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authorageazrael <ageazrael@gmail.com>2017-06-13 09:54:55 +0800
committerageazrael <ageazrael@gmail.com>2017-06-13 09:54:55 +0800
commit109ad227d3e85105ae6ac3f8a289580458adf1f9 (patch)
tree19ebf388db6e62b07c80004bae25d91206612475 /platform
parentb3accab62d9ef04694fcc8b60a93fe3cfec79325 (diff)
Used in the macOS HiDPI options window is too small
Diffstat (limited to 'platform')
-rw-r--r--platform/osx/os_osx.mm6
1 files changed, 3 insertions, 3 deletions
diff --git a/platform/osx/os_osx.mm b/platform/osx/os_osx.mm
index 5ca4318fa7..1070de724b 100644
--- a/platform/osx/os_osx.mm
+++ b/platform/osx/os_osx.mm
@@ -816,7 +816,7 @@ void OS_OSX::initialize(const VideoMode &p_desired, int p_video_driver, int p_au
unsigned int styleMask = NSTitledWindowMask | NSClosableWindowMask | NSMiniaturizableWindowMask | (p_desired.resizable ? NSResizableWindowMask : 0);
window_object = [[GodotWindow alloc]
- initWithContentRect:NSMakeRect(0, 0, p_desired.width / display_scale, p_desired.height / display_scale)
+ initWithContentRect:NSMakeRect(0, 0, p_desired.width, p_desired.height)
styleMask:styleMask
backing:NSBackingStoreBuffered
defer:NO];
@@ -825,8 +825,8 @@ void OS_OSX::initialize(const VideoMode &p_desired, int p_video_driver, int p_au
window_view = [[GodotContentView alloc] init];
- window_size.width = p_desired.width;
- window_size.height = p_desired.height;
+ window_size.width = p_desired.width * display_scale;
+ window_size.height = p_desired.height * display_scale;
if (floor(NSAppKitVersionNumber) > NSAppKitVersionNumber10_6 && display_scale > 1) {
[window_view setWantsBestResolutionOpenGLSurface:YES];