayServerIOS::touch_press(int p_idx, int p_x, int p_y, bool p_pressed,
ev->set_index(p_idx);
ev->set_pressed(p_pressed);
ev->set_position(Vector2(p_x, p_y));
+ ev->set_double_tap(p_double_click);
perform_event(ev);
}
}