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authorJuan Linietsky <reduzio@gmail.com>2014-09-15 11:33:30 -0300
committerDana Olson <dana@shineuponthee.com>2014-09-15 17:43:29 -0400
commit0c7b75d8d82d7a0c2b9347c7a2096a86a349fe7f (patch)
tree3494364413f220ea66da75cd6be4ea14ca1ce672 /platform/x11/os_x11.cpp
parent247e7ed716a4c0bd5140c2b2a938f7118e84fb14 (diff)
3D Physics Rework, Other Stuff
-=-=-=-=-=-=-=-=-=-=-=-=-=- 3D Physics: -Fixed "Bounce" parameter in 3D -Fixed bug affecting Area (sometims it would not detect properly) -Vehicle Body has seen heavy work -Added Query API for doing space queries in 3D. Needs some docs though. -Added JOINTS! Adapted Bullet Joints: and created easy gizmos for setting them up: -PinJoint -HingeJoint (with motor) -SliderJoint -ConeTwistJoint -Generic6DOFJoint -Added OBJECT PICKING! based on the new query API. Any physics object now (Area or Body) has the following signals and virtual functions: -input_event (mouse or multitouch input over the body) -mouse_enter (mouse entered the body area) -mouse_exit (mouse exited body area) For Area it needs to be activated manually, as it isn't by default (ray goes thru). Other: -Begun working on Windows 8 (RT) port. Compiles but does not work yet. -Added TheoraPlayer library for improved to-texture and portable video support. -Fixed a few bugs in the renderer, collada importer, collada exporter, etc.
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