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author | Juan Linietsky <reduzio@gmail.com> | 2014-09-15 11:33:30 -0300 |
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committer | Dana Olson <dana@shineuponthee.com> | 2014-09-15 17:43:29 -0400 |
commit | 0c7b75d8d82d7a0c2b9347c7a2096a86a349fe7f (patch) | |
tree | 3494364413f220ea66da75cd6be4ea14ca1ce672 /platform/x11/os_x11.cpp | |
parent | 247e7ed716a4c0bd5140c2b2a938f7118e84fb14 (diff) |
3D Physics Rework, Other Stuff
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3D Physics:
-Fixed "Bounce" parameter in 3D
-Fixed bug affecting Area (sometims it would not detect properly)
-Vehicle Body has seen heavy work
-Added Query API for doing space queries in 3D. Needs some docs though.
-Added JOINTS! Adapted Bullet Joints: and created easy gizmos for setting them up:
-PinJoint
-HingeJoint (with motor)
-SliderJoint
-ConeTwistJoint
-Generic6DOFJoint
-Added OBJECT PICKING! based on the new query API. Any physics object now (Area or Body) has the following signals and virtual functions:
-input_event (mouse or multitouch input over the body)
-mouse_enter (mouse entered the body area)
-mouse_exit (mouse exited body area)
For Area it needs to be activated manually, as it isn't by default (ray goes thru).
Other:
-Begun working on Windows 8 (RT) port. Compiles but does not work yet.
-Added TheoraPlayer library for improved to-texture and portable video support.
-Fixed a few bugs in the renderer, collada importer, collada exporter, etc.
Diffstat (limited to 'platform/x11/os_x11.cpp')
0 files changed, 0 insertions, 0 deletions