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authorCarl Drougge <bearded@longhaired.org>2019-08-10 21:09:21 +0200
committerCarl Drougge <bearded@longhaired.org>2019-08-10 21:29:45 +0200
commitdeb73001ab3874afa40dd12a4260e2d4c9fba641 (patch)
tree8ea46748d1998caa5f70991cce1a0e3d99f648a0 /platform/x11
parent3418f76a9eab9f496e5b26310bd3bc1125b8119b (diff)
OS_X11::set_window_maximized gives up after 0.5s
Spinning forever is clearly worse, especially since this happens on at least FVWM even though the window actually is maximized.
Diffstat (limited to 'platform/x11')
-rw-r--r--platform/x11/os_x11.cpp9
1 files changed, 6 insertions, 3 deletions
diff --git a/platform/x11/os_x11.cpp b/platform/x11/os_x11.cpp
index 0d1e702d04..ca72393e43 100644
--- a/platform/x11/os_x11.cpp
+++ b/platform/x11/os_x11.cpp
@@ -1518,9 +1518,12 @@ void OS_X11::set_window_maximized(bool p_enabled) {
XSendEvent(x11_display, DefaultRootWindow(x11_display), False, SubstructureRedirectMask | SubstructureNotifyMask, &xev);
- if (is_window_maximize_allowed()) {
- while (p_enabled && !is_window_maximized()) {
- // Wait for effective resizing (so the GLX context is too).
+ if (p_enabled && is_window_maximize_allowed()) {
+ // Wait for effective resizing (so the GLX context is too).
+ // Give up after 0.5s, it's not going to happen on this WM.
+ // https://github.com/godotengine/godot/issues/19978
+ for (int attempt = 0; !is_window_maximized() && attempt < 50; attempt++) {
+ usleep(10000);
}
}