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authorRedMser <redmser.jj2@gmail.com>2022-08-03 18:29:07 +0200
committerRedMser <redmser.jj2@gmail.com>2022-08-05 11:58:50 +0200
commit00e788e6117fe0ca8b18477140fdc69c7b16a5b3 (patch)
tree6b6f5777adaedd843d398621d86089ddb8ebfa9f /platform
parent44d3c8402ebc0d1e77936dbf909a1ddcb48ab193 (diff)
Implement `keep_screen_on` for Windows
Diffstat (limited to 'platform')
-rw-r--r--platform/windows/display_server_windows.cpp41
-rw-r--r--platform/windows/display_server_windows.h2
2 files changed, 42 insertions, 1 deletions
diff --git a/platform/windows/display_server_windows.cpp b/platform/windows/display_server_windows.cpp
index f6baab1644..a975d09a9d 100644
--- a/platform/windows/display_server_windows.cpp
+++ b/platform/windows/display_server_windows.cpp
@@ -531,10 +531,43 @@ DisplayServer::ScreenOrientation DisplayServerWindows::screen_get_orientation(in
}
void DisplayServerWindows::screen_set_keep_on(bool p_enable) {
+ if (keep_screen_on == p_enable) {
+ return;
+ }
+
+ if (p_enable) {
+ const String reason = "Godot Engine running with display/window/energy_saving/keep_screen_on = true";
+ Char16String reason_utf16 = reason.utf16();
+
+ REASON_CONTEXT context;
+ context.Version = POWER_REQUEST_CONTEXT_VERSION;
+ context.Flags = POWER_REQUEST_CONTEXT_SIMPLE_STRING;
+ context.Reason.SimpleReasonString = (LPWSTR)(reason_utf16.ptrw());
+ power_request = PowerCreateRequest(&context);
+ if (power_request == INVALID_HANDLE_VALUE) {
+ print_error("Failed to enable screen_keep_on.");
+ return;
+ }
+ if (PowerSetRequest(power_request, POWER_REQUEST_TYPE::PowerRequestSystemRequired) == 0) {
+ print_error("Failed to request system sleep override.");
+ return;
+ }
+ if (PowerSetRequest(power_request, POWER_REQUEST_TYPE::PowerRequestDisplayRequired) == 0) {
+ print_error("Failed to request display timeout override.");
+ return;
+ }
+ } else {
+ PowerClearRequest(power_request, POWER_REQUEST_TYPE::PowerRequestSystemRequired);
+ PowerClearRequest(power_request, POWER_REQUEST_TYPE::PowerRequestDisplayRequired);
+ CloseHandle(power_request);
+ power_request = nullptr;
+ }
+
+ keep_screen_on = p_enable;
}
bool DisplayServerWindows::screen_is_kept_on() const {
- return false;
+ return keep_screen_on;
}
Vector<DisplayServer::WindowID> DisplayServerWindows::get_window_list() const {
@@ -3619,6 +3652,9 @@ DisplayServerWindows::DisplayServerWindows(const String &p_rendering_driver, Win
// Init TTS
tts = memnew(TTS_Windows);
+ // Enforce default keep screen on value.
+ screen_set_keep_on(GLOBAL_DEF("display/window/energy_saving/keep_screen_on", true));
+
// Note: Wacom WinTab driver API for pen input, for devices incompatible with Windows Ink.
HMODULE wintab_lib = LoadLibraryW(L"wintab32.dll");
if (wintab_lib) {
@@ -3822,6 +3858,9 @@ DisplayServerWindows::~DisplayServerWindows() {
SetWindowLongPtr(windows[MAIN_WINDOW_ID].hWnd, GWLP_WNDPROC, (LONG_PTR)user_proc);
}
+ // Close power request handle.
+ screen_set_keep_on(false);
+
#ifdef GLES3_ENABLED
// destroy windows .. NYI?
// FIXME wglDeleteContext is never called
diff --git a/platform/windows/display_server_windows.h b/platform/windows/display_server_windows.h
index ddbf674c64..db9b589304 100644
--- a/platform/windows/display_server_windows.h
+++ b/platform/windows/display_server_windows.h
@@ -331,6 +331,8 @@ class DisplayServerWindows : public DisplayServer {
HINSTANCE hInstance; // Holds The Instance Of The Application
String rendering_driver;
bool app_focused = false;
+ bool keep_screen_on = false;
+ HANDLE power_request;
TTS_Windows *tts = nullptr;