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authorJuan Linietsky <reduzio@gmail.com>2014-11-05 21:20:42 -0300
committerJuan Linietsky <reduzio@gmail.com>2014-11-05 21:20:42 -0300
commit0dbedd18fc62f700e92a4cf581e505d849bc47ad (patch)
tree8f2c85b4d9227e441fd35ab4873009faa656bcba /platform
parentd14baf6e41bcdbe4968e0513beccc09dfb160ecd (diff)
SceneMainLoop -> SceneTree
-=-=-=-=-=-=-=-=-=-=-=-=-=- *YOUR SOURCE MIGHT NOT WORK* For mor information on fix: https://github.com/okamstudio/godot/wiki/devel_scene_tree Other stuff: -Shower of bullets demo -Fixes all around
Diffstat (limited to 'platform')
-rw-r--r--platform/windows/os_windows.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/platform/windows/os_windows.cpp b/platform/windows/os_windows.cpp
index 7c2385e103..be53d2d46a 100644
--- a/platform/windows/os_windows.cpp
+++ b/platform/windows/os_windows.cpp
@@ -928,7 +928,7 @@ void OS_Windows::process_joysticks() {
if ( (joysticks[i].last_buttons & (1<<j)) != (jinfo.dwButtons & (1<<j)) ) {
- ievent.joy_button.button_index = _pc_joystick_get_native_button(j);
+ ievent.joy_button.button_index = j; //_pc_joystick_get_native_button(j);
ievent.joy_button.pressed = jinfo.dwButtons & 1<<j;
ievent.ID = ++last_id;
input->parse_input_event(ievent);