diff options
author | Ibrahn Sahir <ibrahn.sahir@gmail.com> | 2019-03-12 12:57:22 +0000 |
---|---|---|
committer | Ibrahn Sahir <ibrahn.sahir@gmail.com> | 2019-04-22 13:34:17 +0100 |
commit | 9d0b3b300cd219ebec9287b3f97c3c0e220cd18d (patch) | |
tree | 2e09874c2630a921651466e54c1ad31599b63667 /platform/x11 | |
parent | 05dda9f87c9b71e92572120561ec09065b6dedec (diff) |
fixed an access after free in OS_X11::set_context.
Added constructor and assignment operator for CharString
from const char* to simplify memory management when working with
utf8/ascii strings for APIs taking char*.
Reworked OS_X11::set_context to use CharString and avoid some manual
memory management.
Diffstat (limited to 'platform/x11')
-rw-r--r-- | platform/x11/os_x11.cpp | 36 |
1 files changed, 21 insertions, 15 deletions
diff --git a/platform/x11/os_x11.cpp b/platform/x11/os_x11.cpp index ad4bcb283f..f6161a9485 100644 --- a/platform/x11/os_x11.cpp +++ b/platform/x11/os_x11.cpp @@ -3036,34 +3036,40 @@ bool OS_X11::is_vsync_enabled() const { */ void OS_X11::set_context(int p_context) { - char *config_name = NULL; XClassHint *classHint = XAllocClassHint(); if (classHint) { - char *wm_class = (char *)"Godot"; - if (p_context == CONTEXT_EDITOR) - classHint->res_name = (char *)"Godot_Editor"; - if (p_context == CONTEXT_PROJECTMAN) - classHint->res_name = (char *)"Godot_ProjectList"; + CharString name_str; + switch (p_context) { + case CONTEXT_EDITOR: + name_str = "Godot_Editor"; + break; + case CONTEXT_PROJECTMAN: + name_str = "Godot_ProjectList"; + break; + case CONTEXT_ENGINE: + name_str = "Godot_Engine"; + break; + } + CharString class_str; if (p_context == CONTEXT_ENGINE) { - classHint->res_name = (char *)"Godot_Engine"; - String config_name_tmp = GLOBAL_GET("application/config/name"); - if (config_name_tmp.length() > 0) { - config_name = strdup(config_name_tmp.utf8().get_data()); + String config_name = GLOBAL_GET("application/config/name"); + if (config_name.length() == 0) { + class_str = "Godot_Engine"; } else { - config_name = strdup("Godot Engine"); + class_str = config_name.utf8(); } - - wm_class = config_name; + } else { + class_str = "Godot"; } - classHint->res_class = wm_class; + classHint->res_class = class_str.ptrw(); + classHint->res_name = name_str.ptrw(); XSetClassHint(x11_display, x11_window, classHint); XFree(classHint); - free(config_name); } } |