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author | Juan Linietsky <reduzio@gmail.com> | 2016-10-03 16:33:42 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2016-10-03 21:35:16 +0200 |
commit | 22d83bc9f655d5ae7a1b49709c4c1b663725daf5 (patch) | |
tree | a817195c08d4713a70ca014a3f63f5937934fe36 /platform/x11/context_gl_x11.cpp | |
parent | 78d97b060a6873a454e710380cb9ef1bde5e4c65 (diff) |
Begining of GLES3 renderer:
-Most 2D drawing is implemented
-Missing shaders
-Missing all 3D
-Editor needs to be set on update always to be used, otherwise it does not refresh
-Large parts of editor not working
Diffstat (limited to 'platform/x11/context_gl_x11.cpp')
-rw-r--r-- | platform/x11/context_gl_x11.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/platform/x11/context_gl_x11.cpp b/platform/x11/context_gl_x11.cpp index cd325dfc99..ccf7a801ef 100644 --- a/platform/x11/context_gl_x11.cpp +++ b/platform/x11/context_gl_x11.cpp @@ -140,6 +140,7 @@ Error ContextGL_X11::initialize() { static int context_attribs[] = { GLX_CONTEXT_MAJOR_VERSION_ARB, 3, GLX_CONTEXT_MINOR_VERSION_ARB, 0, + GLX_CONTEXT_FLAGS_ARB, GLX_CONTEXT_DEBUG_BIT_ARB, None }; |