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authorAndreas Haas <liu.gam3@gmail.com>2017-03-24 17:33:52 +0100
committerAndreas Haas <liu.gam3@gmail.com>2017-03-24 18:04:36 +0100
commit0d8f5660f66d9952072fa62b88f620f7ea839d51 (patch)
treee9c4ae42a2e913ccab8a21d4ff2c34f23f4ad7b0 /platform
parentefaeebab4d83e5657288b7b20db6ce4ccf987a01 (diff)
Input: Refactor JOY_* constants.
**Breaking change** Removed the `JOY_SNES_*` and `JOY_SEGA_*` constants. Imho there's no reason for a modern game engine to provide button aliases for decades-old hardware. Also renamed `JOY_ANALOG_{0,1}_{X,Y}` to `JOY_ANALOG_{L,R}{X,Y}` and removed `JOY_ANALOG_2_*`.
Diffstat (limited to 'platform')
-rw-r--r--platform/iphone/os_iphone.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/platform/iphone/os_iphone.cpp b/platform/iphone/os_iphone.cpp
index 57862131f9..752690762e 100644
--- a/platform/iphone/os_iphone.cpp
+++ b/platform/iphone/os_iphone.cpp
@@ -325,7 +325,7 @@ void OSIPhone::update_accelerometer(float p_x, float p_y, float p_z) {
InputEvent ev;
ev.type = InputEvent::JOYPAD_MOTION;
ev.device = 0;
- ev.joy_motion.axis = JOY_ANALOG_0_X;
+ ev.joy_motion.axis = JOY_ANALOG_0;
ev.joy_motion.axis_value = (p_x / (float)ACCEL_RANGE);
ev.ID = ++last_event_id;
last_accel.x = p_x;
@@ -336,7 +336,7 @@ void OSIPhone::update_accelerometer(float p_x, float p_y, float p_z) {
InputEvent ev;
ev.type = InputEvent::JOYPAD_MOTION;
ev.device = 0;
- ev.joy_motion.axis = JOY_ANALOG_0_Y;
+ ev.joy_motion.axis = JOY_ANALOG_1;
ev.joy_motion.axis_value = (p_y / (float)ACCEL_RANGE);
ev.ID = ++last_event_id;
last_accel.y = p_y;
@@ -347,7 +347,7 @@ void OSIPhone::update_accelerometer(float p_x, float p_y, float p_z) {
InputEvent ev;
ev.type = InputEvent::JOYPAD_MOTION;
ev.device = 0;
- ev.joy_motion.axis = JOY_ANALOG_1_X;
+ ev.joy_motion.axis = JOY_ANALOG_2;
ev.joy_motion.axis_value = ( (1.0 - p_z) / (float)ACCEL_RANGE);
ev.ID = ++last_event_id;
last_accel.z = p_z;