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authorreduz <reduzio@gmail.com>2021-05-24 21:25:11 -0300
committerJuan Linietsky <reduzio@gmail.com>2021-05-31 10:13:09 +0200
commit0d2e02945b07073ed8c76ca118e36da825c0c1ec (patch)
treeafaf6b4d851ff677d604d4014e9dc39db6d18ea0 /platform
parent39df47b88f1ffb9bd8f2f4aab19d6b91b0830523 (diff)
Implement shader caching
* Shader compilation is now cached. Subsequent loads take less than a millisecond. * Improved game, editor and project manager startup time. * Editor uses .godot/shader_cache to store shaders. * Game uses user://shader_cache * Project manager uses $config_dir/shader_cache * Options to tweak shader caching in project settings. * Editor path configuration moved from EditorSettings to new class, EditorPaths, so it can be available early on (before shaders are compiled). * Reworked ShaderCompilerRD to ensure deterministic shader code creation (else shader may change and cache will be invalidated). * Added shader compression with SMOLV: https://github.com/aras-p/smol-v
Diffstat (limited to 'platform')
-rw-r--r--platform/android/export/export.cpp4
-rw-r--r--platform/javascript/export/export.cpp6
-rw-r--r--platform/osx/export/export.cpp8
-rw-r--r--platform/uwp/export/export.cpp6
4 files changed, 12 insertions, 12 deletions
diff --git a/platform/android/export/export.cpp b/platform/android/export/export.cpp
index 073c9dc6ef..1338b31a64 100644
--- a/platform/android/export/export.cpp
+++ b/platform/android/export/export.cpp
@@ -1793,7 +1793,7 @@ public:
p_debug_flags |= DEBUG_FLAG_REMOTE_DEBUG_LOCALHOST;
}
- String tmp_export_path = EditorSettings::get_singleton()->get_cache_dir().plus_file("tmpexport." + uitos(OS::get_singleton()->get_unix_time()) + ".apk");
+ String tmp_export_path = EditorPaths::get_singleton()->get_cache_dir().plus_file("tmpexport." + uitos(OS::get_singleton()->get_unix_time()) + ".apk");
#define CLEANUP_AND_RETURN(m_err) \
{ \
@@ -2651,7 +2651,7 @@ public:
FileAccess *dst_f = nullptr;
io2.opaque = &dst_f;
- String tmp_unaligned_path = EditorSettings::get_singleton()->get_cache_dir().plus_file("tmpexport-unaligned." + uitos(OS::get_singleton()->get_unix_time()) + ".apk");
+ String tmp_unaligned_path = EditorPaths::get_singleton()->get_cache_dir().plus_file("tmpexport-unaligned." + uitos(OS::get_singleton()->get_unix_time()) + ".apk");
#define CLEANUP_AND_RETURN(m_err) \
{ \
diff --git a/platform/javascript/export/export.cpp b/platform/javascript/export/export.cpp
index 5096285e33..8ce294f31b 100644
--- a/platform/javascript/export/export.cpp
+++ b/platform/javascript/export/export.cpp
@@ -63,7 +63,7 @@ private:
}
void _set_internal_certs(Ref<Crypto> p_crypto) {
- const String cache_path = EditorSettings::get_singleton()->get_cache_dir();
+ const String cache_path = EditorPaths::get_singleton()->get_cache_dir();
const String key_path = cache_path.plus_file("html5_server.key");
const String crt_path = cache_path.plus_file("html5_server.crt");
bool regen = !FileAccess::exists(key_path) || !FileAccess::exists(crt_path);
@@ -138,7 +138,7 @@ public:
const String req_file = req[1].get_file();
const String req_ext = req[1].get_extension();
- const String cache_path = EditorSettings::get_singleton()->get_cache_dir().plus_file("web");
+ const String cache_path = EditorPaths::get_singleton()->get_cache_dir().plus_file("web");
const String filepath = cache_path.plus_file(req_file);
if (!mimes.has(req_ext) || !FileAccess::exists(filepath)) {
@@ -888,7 +888,7 @@ Error EditorExportPlatformJavaScript::run(const Ref<EditorExportPreset> &p_prese
return OK;
}
- const String dest = EditorSettings::get_singleton()->get_cache_dir().plus_file("web");
+ const String dest = EditorPaths::get_singleton()->get_cache_dir().plus_file("web");
DirAccessRef da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
if (!da->dir_exists(dest)) {
Error err = da->make_dir_recursive(dest);
diff --git a/platform/osx/export/export.cpp b/platform/osx/export/export.cpp
index 3a6a5333dd..6d995412ab 100644
--- a/platform/osx/export/export.cpp
+++ b/platform/osx/export/export.cpp
@@ -301,7 +301,7 @@ void EditorExportPlatformOSX::_make_icon(const Ref<Image> &p_icon, Vector<uint8_
if (icon_infos[i].is_png) {
// Encode PNG icon.
it->create_from_image(copy);
- String path = EditorSettings::get_singleton()->get_cache_dir().plus_file("icon.png");
+ String path = EditorPaths::get_singleton()->get_cache_dir().plus_file("icon.png");
ResourceSaver::save(path, it);
FileAccess *f = FileAccess::open(path, FileAccess::READ);
@@ -610,7 +610,7 @@ Error EditorExportPlatformOSX::export_project(const Ref<EditorExportPreset> &p_p
// Create our application bundle.
String tmp_app_dir_name = pkg_name + ".app";
- String tmp_app_path_name = EditorSettings::get_singleton()->get_cache_dir().plus_file(tmp_app_dir_name);
+ String tmp_app_path_name = EditorPaths::get_singleton()->get_cache_dir().plus_file(tmp_app_dir_name);
print_line("Exporting to " + tmp_app_path_name);
Error err = OK;
@@ -774,7 +774,7 @@ Error EditorExportPlatformOSX::export_project(const Ref<EditorExportPreset> &p_p
String ent_path = p_preset->get("codesign/entitlements/custom_file");
if (sign_enabled && (ent_path == "")) {
- ent_path = EditorSettings::get_singleton()->get_cache_dir().plus_file(pkg_name + ".entitlements");
+ ent_path = EditorPaths::get_singleton()->get_cache_dir().plus_file(pkg_name + ".entitlements");
FileAccess *ent_f = FileAccess::open(ent_path, FileAccess::WRITE);
if (ent_f) {
@@ -959,7 +959,7 @@ Error EditorExportPlatformOSX::export_project(const Ref<EditorExportPreset> &p_p
zlib_filefunc_def io_dst = zipio_create_io_from_file(&dst_f);
zipFile zip = zipOpen2(p_path.utf8().get_data(), APPEND_STATUS_CREATE, nullptr, &io_dst);
- _zip_folder_recursive(zip, EditorSettings::get_singleton()->get_cache_dir(), pkg_name + ".app", pkg_name);
+ _zip_folder_recursive(zip, EditorPaths::get_singleton()->get_cache_dir(), pkg_name + ".app", pkg_name);
zipClose(zip, nullptr);
}
diff --git a/platform/uwp/export/export.cpp b/platform/uwp/export/export.cpp
index f1a857d414..351aaa5957 100644
--- a/platform/uwp/export/export.cpp
+++ b/platform/uwp/export/export.cpp
@@ -567,7 +567,7 @@ void AppxPackager::finish() {
// Create and add block map file
EditorNode::progress_task_step("export", "Creating block map...", 4);
- const String &tmp_blockmap_file_path = EditorSettings::get_singleton()->get_cache_dir().plus_file("tmpblockmap.xml");
+ const String &tmp_blockmap_file_path = EditorPaths::get_singleton()->get_cache_dir().plus_file("tmpblockmap.xml");
make_block_map(tmp_blockmap_file_path);
FileAccess *blockmap_file = FileAccess::open(tmp_blockmap_file_path, FileAccess::READ);
@@ -585,7 +585,7 @@ void AppxPackager::finish() {
EditorNode::progress_task_step("export", "Setting content types...", 5);
- const String &tmp_content_types_file_path = EditorSettings::get_singleton()->get_cache_dir().plus_file("tmpcontenttypes.xml");
+ const String &tmp_content_types_file_path = EditorPaths::get_singleton()->get_cache_dir().plus_file("tmpcontenttypes.xml");
make_content_types(tmp_content_types_file_path);
FileAccess *types_file = FileAccess::open(tmp_content_types_file_path, FileAccess::READ);
@@ -879,7 +879,7 @@ class EditorExportPlatformUWP : public EditorExportPlatform {
return data;
}
- String tmp_path = EditorSettings::get_singleton()->get_cache_dir().plus_file("uwp_tmp_logo.png");
+ String tmp_path = EditorPaths::get_singleton()->get_cache_dir().plus_file("uwp_tmp_logo.png");
Error err = texture->get_image()->save_png(tmp_path);